It was recently revealed that no matter which graphical performance setting Marvel’s Spider-Man 2 players decide to choose, this particular graphical feature will be included.
In an interview with IGN, Insomniac’s Director of Core Technology Mike Fitzgerald and Project Director Jeannette Lee shared new information about the upcoming PS5 exclusive. They revealed that this game is the culmination of everything the company has learned about developing for the PS5.
“We’ve really gotten to leverage everything we’ve seen in developing those games,” Fitzgerald said when looking back on the studio’s previous PS5 exclusives such as Spider-Man Remastered, Miles Morales, and Ratchet and Clank: Rift Apart.
“Our performance mode for this title has ray tracing on by default,” the developer explained. “We’ve really expanded ray traced reflections throughout the game. It’s on the water and the oceans and really gives a more realistic picture everywhere.”
“For this game we’re really able to deliver [ray tracing] as a baseline performance mode,” Fitzgerald said. “There’s no mode of this game that has the ray tracing turned off, no need for it. We’ve really figured out how to deliver what we feel like is the right Spider-Man visuals and we want to make sure every player is seeing that.”
Marvel’s Spider-Man 2 launches on October 20, 2023 exclusively on PS5.