Close Menu
Sirus Gaming
    • News Stories
    • Features
    • Reviews
    • Previews
    • Guide
    • Review Policy
    • Privacy Policy
    • Contact
    What's New in Sirus?

    Ryu Ga Gotoku Studio’s Project Century Revealed As Stranger Than Heaven

    June 9, 2025

    Sonic Racing Crossworlds Adds Numerous SEGA Icons to The Roster

    June 9, 2025

    Gears of War Reloaded Brings The Series to All Major Consoles

    June 9, 2025
    Facebook X (Twitter) YouTube
    Sirus Gaming
    Sirus Gaming
    News Stories

    Being Independent Gives A Much Greater ‘Velocity’ Says Absolver Creative Director

    By Sirus Gaming Editorial StaffSeptember 4, 20172 Mins Read
    Share
    Facebook Twitter LinkedIn Pinterest Email

    The martial-arts player-versus-player from SloClap just hit the shelves a week ago. Although the game was met with mixed feedback, Absolver is one enjoyable fighting game.

    We get to see veteran developers who left triple-A production teams to form their own studios for one big reason: freedom.

    SloClap took the time to share some things about its creative process. For those who don’t know, SloClap was established by former Ubisoft Paris employees who apparently worked on Tom Clancy’s Ghost Recon Wildlands. Pierre Tarno, the creative director of Absolver, shared that they get to define what they think is unique without anyone to point-this-and-that; and that their work gives more meaning to them than before, he told Play UK (Issue 285) in an interview.

    [alert type=white]

    “[Working in an independent studio], we get to define the vision that’s dear to us, that we think is original enough and beautiful enough to be presented to players… that gives meaning to our effort. So that’s wonderful.“[/alert]

    Pierre also added that working with a big studio also affects their progress as they have to go to meeting time after time. However, with a small studio, after he left Ubisoft, the advancement of developing a game is much faster. Furthermore, he still iterated that making games is still difficult.

    [alert type=white]

    “When I left Ubisoft, I was working on Ghost Recon: Wildlands. It wasn’t even the final push on production, and I was working in a team with 250 people. Here, at the final apex of production, there are 25 of us. Working with a smaller team like this gives us much greater velocity – when we were really motoring with production, it gave us this breakneck speed, this ability to not look back, iterating and making the game as good as it could be without having to have meeting after meeting and wrestling with this huge codebase at every turn. But making games is still fucking hard.“[/alert]

    As we’re still in the progress of writing our review for Absolver, it’s sitting with a score of 76 on OpenCritic.

    Are you having fun with Absolver? Tell us your experience with the game!

    Share. Facebook Twitter Pinterest LinkedIn Tumblr Email
    Sirus Gaming Editorial Staff
    • Website
    • Facebook
    • X (Twitter)

    Established back in 2015, Sirus Gaming is one of the premiere gaming media sites in the Philippines.

    Related Posts

    Sonic Racing Crossworlds Adds Numerous SEGA Icons to The Roster

    June 9, 2025

    Gears of War Reloaded Brings The Series to All Major Consoles

    June 9, 2025

    Outer Worlds 2 Reveals New Gameplay At Xbox Game Showcase 2025

    June 8, 2025
    Sirus Exclusives
    10 GOG Dreamlist Games You May Want to Support Featured Image

    10 GOG Dreamlist Games You May Want to Support

    June 3, 2025
    Onimusha 2 Samurai's Destiny First Impressions Featured Image

    Onimusha 2 Samurai’s Destiny – Hands-On Impressions

    April 22, 2025

    5 Animes Making Their Debut In Super Robot Wars Y

    April 22, 2025

    10 Mecha Animes That Should Be Added in Super Robot Wars Y

    April 15, 2025
    About Us
    About Us

    Sirus Gaming is a team of passionate gamers delivering the latest news, reviews, and insights on the gaming industry.

    Find us on OpenCritic, and we're proud to have been a voting jury in The Game Awards since 2022.

    Contact us: [email protected]

    Check Our Reviews
    Tempest Rising Review Featured Image
    8

    Tempest Rising – Review

    June 1, 2025
    Onimusha 2 Samurai's Destiny First Impressions Featured Image
    9

    Onimusha 2 Samurai’s Destiny – Review

    June 1, 2025
    Sorry We're Closed featured image
    7

    Sorry We’re Closed – Review

    June 1, 2025
    Exclusive Content
    10 GOG Dreamlist Games You May Want to Support Featured Image

    10 GOG Dreamlist Games You May Want to Support

    June 3, 2025
    Onimusha 2 Samurai's Destiny First Impressions Featured Image

    Onimusha 2 Samurai’s Destiny – Hands-On Impressions

    April 22, 2025

    5 Animes Making Their Debut In Super Robot Wars Y

    April 22, 2025
    Facebook X (Twitter) YouTube
    • Privacy Policy
    • Review Policy
    • Contact
    © 2025 Sirus Gaming. Designed by Sirus Media Digital.

    Type above and press Enter to search. Press Esc to cancel.