Game developer Undead Labs released the latest patch for popular survival sequel State of Decay 2. The size of the new patch is a large 20 GB.
State of Decay 2 patch improves a lot
Players are advised to invest a lot of time in downloading the latest patch for the zombie survival video game. The developers promised that it gives a significant amount of improvement to the game. They also promised that they will provide the game with more patches to come, but it will no larger than 5 GB this time around.
The 1.2 patch features significant improvements related to:
Increased stability
Improved networking interactions for clients
Improved networked vehicle interactions
Elimination of Out Of Memory crashes
Patch 1.2 Highlights
Gameplay
Grenades no longer get stuck and explode in front of client character’s face or behind their head while throwing
Fixed instances of clients dealing damage to their host’s non-active community members with explosives
Flashlight beams no longer cast shadows from the player’s character model (which had caused flickering shadows)
Characters no longer “self-shadow” when using a flashlight in multiplayer
Fixed issue with doors appearing the opposite of the state they are in
Resolved situation where, when getting into vehicles, the camera could become detached from the player’s character
Fixed issue where, when clients swap weapons while in vehicles, the weapons do not swap upon exit from a vehicle
Fixed rare bug that could prevent Warlord legacy arc from being completed
Fixed rare bug that could block Sheriff legacy arc from starting
Fixed issue where player’s loot sometimes becomes invisible until their entire backpack is deposited into a Supply Locker
Networking and Multiplayer
Numerous networking bandwidth and CPU improvements
State of Decay 2 now exits to the main menu faster when a client loses their internet connection, so players will no longer hang after dismissing the pop-up
Improved network vehicle interactions in multiplayer games to address weird “rubber-banding” and physics issues (including cars flying into the air).
Host facilities no longer appear invisible to clients during multiplayer
Zombie and Character Behavior
Zombies no longer become immune to the Assault Kick
Reduction of step height to prevent survivors popping up onto props while moving
HUD
Fixed issue with player HUD disappearing after NPCs are executed by zombies
Community advice list no longer shows up under vignette on the map
Environment and Collision
Fixed numerous collision spots across all 3 maps where players or vehicles were getting stuck
Fixed numerous collision spots across all 3 maps where players were getting stuck in an infinite freefall animation loop
Elimination of white line that appears when driving at night time
Addressed a variety of spots in the world where the player was not able to climb over props they should’ve been able to
Additional polish and reduction of LOD popping
Additional lighting tuning passes, reduction in glowing props
Other Fixes
Addressed a variety of general crash bugs
Updated a number of strings that were previously hardcoded in English
Audio mix optimizations
Source: Official Website