Close Menu
Sirus Gaming
    • News Stories
    • Features
    • Reviews
    • Previews
    • Guide
    • Review Policy
    • Privacy Policy
    • Contact
    What's New in Sirus?

    Omnimon Triumphantly Returns To Digimon Story: Time Stranger

    May 12, 2025

    Gundam Extreme Versus 2: Infinite Boost Announced

    May 11, 2025

    Mafia: The Old Country Gameplay Trailer Released, Launch Scheduled for August 8

    May 9, 2025
    Facebook X (Twitter) YouTube
    Sirus Gaming
    Sirus Gaming
    Armored Core 6 Alea Iacta EST Ending Explained & How to Get
    News Stories

    Armored Core VI Fires of Rubicon Update 1.03.1 Now Available

    By Christian PepitoOctober 5, 20237 Mins Read
    Share
    Facebook Twitter LinkedIn Pinterest Email

    Bandai Namco Entertainment has recently announced the launch of Armored Core VI Fires of Rubicon update 1.03.1.

    Armored Core VI Fires of Rubicon Update 1.03.1 Highlights

    According to the new post on the official website of Bandai Namco, a new regulation patch has been distributed to make gameplay balance adjustments and bug fixes. This new patch actually includes mostly the former on various parts of the AC like weapons and frame parts.

    For the most part of the bug fixes section, it includes only a few lines including fixing a bug with CORAL OSCILLATOR “IB-C03W2: WLT 101” where charged attacks would have stronger tracking than intended when using Tetrapod legs and more.

    Full Patch Notes

    Check out the full patch notes below:

    Balance Adjustments

    Weapon Units

    EXPLOSIVE THROWER “DF-ET-09 TAI-YANG-SHOU”: increased Effective Range/Total Rounds, decreased Reload Time

    LINEAR RIFLE “LR-036 CURTIS”: decreased Recoil/Charge Time

    LINEAR RIFLE “LR-037 HARRIS”: increased Chg. Attack Power/Cooling, decreased Charge Time

    SHOTGUN “SG-026 HALDEMAN”: decreased Direct Hit Adjustment

    SHOTGUN “SG-027 ZIMMERMAN”: decreased Attack Power/Impact/Accumulative Impact/Direct Hit Adjustment

    HANDGUN “HG-003 COQUILLETT”: increased Total Rounds

    HANDGUN “HG-004 DUCKETT”: increased Total Rounds

    BURST HANDGUN “MA-E-211 SAMPU”: increased Total Rounds

    NEEDLE GUN “EL-PW-00 VIENTO”: increased Total Rounds

    BAZOOKA “DF-BA-06 XUAN-GE”: increased Projectile Speed, decreased Reload Time

    BAZOOKA “MAJESTIC”: increased Projectile Speed, decreased Reload Time

    BAZOOKA “LITTLE GEM”: increased Projectile Speed, decreased Reload Time

    DETONATING BAZOOKA “44-141 JVLN ALPHA”: increased Projectile Speed, decreased Reload Time

    GRENADE “DF-GR-07 GOU-CHEN”: increased Total Rounds/Projectile Speed, decreased Reload Time. Rounds now explode upon reaching their Effective Range, even if they don’t make contact

    GRENADE “DIZZY”: increased Total Rounds/Projectile Speed, decreased Reload Time. Effective Range also adjusted. Rounds now explode upon reaching their Effective Range, even if they don’t make contact

    GRENADE “IRIDIUM”: increased Total Rounds/Projectile Speed, decreased Reload Time. Reduced sway caused by accumulated Recoil. Effective Range also adjusted. Rounds now explode upon reaching their Effective Range, even if they don’t make contact

    PLASMA RIFLE “IA-C01W1: NEBULA”: decreased Chg. Attack Power/Chg. Impact/Chg. Accum. Impact, increased Charge Time

    SIEGE HAND MISSILE “WS-5000 APERITIF”: increased Reload Time, decreased Guidance

    GRENADE CANNON “EARSHOT”: decreased Reload Time. Rounds now explode upon reaching their Effective Range, even if they don’t make contact

    GRENADE CANNON ”SONGBIRDS”: decreased Attack Power/Impact/Accumulative Impact. Rounds now explode upon reaching their Effective Range, even if they don’t make contact

    STUN NEEDLE LAUNCHER “VE-60SNA”: decreased Impact/Accumulative Impact/Direct Hit Adjustment/Attack Power on consecutive attacks

    LASER CANNON “VP-60LCS”: increased Total Rounds

    DIFFUSE LASER CANNON “VP-60LCD”: increased Total Rounds

    PULSE SHIELD LAUNCHER “EULE/60D”: increased Total Rounds/Pulse Shield Durability, decreased Weight/EN Load

    LIGHT WAVE CANNON “IA-C01W3: AURORA”: decreased EN Load. Energy Firearm Spec now applies to this weapon

    DUAL MISSILE “BML-G1/P31DUO-02”: increased Attack Power/Impact/Accumulative Impact/Guidance/Projectile Speed

    DUAL MISSILE “BML-G1/P32DUO-03”: increased Attack Power/Impact/Accumulative Impact/Guidance/Projectile Speed

    DUAL MISSILE “BML-G2/P08DUO-03”: increased Attack Power/Impact/Accumulative Impact/Guidance/Projectile Speed

    ACTIVE HOMING MISSILE “BML-G3/P04ACT-01”: increased Guidance/Homing Lock Time/Projectile Speed

    ACTIVE HOMING MISSILE “BML-G3/P05ACT-02”: increased Guidance/Homing Lock Time/Projectile Speed

    NEEDLE MISSILE “EL-PW-01 TRUENO”: decreased Guidance. Projectiles now follow a stable trajectory

    CORAL MISSILE “IB-C03W3: NGI 006”: decreased Chg. Attack Power/Chg. Impact/Chg. Accum. Impact/Direct Hit Adjustment

    LASER ORBIT “45-091 ORBT”: increased Attack Power/Direct Hit Adjustment/Ideal Range/Effective Range/Projectile Speed

    LASER TURRET “VP-60LT”: increased Projectile Speed/Laser Turret Attack Frequency

    Frame Parts

    HEAD “AH-J-124 BASHO”: increased System Recovery

    HEAD “HD-011 MELANDER”: increased Attitude Stability/System Recovery

    HEAD “HD-033M VERRILL”: increased System Recovery

    HEAD “HD-012 MELANDER C3”: increased Attitude Stability/System Recovery

    HEAD “DF-HD-08 TIAN-QIANG”: increased Attitude Stability/System Recovery

    HEAD “VP-44S”: increased Attitude Stability/System Recovery

    HEAD “VP-44D”: decreased Attitude Stability

    HEAD “VE-44A”: increased Attitude Stability/System Recovery

    HEAD “HC-2000 FINDER EYE”: increased System Recovery

    HEAD “HC-2000/BC SHADE EYE”: increased System Recovery

    HEAD “HC-3000 WRECKER”: increased System Recovery

    HEAD “HS-5000 APPETIZER”: increased Attitude Stability/System Recovery

    HEAD “EL-TH-10 FIRMEZA”: increased System Recovery

    HEAD “EL-PH-00 ALBA”: increased System Recovery

    HEAD “20-081 MIND ALPHA”: increased Attitude Stability/System Recovery

    HEAD “20-082 MIND BETA”: decreased System Recovery

    HEAD “IB-C03H: HAL 826”: increased Attitude Stability

    CORE “NACHTREIHER/40E”: increased Attitude Stability/Generator Output Adj.

    CORE “IA-C01C: EPHEMERA”: decreased AP/Anti-Energy Defense/Anti-Explosive Defense/Attitude Stability

    ARMS “AA-J-123 BASHO”: decreased Anti-Kinetic Defense/Anti-Explosive Defense

    ARMS “AA-J-123/RC JAILBREAK”: decreased Anti-Kinetic Defense/Anti-Explosive Defense

    ARMS “AR-011 MELANDER”: increased Recoil Control

    ARMS “AR-012 MELANDER C3”: increased Recoil Control

    ARMS “DF-AR-08 TIAN-QIANG”: increased Recoil Control

    ARMS “DF-AR-09 TIAN-LAO”: increased Recoil Control

    ARMS “VP-46S”: increased Recoil Control

    ARMS “VP-46D”: increased Recoil Control

    ARMS “NACHTREIHER/46E”: increased Recoil Control

    ARMS “VE-46A”: increased Recoil Control

    ARMS “AC-2000 TOOL ARM”: increased Recoil Control

    ARMS “AS-5000 SALAD”: increased Recoil Control

    ARMS “EL-TA-10 FIRMEZA”: increased Recoil Control

    ARMS “EL-PA-00 ALBA”: increased Recoil Control

    ARMS “04-101 MIND ALPHA”: increased Recoil Control

    ARMS “IA-C01A: EPHEMERA”: increased Recoil Control

    ARMS “IB-C03A: HAL 826”: increased Recoil Control

    BIPEDAL “AL-J-121 BASHO”: increased Attitude Stability/Jump Distance

    BIPEDAL “AL-J-121/RC JAILBREAK”: increased Attitude Stability/Jump Distance

    BIPEDAL “LG-011 MELANDER”: increased Attitude Stability/Jump Distance

    BIPEDAL “LG-012 MELANDER C3”: increased Attitude Stability/Jump Distance

    BIPEDAL “DF-LG-08 TIAN-QIANG”: increased Attitude Stability/Jump Distance

    BIPEDAL “VP-422”: increased Attitude Stability/Jump Distance

    BIPEDAL “VE-42A”: increased AP/Attitude Stability/Jump Distanc

    BIPEDAL “2C-2000 CRAWLER”: increased Attitude Stability/Load Limit/Jump Distance

    BIPEDAL “2C-3000 WRECKER”: increased AP/Attitude Stability/Jump Distance

    BIPEDAL “2S-5000 DESSERT”: increased AP/Attitude Stability/Jump Distance

    BIPEDAL “EL-TL-10 FIRMEZA”: increased Jump Distance

    BIPEDAL “EL-PL-00 ALBA”: increased Attitude Stability/Jump Distance

    BIPEDAL “06-041 MIND ALPHA”: increased Attitude Stability/Jump Distance

    BIPEDAL “IA-C01L: EPHEMERA”: increased Attitude Stability/Jump Distance

    BIPEDAL “IB-C03L: HAL 826”: increased Attitude Stability/Jump Distance

    REVERSE JOINT “KASUAR/42Z”: increased Attitude Stability

    REVERSE JOINT “06-042 MIND BETA”: increased Attitude Stability

    REVERSE JOINT “RC-2000 SPRING CHICKEN”: increased Attitude Stability

    TETRAPOD “LG-033M VERRILL”: decreased AP

    TETRAPOD “VP-424”: decreased AP

    TANK “EL-TL-11 FORTALEZA”: decreased Anti-Kinetic Defense/Anti-Energy Defense/Anti-Explosive Defense/Attitude Stability

    Inner Parts

    BOOSTER “AB-J-137 KIKAKU”: increased Upward Thrust

    BOOSTER “BST-G1/P10”: increased Upward Thrust

    BOOSTER “BST-G2/P04”: increased Upward Thrust

    BOOSTER “BST-G2/P06SPD”: increased Upward Thrust

    BOOSTER “ALULA/21E”: increased Upward Thrust

    BOOSTER “FLUEGEL/21Z”: increased Upward Thrust

    BOOSTER “BC-0600 12345”: increased Upward Thrust

    BOOSTER “BC-0400 MULE”: increased Upward Thrust

    BOOSTER “IA-C01B: GILLS”: increased Upward Thrust

    BOOSTER “IB-C03B: NGI 001”: increased Upward Thrust

    FCS “FCS-G2/P05”: decreased Close-Range Assist

    FCS “FC-006 ABBOT”: decreased Close-Range Assist

    FCS “FC-008 TALBOT”: decreased Close-Range Assist

    GENERATOR “AG-J-098 JOSO”: increased EN Capacity/Supply Recovery/Energy Firearm Spec

    GENERATOR “AG-E-013 YABA”: increased EN Capacity/Supply Recovery/Energy Firearm Spec

    GENERATOR “AG-T-005 HOKUSHI”: increased EN Capacity/Energy Firearm Spec

    Expansion

    EXPANSION “PULSE PROTECTION”: increased Resilience

    EXPANSION “TERMINAL ARMOR”: increased Duration

    • Adjusted Attitude Recovery rate according to Total Weight. ACS Strain now dissipates much faster on lighter ACs, and slightly slower on heavier ACs
    • Adjusted various Boost Speed rates according to Total Weight
    • Decreased top speed during Assault Boost for heavier ACs
    • Decreased Boost Kick attack range for Tetrapod legs
    • Increased EN Consumption while hovering with Tetrapod legs
    • Decreased Impact reduction effect during Assault Boost
    • Decreased Impact/Accumulative Impact dealt when colliding with enemies during Assault Boost
    • Decreased Impact/Accumulative Impact dealt by Boost Kick from all leg types except Reverse Joint
    • Adjusted damage dealt by certain weapons when attacking the pulse shield deployed from PULSE SHIELD LAUNCHER “EULE/60D”

    Bug fixes

    • Fixed a bug with CORAL OSCILLATOR “IB-C03W2: WLT 101” where charged attacks would have stronger tracking than intended when using Tetrapod legs
    • Fixed a bug where the attack warning marker would not display for an enemy AC firing DETONATING MISSILE “45-091 JVLN BETA” equipped to the left back slot
    • Fixed a bug where the attack warning sound would not play correctly for an enemy firing GRENADE “IRIDIUM”
    • Fixed a bug where charged attacks from LIGHT WAVE BLADE “IA-C01W2: MOONLIGHT” and CORAL OSCILLATOR “IA-C01W7: ML-REDSHIFT” would clip through certain structures/objects
    • Fixed a bug where reloading with a full magazine would cause certain weapons to fire unintentionally
    • Other bug fixes

    It is suggested to download and apply this patch first in order to play online multiplayer.

    Share. Facebook Twitter Pinterest LinkedIn Tumblr Email
    Christian Pepito

    Meet our dedicated gaming news writer, a true aficionado of hardcore JRPGs, PS1 Classics, and the thrill of stealth-action games. He enjoys playing the games he collects, friendly or competitive tabletop card games, and is constantly on the quest for the ultimate ramen experience.

    Related Posts

    Omnimon Triumphantly Returns To Digimon Story: Time Stranger

    May 12, 2025

    Magnamon Shines Brightly in Digimon Story: Time Stranger

    May 8, 2025

    Trails in The Sky 1st Chapter Remake Official Release Date Announced

    May 7, 2025
    Sirus Exclusives
    Onimusha 2 Samurai's Destiny First Impressions Featured Image

    Onimusha 2 Samurai’s Destiny – Hands-On Impressions

    April 22, 2025

    5 Animes Making Their Debut In Super Robot Wars Y

    April 22, 2025

    10 Mecha Animes That Should Be Added in Super Robot Wars Y

    April 15, 2025
    R.E.P.O. Early Access Review Featured Image

    R.E.P.O – Early Access Review

    April 9, 2025
    About Us
    About Us

    Sirus Gaming is a team of passionate gamers delivering the latest news, reviews, and insights on the gaming industry.

    Find us on OpenCritic, and we're proud to have been a voting jury in The Game Awards since 2022.

    Contact us: [email protected]

    Check Our Reviews
    9

    DOOM: The Dark Ages – Review

    May 9, 2025
    Revenge-of-the-Savage-Planet-featured
    8

    Revenge of the Savage Planet – Review

    May 5, 2025
    Clair Obscur_Expedition 33 Review Featured Image
    10

    Clair Obscur Expedition 33 – Review

    April 23, 2025
    Exclusive Content
    Onimusha 2 Samurai's Destiny First Impressions Featured Image

    Onimusha 2 Samurai’s Destiny – Hands-On Impressions

    April 22, 2025

    5 Animes Making Their Debut In Super Robot Wars Y

    April 22, 2025

    10 Mecha Animes That Should Be Added in Super Robot Wars Y

    April 15, 2025
    Facebook X (Twitter) YouTube
    • Privacy Policy
    • Review Policy
    • Contact
    © 2025 Sirus Gaming. Designed by Sirus Media Digital.

    Type above and press Enter to search. Press Esc to cancel.