It was revealed last year that Ubisoft Toronto will be developing a Splinter Cell Remake that will take inspiration from the original games. The remake will modernize the themes and rebuild them from the ground up.
To celebrate the 20th anniversary of the original Splinter Cell that launched on November 17, 2002, four developers working on the remake share stories and experiences. These individuals include Creative Director Chris Auty, Technical Director Christian Carriere, Senior Game Designer Andy Schmoll, and Associate Level Design Director Zavian Porter. They talked about the games’ lighting, visuals, player agency, and other cool features that made it revolutionary at that time.
There were special guests as well like Xbox’s Major Nelson Larry Hryb, former Editor-in-Chief of Electronic Gaming Monthly Dan “Shoe” Hsu, and IGN Executive Editor Ryan McCaffrey.