PlayStation Studios Head Hermen Hulst insists that Sony is pushing for live service games and insists that the multiple titles will be diverse in terms of genres and target audience.
Last year, Sony Interactive Entertainment had plans to have 12 live service games in the market by its fiscal year ending in March 2026. This is a big change for PlayStation since it is known for its single-player gaming experience.
Hulst recently spoke to GamesIndustry.biz to talk about the same topic and set things straight. He clarified that while they are planning to introduce a significant number of live service games in the coming years, it does not mean they will all model them on recent ones like Destiny or Fortnite.
“We understand the competitive environment that is out there, and the time investment from players that live services offer,” Hulst said. “And we want to deliver the highest quality games.
“There is a risk that we talk about ‘live service’ in generic terms – as if it is a single genre, or even a single business model. PlayStation Studios are making a variety of games that could be referred to as ‘live services’, targeting different genres, different release schedules, and at different scales.
“We are also creating games for different audiences, and I take confidence from our track record in creating worlds and stories that PlayStation fans love.”