Immortals of Aveum Delayed by a Month for Additional Time

Another title joins the delayed train.

Ascendant Studios has recently announced that the much-anticipated and most-promising first-person shooter Immortals of Aveum has been delayed.

Immortals of Aveum is a first-person fantasy shooter that has changed bullets for magic spells. The story follows Jak’s adventures who joins the elite order of battlemages in order to save the world from the invaders. It is currently being worked on by developer Ascendant Studios and published by EA Originals label.

Immortals of Aveum Delayed for a Bit

A new announcement from the official website of Ascendant Studios has recently revealed that Immortals of Aveum’s release date is now August 22, 2023. Its original planned launch was July 20, 2023, but the developers insist that they need additional time to “realize its full vision.”

“As you know, this is our first game as a self-funded independent studio,” the developers started. “We set out five years ago to ambitiously make an original Magic FPS in a new fantasy world. Along the way, we worked through a pandemic, built a new team, developed on Unreal Engine 5.1 and pushed the boundaries of what we thought was possible. Now, the finish line is in sight.

“The recent feedback to the game proves to us what we already felt: that Immortals of Aveum is something special. In order to realize our full vision, we are going to take a few extra weeks, making our new launch date Tuesday, August 22nd. This will give us time to further polish the game, finish optimizing all platforms, and deliver a strong launch. We owe it to ourselves and to you to get this right.”

Polish the Right Parts

Just like other studios that are delaying their games further to a later date, Ascendant Studios is going to use the extra time to polish the game even further. Hopefully, it does not follow titles that got delayed later this year but when it finally launched, it bombed badly.

Immortals of Aveum launches on August 22, 2023 on PC, PS5, and Xbox Series X/S.