Killing Floor 2 Update

After ending 2015 with an absolute bloodbath stemming from the Return of the Patriarch content update to their highly successful co-op sci-fi horror FPS PC title, Killing Floor 2, Tripwire Interactive is proud to announce that a new patch is now available on Steam that includes full Steam Workshop integration!

With  Killing Floor 2’s full implementation of Steam Workshop, clients and servers will be able to subscribe to workshop maps and mods. This will allow players and servers to keep all of their subscribed mods automatically up to date and give players the ability to download unsubscribed mods and maps directly from Steam instead of a re-direct server.

“We now have our dream modding functionality for Killing Floor 2, a functionality which very few games have. Game servers can now subscribe to user generated content that community modders and mappers have made and submitted to Steam Workshop, and the servers will auto update when the modders update their content,” said Tripwire President John Gibson. “Players that connect to these servers will automatically download the latest versions of those mods and maps from Steam Workshop when they connect to the game server running the user generated content. It’s a complete circle that makes it so much easier for modders to get their content in the hands of players, and for players to enjoy all the amazing user generated content for the game.”

The official Killing Floor 2 Steam Workshop Page can be found here: http://steamcommunity.com/app/232090/workshop/

The official page is loaded with exciting new content created by the community. For example, players can check out and subscribe to the Phase 1 winning maps from Tripwire’s recent “Grindhouse Mapping Contest”. Screenshots from those maps can be viewed here: https://app.box.com/KF2-SteamWorkshop

KF2_HostileGrounds - 01 KF2_Junkyard - 02 KF2_Port - 01

More information about this system as well as a full list of changes and improvements can be found in the official Killing Floor 2 forums at the following link: http://forums.tripwireinteractive.com/forumdisplay.php?f=184