Xbox Game Pass just rolled out a major update, but players aren’t happy about it. Microsoft announced a complete overhaul of the service—shaking up its pricing, features, and tier structure. The subscription is now split into three tiers: Essential, Premium, and Ultimate.
Essential replaces Xbox Game Pass Core and remains at $9.99/month, offering access to 50+ games across console, PC, and cloud. Subscribers also get online multiplayer, unlimited cloud gaming, and in-game benefits for free-to-play titles.
Premium, formerly Xbox Game Pass Standard, costs $14.99/month and includes everything in Essential plus access to 200+ games. It also provides new Xbox-published titles within a year of release, shorter wait times for cloud gaming, and up to $50 a year in Store Rewards.
Ultimate is now the flagship tier at $29.99/month. It grants access to 400+ games, 75+ day-one releases annually (including all Xbox first-party titles), Ubisoft+ Classics, EA Play, Fortnite Crew (coming this November), and the best-quality cloud gaming with the shortest wait times. Players can also earn up to $100 in yearly Store Rewards.

The biggest controversy is that day-one releases are now locked behind the Ultimate tier. Previously, all subscribers enjoyed new titles at launch, but now only Ultimate members will have access.
This change has caused a wave of player backlash. Reports suggest so many users tried to cancel their subscriptions that Xbox’s unsubscribe page crashed from heavy traffic. Many see this as a step backward for Game Pass, which built its reputation on affordability and accessibility.
With Microsoft banking on Ultimate as the new gold standard for Game Pass, the question remains: will players adapt, or abandon the service altogether?
Here’s more of today’s changes:


