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    PlayStation Boss Claims Live Service Games Will Be Diverse in Genres and Audience

    By Christian PepitoMay 1, 20232 Mins Read
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    PlayStation Studios Head Hermen Hulst insists that Sony is pushing for live service games and insists that the multiple titles will be diverse in terms of genres and target audience.

    Last year, Sony Interactive Entertainment had plans to have 12 live service games in the market by its fiscal year ending in March 2026. This is a big change for PlayStation since it is known for its single-player gaming experience.

    Hulst recently spoke to GamesIndustry.biz to talk about the same topic and set things straight. He clarified that while they are planning to introduce a significant number of live service games in the coming years, it does not mean they will all model them on recent ones like Destiny or Fortnite.

    “We understand the competitive environment that is out there, and the time investment from players that live services offer,” Hulst said. “And we want to deliver the highest quality games.

    “There is a risk that we talk about ‘live service’ in generic terms – as if it is a single genre, or even a single business model. PlayStation Studios are making a variety of games that could be referred to as ‘live services’, targeting different genres, different release schedules, and at different scales.

    “We are also creating games for different audiences, and I take confidence from our track record in creating worlds and stories that PlayStation fans love.”

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    Christian Pepito

    Meet our dedicated gaming news writer, a true aficionado of hardcore JRPGs, PS1 Classics, and the thrill of stealth-action games. He enjoys playing the games he collects, friendly or competitive tabletop card games, and is constantly on the quest for the ultimate ramen experience.

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