Cyberpunk 2077 Patch 1.2 Development Insight Revealed

Cyberpunk 2077

Game studio CD Projekt RED just announced new information about what is happening with Cyberpunk 2077 update 1.2.

cyberpunk 2077

CDPR just released more information about the upcoming update 1.2. It features some of the features that will be added to the game and issues that will be fixed. First off was how the NCPD AI would be fixed.

Several reviewers and critics complained that the NCPD Quick Response Team was too quick when they came into the scene and start firing at their character. It seemed like they would appear out of nowhere and it felt like it was unfair for everyone. Here is what CDPR had to say:

“This is an important step in addressing the behavior of the police in our game. It should decrease the problem of NPCs spawning behind players’ backs and create an impression that it takes some time for the police to arrive at the crime scene after the crime has been reported. We’ve also added a recon “drone” unit to create the feeling of the police assessing the situation.” — Patryk, Lead Gameplay Designer & Łukasz, Technical Design Coordinator, CD PROJEKT RED

Update 1.2 will fix the issue when steering the wheel on vehicles. It will now be easier thanks to the addition of the steering sensitivity. It will make driving safer, fluid, and not wobbly compared to previous iterations.

“Analyzing feedback on our driving model suggested a lot of players were having issues with the speed of the steering. Most complaints came from players using keyboards on PC or were on platforms with lower frame rates, and centered around how hard it was to keep cars off the sidewalks and such.

We have added a Steering Sensitivity slider to the Options menu. This allows the steering speed for all vehicles and all input devices to be slowed down, without affecting the maximum turn radius.
When experiencing lower frame rates, our cars were harder to control. We traced this to some code that wasn’t handling extreme changes in frame rate properly. The steering speed is now very consistent from 20 to 60+ FPS.

Last, we looked at a bunch of tweaks to individual cars and adjusted some of them that were too twitchy in low frame rates, including the player’s Archer Hella.” — Séamus, Senior Vehicle Programmer, CD PROJEKT RED

Players who have the unfortunate timing of getting their vehicles stuck on islands and sidewalks can now easily get them offer with this new update. This is called the Unstuck feature that will kick in when they are accelerating and not moving at all. Here’s how to do it:

“There are cases where our vehicles can get beached or high centered on stuff in Night City. We have now added an Unstuck feature that kicks in when you are accelerating and not moving. While holding down the accelerator, you can now rock the vehicle forward or back, or rotate it left/right.” — Séamus, Senior Vehicle Programmer, CD PROJEKT RED

Dodging will be easier now as the double-tapping the directional keys/buttons bindings can now be disabled with the upcoming update. It can still be done by the crouch button/key. The WASD bindings can be moved around too.

“Dodge on double-tapping a movement key can be turned off in the Controls settings. The Dodge action can still be performed by double-tapping the Crouch(toggle) action key (default C).

It should now be more feasible to move WASD bindings around the keyboard. There still remain a few bindings that need to be addressed, but these should be fixed in upcoming patches.” — Wojtek, Tools Programmer, CD PROJEKT RED

No details yet when update 1.2 will be released, but this is quite a big improvement if installed later on.

Cyberpunk 2077 is now available on PC, Xbox One, and PlayStation 4. PS5 and Xbox Series X/S upgrades possibly to be released within this year.