Game Producer Naoki Yoshida recently shared new details about Final Fantasy XVI and that includes its gameplay setting.
Final Fantasy XVI Not Open World
In an interview with media outlet IGN, Yoshida revealed interesting details of the upcoming video game Final Fantasy XVI and one of those is the game world’s setting. It was revealed that the game will not follow its predecessor’s game world settings, which was an expansive open world, but it will still be explorable to some extent.
“To bring a story that feels like it spans an entire globe and beyond, we decided to avoid an open world design that limits us to a single open-world space,” Yoshida explained. It seems creating a large and expansive open world would only make them use a single open-world space.
Fully Explorable Regions
What they are planning is to make the game focus on a set amount of explorable areas, which is similar to Pokemon Legends Arceus and The Witcher 3: The Wild Hunt. Each region will be fully explorable, but to reach to another region, they will have to traverse there and a loading screen will separate that. Interestingly, the new-gen consoles have SSD, so loading screens will almost be non-existent.
According to Yoshida, even though it may seem that FFXVI will not be open-world in truth, but having this kind of setting would make a true global scale. It is possible that all six realms of the game will be involved, which could mean each of those areas will be large enough to explore and feel like open-world.
Final Fantasy XVI will launch in summer 2023 exclusively on PS5.