Game developer Hello Games recently released the new update for popular open space video game No Man’s Sky.
No Man’s Sky new update is big
The latest update is called Synthesis
Update and it was just launched today, November 28.
Check out the overview of the update here. Warning, the list is super long:
Synthesis: Introducing Update 2.2
The Synthesis Update introduces a number
of frequently-requested features and improvements to No Man’s Sky Beyond. Alongside
these new features are a large number of community-led quality of life
improvements, as well as general polish.
Starship Upgrades – Visit the
Starship Outfitting Terminal at a Space Station to add inventory slots to your
favorite starship, or spend nanites to upgrade its class.
Starship Salvaging – The
Starship Outfitting Terminal can also be used to salvage unwanted ships for
scrap, granting valuable products and technologies.
New Terrain Editing System –
The Terrain Manipulator has been improved and optimized, with new visual
effects and new Restore and Flatten Modes.
Protected Terrain Edits –
Terrain edits made within a base are now protected from regeneration. The
protected edit system has been improved to allow more edits to be made before
reaching the cap.
Save Custom Outfits – Added the
ability to save a range of custom outfits in the Customizer, allowing for quick
changes between a range of appearances.
First-Person Exocraft – Players
of all versions of the game now have access to First-Person Exocraft.
New Features Enabled in VR –
Features have been unified across VR and non-VR. Photo Mode and Creature Riding
are now available in all versions of the game.
Space Map – The starship Space
Map has been overhauled, improving the quality and clarity of the visuals.
Quality of Life Improvements –
Many frequently used interactions and interfaces have been sped up, and access
to many features has been streamlined. Improvements include: instant access to
the Galactic Trade Terminal; purchasing Planetary Charts from the full shop UI
rather than a dialog interaction; increasing the speed of the Pulse Drive; and
the riding of creatures that have been fed only basic bait.
Inventory Management –
Inventory management has been refined and a number of UI quality of life
improvements have been added. Items can be dragged and dropped to swap
positions, or directly dropped onto damaged technologies for automatic repair.
Control over stack sizes has been improved in the shop, transfer and charging
interfaces. Hazard protection upgrades that are not relevant to the current
environment are now hidden from the Quick Menu.
New Technologies – Many new
technology upgrades have been added, granting abilities such as: long distance
inventory transfers to and from freighters; mid-air jetpack recharging; and
instantaneous emergency warping.
New Base Parts – A new range of
triangular base building parts have been added, opening up a large range of new
structures for builders.
Discovery Page Additions – The
Discovery Page has been polished and improved, addressing a number of key bugs
and usability issues. These include bulk uploading of discoveries; faster
access to planetary data; and a better sense of position both on a planet and
within the system.
Buf Fixes and Polish – A
significant number of frequently reported issues have been addressed, as we
continually monitor the community’s most requested fixes. The full patch notes
for the Synthesis Update run to 297 items.
Base Building Improvements –
Base building benefits from a large number of improvements, including visual
and functional improvements to the snapping system. Existing parts have been
optimized and building costs have been reduced.
More Storage – The capacity of
the Storage Containers has been significantly increased. The containers can now
be given custom names.
Personal Refiner – Added a new
technology, the Personal Refiner. This equipment allows users to refine
elements directly within the Exosuit, without having to place a portable
refiner on a planetary surface.
Own Multiple Multi-Tools –
Added the ability for players to own more than one Multi-Tool. Purchased
Multi-Tools will be added to the Quick Menu for easy swapping.
Check the whole patch notes here:
a new ship salvaging mechanic. Visit the ship salvage module at a space
station to perform a number of ship operations, including salvaging a ship
includes valuable products, new technologies and an inventory
augmentation, allowing the expansion of another starship’s inventory.
inventories can also be upgraded for a significant amount of units.
starship outfitting station also has the ability to upgrade the class of
starships that are not yet S-Class. This upgrade requires a significant
amount of nanites.
optimised the Terrain Manipulator for smoother planetary editing.
the visual effects when editing terrain with the Terrain Manipulator.
a flattening mode to the Terrain Manipulator to allow quick and easy
flattening of a large area.
a ‘Restore’ mode to the Terrain Manipulator, allowing edits to be undone
and the terrain restored to its previous state.
made using the Terrain Manipulator within the bounds of a base are now
protected in the same way as edits made by base parts, preventing them
from being removed by further editing outside the base.
a number of issues where protected base part edits were being used up by
things that did not need protection, causing bases to run out of available
terrain edits too early.
a range of issues that made using the Terrain Manipulator difficult in VR.
the ability for players to own more than one Multi-Tool. When purchasing a
new Multi-Tool, there are now options to trade in or to outright purchase
Multi-Tools will be added to the Quick Menu for easy swapping.
VR / Non-VR Parity
Mode is now available in VR.
may now be ridden in VR.
cameras for the Exocraft are now available in non-VR.
a new technology, the Personal Refiner. This technology allows for
elements to be refined directly within the Exosuit, without having to
place a portable refiner on a planetary surface.
the ability to save a range of custom outfits in the Customiser, allowing
for quick changes between a range of appearances.
the Space Map to bring greater clarity as to the position of other ships
the compass while piloting in space, so it no longer displays objects in
the centre of the compass if they are behind the starship.
optimised freighter base building to increase the complexity limit,
allowing more parts to be placed.
a number of standard base building parts, allowing more objects to be
placed within the complexity limit.
the accuracy of suggested snap points when placing base parts.
the clarity and contrast of the base building part preview holograms.
out the holograms of suggested snapping locations when placing base parts.
a range of new triangular basic building parts, opening a wide range of
an automatic harvester interaction to the Bio-Dome, allowing all plants to
be collected at once.
a rare issue that could cause freighter bases to be reset to the default
layout when summoning a freighter in a system that already had other
an issue that caused powered doors not to work even when powered.
an issue that caused decals to be invisible when viewed as a preview
an issue that limited some parts to snap rotation, preventing them from
being smoothly rotated.
an issue where snapping audio would play repeatedly when placing base
an issue on PC that caused the tip for how to scale/rotate parts to be
an issue that could occasionally prevent any objects being placed in a
an issue affecting pre-Beyond saves that could cause their storage
containers to stop working.
an issue that caused corridor pieces not to transmit power to parts placed
a number of audio and snapping issues with the Terrarium and Aquarium base
an issue that made plants difficult to place within planters and Bio
the snapping of the fleet command rooms.
an issue that caused specialist terminals (Overseer, Scientist, etc) from
an issue that caused the Light Table to be hard to position inside a base.
an issue where predators would attack players using the Building Camera.
the cost of building biofuel generators and solar panels.
the costs of several base parts, including the Base Computer, underwater
rooms, Short-Range Teleporters, core rooms and basic pieces.
the Short-Range Teleporter and its cabling to the appropriate technology
groups in the Build Menu.
an issue that caused missing geometry when building foundations for Cuboid
an issue that caused the roof hatch to be missing when building a ladder
in a Cuboid Room.
an issue that prevented Cuboid Roof pieces from snapping correctly to
a plug socket to the Standing Lights, allowing them to be powered.
an issue that caused missing or bad icons to display in the mineral and
gas extractor UIs.
the camera when interacting with the Supply Depot.
a collision issue with the Gold Blob statue.
Shutter Doors from the Construction Research Unit as these parts are no
Large Power Doors from the Construction Research Unit as these were not
intended to exist as a placeable object.
lights now have specific individual names, so they are more clearly
a number of VR-only issues with using the advanced rotational tools for
an issue that allowed players to delete a fleet command room that they
were inside, plunging them into deep space.
an issue that could cause bases to appear slightly tilted when constructed
Inventory / UI Refinements
can now be picked up and dropped onto a piece of technology to repair or
moving items around the inventory, dropping an item onto another item will
now cause them to swap positions.
charging a piece of technology, it is now possible to adjust the size of
the stack being used.
transferring items to other players, it is now possible to adjust the size
of the stack being sent.
protection upgrades that are not relevant to the current environment are
now hidden from the quick recharge menu.
the amount of available storage in a Storage Container from 5 to 20 slots.
Storage Containers to be given custom names.
Galactic Trade Terminal interaction now opens directly to the shop
the clarity of the positive and negative percentages on the shop
amounts now wrap, so that selecting an amount smaller than 1 will wrap
around to the max stack size.
PC, enabled the adjustment of shop amounts with keys.
an issue that caused shop items to reorder themselves unexpectedly while
buying and selling.
Exosuit backpack displayed in the UI now matches the players’ chosen
the speed at which dialog text prints out if players choose to skip the
many of the background colours for product icons so that colours
correspond to the broad function or purpose of the product.
an issue that could cause players to accidentally change subinventory if
interaction buttons were mapped to the same key as an inventory toggle
(for example, cycling to another inventory when attempting to analyse a
interactions with Traveller Iteration Ares now use a short form of the
conversation, to make batch hand-ins faster.
stat bars displayed when viewing a starship have been tweaked so that they
better reflect the true status of the ship’s base stats and upgrades.
popup for weapons installed in the starship show the peak potential damage
for that weapon, accounting for all installed upgrades.
Space Station Cartographer has been changed to use the full trade
interface, allowing players to buy as many charts as they like, as well as
choosing specific charts.
collecting items, they will now be added to any preexisting stacks if
those stacks are in the Cargo inventory.
an issue that prevented some gathered resources from being stored in the
cargo inventory, causing the inventory to be reported as full when it was
an issue that caused items to be lost when transferring partial stacks to
an inventory with a different stack limit.
an issue that could close the refiner UI when changing stack sizes.
an issue that prevented the correct currency from displaying in the top
left when using various research/unlock UIs such as the Construction
the display of the Currency Received alerts.
the information in the Analysis Visor when looking at other player’s
an issue that prevented the correct Analysis Visor information from
displaying when used on the Space Station or Space Anomaly.
collecting rewards from an expedition, the ‘Inventory Full’ message now
makes it more clear which inventory is full.
the padding between the start and end of a sentence when text wraps
Catalogue now uses the full popup detail, showing the stats and
requirements of products and technologies.
Performance and Visuals
an issue that caused the planetary cloud layer to intersect with asteroids
large number of stutters and hitches on the starfield and warp tunnel
loads have been smoothed out.
PSVR on base PS4s, removed incorrect water reflection effects.
an issue that could cause significant visual jitteriness on PS4.
a significant shadow rendering optimisation.
an issue that caused a significant performance problem when viewing shop
performance while building freighter bases.
the display of textures when low on graphics memory.
a number of shader, terrain and water rendering optimisations.
the appearance of asteroids.
a number of minor optimisations to terrain generation.
a number of LODing issues with trees and grass, improving the visuals on
some specific lush planets.
an issue that caused particles to flicker when directly in front of the
Upgrades and Technology
style weapons now require the Multi-Tool to be unholstered before firing,
reducing the chance of accidental detonation while navigating the UI.
the combat performance of the starship Phase Beam.
the combat performance of the starship Rockets.
the performance of the Infra-Knife Accelerator.
the base speed of the Pulse Drive for faster interplanetary travel.
new Pulse Drive upgrades that improve the fuel efficiency and speed of the
on a frigate, the jetpack now recharges faster.
new technologies that improve the recharge rate and duration of sprint.
a jetpack upgrade that allows the jetpack to recharge while the player is
an Emergency Warp upgrade that can be accessed from the Quick Menu. This
technology allows for an instantaneous escape from space combat, at the
cost of breaking the technology and warping you to an unknown destination.
the size of the freighter technology inventory.
a new freighter technology, the Matter Beam. This allows items to be sent
to and from the freighter from anywhere in the system.
no longer have unlimited access to all star classes and must have their
hyperdrives upgraded in the same manner as a starship. New freighter
hyperdrive technologies are available to research on the bridge.
torch is now turned on automatically when entering a dark area.
an issue where the upgrade for the Infra-Knife accelerator had the same
name as the upgrade for the Photon Cannon.
General Quality of Life and
can now be mounted after feeding them creature pellets. Harvesting and/or
milking creatures still requires specific bait.
stack size for creature pellets has been increased.
the riding of blob-style creatures.
the riding animations for diplos and proto-Gek creatures.
audio events to the dialog system to enrich the text experience.
players to permanently accumulate teleport destinations outside of their
home (ie furthest progress) galaxy. Teleport destinations are no longer
removed when leaving other galaxies.
space combat, players who evade enemy fire for long enough will be able to
activate the Pulse Drive and escape.
mission markers lead to a point inside a building, the marker is now
placed on the door of the building until the player is inside.
players die in space outside of their ship, their inventory is no longer
removed or damaged.
an issue that caused NPC ships to land at landing pads where the player
ship was being summoned.
ships may no longer land at the last unoccupied landing pad at a player
feedback received when shooting an object with an ineffective Multi-Tool
mode (using the mining laser against armoured doors, for example) has been
an issue with mouse sensitivity when using ship free look, if the flight
settings used Locked rather than Tethered controls.
a number of improvements to the system of practising language with NPCS.
the rewards for practising language with NPCs.
the variety of responses when practising language with NPCs.
the turning animations of flying lizards.
the dialogue of the Guild Envoy NPCs.
tutorial for learning Antimatter has been streamlined.
sell price of cooking products has been increased.
nanite rewards from Iteration Cronus have been increased.
effects of eating cooked products are now slightly more diverse.
the repair cost of crashed freighter containers.
the repair costs of various items of debris found on planet surfaces.
up a number of often used interactions with technology merchants and ship
starting a new game, the Personal Forcefield is in the list of pre-known
colour of the mineral deposit and buried technology icons in the Analysis
Visor has been tweaked slightly, so that they stand out from other
fuel cost to charge a Biofuel Reactor has been reduced.
cost to charge a HoloTerminus while searching for Artemis has been
cost to activate Portal Glyphs has been reduced.
starting a new game, players will begin with two cargo slots available.
cost of upgrading the first few cargo slots has been reduced.
the icons for planetary charts, so it is more clear which chart leads to
the icons and descriptions for procedural upgrade modules.
about geodes are now only displayed in the appropriate environment for
the health of Metal ‘Fingers’.
the text description when a player is killed by jellyfish or abyssal
miscellaneous text improvements.
a number of issues that could cause players in multiplayer to desync.
a number of issues that could cause players in the same multiplayer
session to be unable to see other.
a rare issue that could cause players never to see others in multiplayer.
a number of issues where players would be locked out of interactions while
in multiplayer or the Space Anomaly.
an issue that could cause single player mission markers to all move to the
current system when entering the Space Anomaly.
the number of base parts required when building bases for Nexus missions.
more information to multiplayer chat alerts about where players are flying
chat alerts to other members of your group when you take damage.
more chat alerts to let other players in group know about your mission
progress – for example, collecting an item or requiring more of a
substance to build a part.
the number of chat messages sent when engaging pirates in a multiplayer
an issue where some multiplayer chat alerts were being seen in single
a confirmation when beginning a multiplayer mission from the Nexus on your
a confirmation when using the Space Anomaly teleporter while in the
ready-up phase of a Nexus mission.
the clarity of the text message when saving progress in multiplayer.
an issue that could cause Sentinel drones to vanish in multiplayer after a
player had died.
an issue that caused vehicle damage to ignore multiplayer permissions,
permitting player damage against players with PvP disabled.
an issue that could cause players to be incorrectly listed as part of a
multiplayer session after they had left a mission.
edited around key community goals can now be undone by any player.
Discovery Page system view now opens to the right section for your current
opening the Discovery Page, the planet page is now opened first if you are
currently on a planet.
an issue that prevented the ‘Upload All’ button from working in the
the Discovery Page system view, planets can be hovered over to quickly see
their available resources.
in the Discovery Page can now be rotated.
a marker to the system view on the Discovery Page that shows the player’s
current planetary location.
planets in the Discovery Page are now desaturated, making it more clear
which planets have been mapped.
the text on the Discovery Page that describes the habitat of a creature.
several issues that caused variable names to display on the Discovery Page
instead of the correct text.
the animation of discoveries in the Discovery Page.
creature’s desired bait is now featured with its other information on the
tabs that cycle discovery type in the Discovery Page are now directly
opening the Discovery Page immediately after discovering a creature, the
page is opened directly on that creature.
the appearance of the Discovery Page on dead planets.
an issue that caused bone and scrap to be displayed incorrectly on the
an issue that caused text clipping in the Discovery Page.
an issue that could cause the Multi-Tool, starship or Exosuit backpack to
appear in the Discovery Page.
an issue that caused untranslated text to appear in the Discovery Menu
an issue that caused fish to be described as if they were land creatures
when reading their full descriptions on the Discovery Page.
a number of scaling issues when viewing creatures in the Discovery Page.
an issue that caused the discovery progress gauge to display incorrectly
in non-standard resolutions.
an issue that caused flying creatures to be listed as ground-based in
their discovery hint.
an issue that could occasionally cause flying creatures to be described as
ground-based in their full descriptions.
VR Bug Fixes
a VR issue that caused the Multi-Tool to be instantly holstered while
looking at the Multi-Tool menu.
an issue that prevented VR players from being able to choose the warp position
of their freighter when summoning it from the Quick Menu.
an issue that caused the player’s right hand to be incorrectly aligned
when using the DualShock4 in PSVR.
VR, the hands are now hidden when hand controls are not being used.
an issue that caused the player’s left hand to constantly make a whooshing
sound when using a DualShock4 in PSVR.
a visual corruption issue in the warp tunnel effect in VR.
an issue that caused the HoloController (visible when using the DualShock4
in VR) to be incorrectly aligned.
an issue that caused melee attacks to be activated too easily on Index
an issue that caused the Analysis Visor tip text to contain information
that was inaccurate in VR.
an issue that prevented VR players from handing in delivery missions at
General Bug Fixes
an issue that prevented objects from being interacted with while the
Terrain Manipulator menu or the Quick Menu were open. Interacting will now
close the menu.
an issue that could prevent item names from displaying when looking for
objects with the Analysis Visor.
an issue that caused Guild Envoys to give invalid products as rewards.
an issue that cause Vortex Cubes and oxygen plants to leave collision
behind when they were collected.
an issue that caused the Nutrient Processor to have the icon of a pile of
dung when viewed through the Analysis Visor.
an issue that could make it difficult to pulse drive towards mission
a rare issue that could cause buildings to be missing when loading a game.
an issue that caused the starfield system labels to be in the wrong place
at non-standard resolutions.
an issue that could cause the text in the loading starfield to flicker.
an issue that could cause the interact label to flicker.
an issue that caused a white square to flicker on screen when HUD markers
are first drawn.
a number of UI alignment issues at non-standard resolutions.
an issue that caused multiple copies of other player’s bases to spawn.
an issue where NPCs on the Space Anomaly would change scale when turning.
an issue that could cause starships to become stuck in buildings shortly
an issue that caused repeated audio triggers when using the Analysis
an issue that caused rain audio to play while inside the Marine Shelter.
an exploit that allowed for infinite creation of stellar metals.
an item duplication exploit.
an issue that could cause markers on Beacons and other objects to vanish
after using the Survey Device.
an issue that caused the torch to toggle incorrectly while the Terrain
Manipulator is equipped.
an issue that prevented custom markers from being visible on the compass.
an issue that caused the VR ship cockpit handles to be lit up in non-VR.
an issue that caused the orientation of the starship to be incorrect after
an issue that caused glitchy player movement when using third-party Xbox
the ‘Initialise’ option at the start of the game from being unbound (and
thus blocking people permanently).
an issue that caused the binding prompt to be reopened when rebinding
something to the select button.
an issue that caused the Terrain Manipulator material selection menu to
open without being selected.
an issue with the Exocraft Customiser that caused the camera to be far too
an issue that caused item stacks in the inventory to be boosted to their
maximum size when warping in Creative Mode.
an issue that caused every orb on the Atlas Station to trigger after
picking up one word stone.
an issue that caused already harvested planetary objects to reappear on
an issue that caused players to be warned about extreme Sentinels when in
an issue that caused all ship pilots on an outpost or space station to look
a rare issue that could cause new games to start outside of the Euclid
a glitch in the gathering animation.
an issue that could cause lighting settings from exotic planets to be
present when on a freighter, frigate or Space Station.
an issue that caused building markers to be all be transferred to a new
system when boarding the Space Anomaly.
an issue that could cause starships to be forcibly docked with the Space
Anomaly while flying freely around space.
an issue that could cause ships to stop land in midair without any input
from the player.
an issue that could cause holes to appear in the terrain.
an issue that could cause players to become stuck after reloading a save
aboard an Atlas Station.
an issue where an interaction camera could clip inside the geometry of
an issue where mission steps that involve going through a portal would
fail to display any text.
an issue that hid the ‘Low Standing’ warning when trying to accept a
mission board mission you were not eligible for.
an issue that caused the large mission detail popups to be visible when
using the Analysis Visor.
an issue that prevented players from finding a story-critical crashed freighter
if they left the crash site.
an issue that prevented players from finding story-critical portals if
they left the portal while it was in its active state.
a number of rare issues where core story missions would not trigger the
an issue that could prevent missions involving specialist NPCs from
working if the NPCs were placed on a freighter.
a rare issue where players would not learn the hyperdrive blueprint at the
correct point of the tutorial.
an issue that could cause hints about planetary charts to persist after
using a chart.
a bug that caused mission tips to cycle rapidly if the hazard protection
was charged by going into a cave at the start of the game.
a rare issue where some players with very old save games would never know
the recipe for the Construction Research Unit.
a rare issue that could block mission progression at Artemis’ crashed
an issue that caused the wrong text to appear when unable to afford a
blueprint from a technology researcher on the Space Anomaly.
some mysterious text.
an issue where the first Atlas Station in the Artemis story had incorrect
the messages when the starship is unable to activate the pulse drive, so
that they are more informative about the reason.
some incorrect text in a Vy’keen NPC interaction.
an issue that caused overlapping text in the Surveying UI.
the variety in the names and requirements of damaged objects that block
inventory slots in damaged starships and Multi-Tools.
an issue that prevented the ‘Storm Clearing’ message from triggering.
an issue where inaccurate growing times were listed for plants placed in
an unpowered planter.
an issue that caused the number of items ‘Available to Build’ in the
building part information to be inconsistent or incorrect.
an issue that caused an audio trigger to play twice when opening doors on
the Space Anomaly.
audio to the Mineral and Gas Extractors.
an issue that caused freighter captains to think players had purchased
their freighter after the purchase was declined.
an issue that allowed research frigates to grant infinite system scans.
an issue that prevent the Fuel Oxidiser expedition upgrade from actually
reducing expedition time.
an issue that prevented expedition upgrade descriptions from scrolling on
the expedition details page.
an issue that caused player-owned ships not to be aboard their freighter
an issue that prevented technology from being correctly installed in
freighters after partially completing the installation.
an issue that prevent new expeditions from being started even though there
were spare Fleet Terminals available.
an issue that caused C-Class frigates to be damaged more frequently than
a rare issue that caused damage details to not be correctly displayed when
viewing expedition results.
an issue that caused save problems when getting out of the starship onto a
an issue that caused expedition commanders to be invisible after returning
from the freighter hanger.
an issue that caused diplomatic frigates to give the wrong reward.
an issue that could result in players becoming stuck in the freighter
Navigator interaction after starting an expedition.
an issue that caused the freighter hanger to be invisible while performing
operations on the starship from inside the freighter base.
an issue that caused the starship hyperdrive range to be used to plot
freighter hyperdrive routes.
an issue that could cause freighters to spawn but not be visible.
an issue that caused placeholder text to appear in the UI for transferring
items to a freighter.
an issue that caused the freighter bridge / hanger to be incorrectly
turned on and off while docking.
a rare crash in the inventory system.
an issue that could cause an out of memory crash on Vulkan GPUs.
a crash in the Xbox networking system.
a crash in the waypointing system.
a crash that could occur when interacting with another player’s freighter
a rare crash in the projectile system.
The full game is now available on PlayStation 4, Xbox One, and PC.