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    Skull and Bones will be full of content, with post-launch plans already prepared

    By Lexuzze TablanteFebruary 7, 20243 Mins Read
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    Ubisoft and its office in Singapore held a recent media event for Southeast Asia media, and luckily, we were invited to join in. Skull and Bones has been in development since 2017, followed by multiple delays; the game is finally set to launch on February 16, 2024, on PS5, Xbox Series X|S, and PC; and an open beta is set to go live on February 8.

    Skull and Bones is the first project led by Ubisoft Singapore, hailing a ton of inspiration from Assassin’s Creed IV: Black Flag for its pirate-driven life.

    Skull and Bones is focused on bringing the best pirate experience. There will be cooperative play, a single-player experience, PVP, and a ton of new content in the coming months after its launch. Proving to be a live-service title, Ubisoft Singapore aims to bring more content beyond its roadmap.

    The studio, led by Jean-Francois Vallee, the Managing Director of Ubisoft Singapore, stated that leading a project this huge isn’t easy, especially when there are a lot of expectations to meet, but that didn’t stop them from dropping the ship sails to bring the game out to the world. The team at Ubisoft Singapore is very proud of what they’ve made and is excited to bring Skull and Bones to the players’ hands later this month.

    Both the Associate Audio Director, Erik-Jon Evangelista, and the Lead Level Artist, Audrey Wong, took the stage to discuss the development of Skull and Bones and how they had come to some compromises to still have that “creative liberty” when developing the game. Balancing historical accuracy and still being able to add creativity to make the game more fun and less restrictive can be challenging, but that didn’t stop the entire team from adding exciting things that players can do even after they finished the main campaign — the endgame content!

    Skull and Bones is expected to have about 25+ hours of main campaign content, with 40+ hours of additional content, and 80+ hours of endgame content. That’s a lot of content one player can consume, but that will make your experience in the game worthwhile.

    It’s also noted that cross-play and cross-progression are supported across all platforms, and the progress you made in the open beta will carry over to the final game.

    Skull and Bones finally sets its compass directly to February 16, 2024, for PS5, Xbox Series X|S, and PC, with an open beta set to embark on February 8, 2024.

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    Lexuzze Tablante
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    Started his journey as a video-game blogger in 2015 and launched Sirus Gaming. The passion Lex has for gaming is just beyond the limit. A motivated individual who wants to make sure that the team succeed no matter what.

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