UPDATE: August 24, 2017 3:33PM EST:
Though it’s confirmed that ARK will be running on PC High settings at 30 frames-per-second in 1440p, Xbox One X is still a few months before its launch. There is still that chance that Studio Wildcard might be optimizing the game to reach Ultra settings before it comes out.
With Studio Wildcard’s ARK: Survival Evolved launching in just a few more days, the Xbox’s Head of Games Marketing, Aaron Greenberg, mentioned that the studio is working on bringing the Ultra PC Settings to Xbox One X.
Certainly, the Xbox One X’s hardware advancement paves way for a lot of possibilities and upgrades for video-games running on it. While it’s not yet set out flat that Studio Wildcard has indeed maxed out ARK on Xbox One X, they’re looking into bringing the Ultra PC Settings version to Microsoft’s most powerful console – according to Aaron in an interview with GameReactor. Also, the feedback from game studios about the Xbox One X were generally positive and stating that the console is “amazing”.
“It’s been positive. Of course, as the marketing person, I generally going to say things are positive. But, I think the reality is that if you hear what they say it’s pretty amazing. The guys from Studio Wildcard who made ARK talked about how they got the game up and running in a matter of hours on Xbox One X.
They weren’t sure like if would it be able to reach Ultra PC Settings? And they are actually planning on bringing the Ultra PC Settings version to Xbox One X.“
It’s still not clear what the recommend system requirements are for ARK: Survival Evolved. Currently, the minimum system requirements are:
Processor: 2 GHz Dual-Core 64-bit CPU
Memory: 4000 MB RAM
Graphics: DirectX10 Compatible GPU with 1 GB Video RAM
Given that it requires a 2GHz Dual-core CPU and a GPU with 1GB RAM and a 4GB memory to run the game on low settings, it’s quite early to say but ARK might possibly run with Ultra PC Settings on Xbox One X.
Aaron also stated that with the Xbox One X capabilities of booting the game quicker without issues, it saves the developers’ time from making sure it’s running on the console; and focus more on visually improving the games for 4K.
“So what we’re finding is that developers are getting a lot. One they’re getting it up and running fast. So with that means, they can spend a lot on the game and not getting it up and running. And so that means they can go and optimize a lot of effects, particles, and load-times. A lot of those things, you know, really is what gamers care about.“