From The Division Dev Team comes “The Division Day 1 – Patch Notes“.
“After the success of the Closed and Open Betas, and the overwhelming feedback we received from all of you, our team has been hard at work to fix a lot of issues and implement more improvements based on your suggestions. Take a look at some of the most notable changes that have been added since the Open Beta.”
APPEARANCE MENU HAS BEEN UPDATED:
- Now displays as a grid making it much easier to browse items
 - “Outfit Sets” option added to quickly equip all the items in a set
 - “Inspect” feature added
 
VISUAL IMPROVEMENTS:
- Fixed several lights that did not cast global illumination
 - Fixed missing volumetric lights on traffic lights
 - Illuminated signs now cast actual light
 - Improved atmospheric haze in several time and weather combinations
 - Improved night time lighting and contrast
 - Adjusted exaggerated rim light shader on characters
 - Improved car window reflections
 - Improved Screen Space Ambient Occlusion (SSAO) to be more pronounced
 
MEGA MAP AND OPEN WORLD UPDATES:
- New “Mission Overview” has been added to the Mega Map
 - Contaminated zones will now display the required filter level on the Mega Map
 - Field data with audio will automatically play when you pick them up
 - If you start listening to field data with audio from the menu, you can keep listening outside the menu
 - Subtitles added for all Field Data that play audio
 - Mission entrance menu usability has been improved
 - Significantly increased the number of crafting materials obtained from loot crates
 - The icon for landmarks in the Dark Zone has been changed and now indicates if non-player enemies are present or not
 
GAMEPLAY IMPROVEMENTS:
- New “Help” menu is now available in the Settings menu. It stores all the loading screen and context sensitive tips
 - New tutorials added for certain gameplay features and mechanics (these can be switched off in the Options menu)
 - Added information to the in-game loot pickup UI that displays why an item can’t be picked up
 - The deployable turret no longer targets non-rogue players and doesn’t damage neutral players caught in the line of fire
 - Skill modifiers have been added directly to gear (previously only available on gear mods)
 
FIXES AND GENERAL IMPROVEMENTS:
- Fixed glitches that could be exploited by players to gain an unfair advantage in the game (such as invisibility, shooting through walls, etc).
 - Extended server-side checks to detect any illegal actions from the game client, limit their impact in the game and track down the perpetrators.
 - Fixed an issue on character select screen that resulted in getting stuck with a specific combination of inputs
 - Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence
 - Players will no longer return all the way back to start screen after creating or logging in to their Ubisoft Club account
 - Fixed remaining bugs that prevented log-in attempts when non-essential services were offline
 - Overall stability increased
 - Further backend improvements and optimizations
 - Localization adjustments and bug fixes
 - Additional minor bug fixes and polish
 






