In just a month’s time, Konami’s latest Metal Gear spin-off will release, Metal Gear Survive – a game that focuses more on the alternative universe of Metal Gear Solid V: The Phantom Pain.
For those who don’t know, Hideo Kojima, the mastermind and creator of the Metal Gear franchise, is not involved in any way of the game’s development.
In a recent interview with Producer Yuji Korekado in the Official PlayStation Magazine UK (February 2018), he clarifies and apologizes for the misunderstanding regarding about his comment about microtransactions in Metal Gear Survive, especially about game’s relation to Metal Gear Solid V: The Phantom Pain.
Fans and gamers in general seemed to take Metal Gear Survive to be a continuation of the Metal Gear series, so I regret that we caused that confusion.
There will not be loot boxes, and there will not be Pay-to-Win types of microtransactions. There will be things like the accessories in Metal Gear Online, and Forward Operating Base in MGSV: The Phantom Pain.[/alert]
In the beta, microtransactions do exist, however, Korekado assures everyone that there will be no pay-to-win aspects in Metal Gear Survive’s final build, and these microtransactions will lean towards more on their approach with The Phantom Pain’s microtransaction model.
Korekado-san also added that there will be a huge amount of content and things to do in its single-player campaign.
In the early part of the game, you have a small range that’s centered around the base camp, but as you make your way through the game the area you can explore gradually gets bigger and bigger. And as the area you can explore gets bigger, missions that advance the story appear, as do sub-quests.[/alert]
Metal Gear Survive launches on PS4, Xbox One, and PC next month on February 20 in North America, February 21 in Japan, and February 22 in Europe.