Close Menu
Sirus Gaming
    • News Stories
    • Features
    • Reviews
    • Previews
    • Guide
    • Review Policy
    • Privacy Policy
    • Contact
    What's New in Sirus?
    A Sony PlayStation 5 console on a table with a large red tag showing a price increase from $499.99 to $549.99

    Sony Confirms PS5 Price Increase in US by up to $100

    August 21, 2025

    Play as a Divine Cat in ‘Ta-Miu,’ an Action-Adventure from an Egyptologist Developer

    August 20, 2025

    ‘The Rogue Prince of Persia’ Exits Early Access, Launches on Consoles and PC

    August 20, 2025
    Facebook X (Twitter) YouTube
    Sirus Gaming
    Sirus Gaming
    News Stories

    The Last of Us Part II Lets Everyone Feel the Tone of the Game No Matter the Settings

    By Christian PepitoJune 2, 20203 Mins Read
    Share
    Facebook Twitter LinkedIn Pinterest Email

    Accessibility has become a big part of many game studios these days with some supporting advocacies while others just wants the whole gaming community to experience the game without any issues at all. Naughty Dog is one of those studios who want everyone to enjoy their upcoming video game The Last of Us Part II by offering different kinds of game settings to choose from.

    One of the issues Naughty Dog had trouble was the tone of the game. It was difficult for them to offer that to other gamers out there who had disabilities, but they still wanted to give them the full experience no matter what. It is a big part of the series: the focus on violence and trauma. This experience made players feel tense and uncomfortable, which in turn made them empathize with the main characters.

    Game designer Matthew Gallant shared what the studio did to make this possible for the whole gaming community.

    The game developers wanted to ensure that the tone of the game was there, those elements that make it happen will still come through no matter what kind of settings were enabled by the player.

    When we’re making an accessibility option, we wanted to match that tone as best as possible. We didn’t want to make something that felt off, or dissonant with the themes.

    One of the best examples for this was the high-contrast mode where they had to figure out what color to paint certain characters. It was not simple to make, but it had to be done for the benefit of their players.

    Lead gameplay designer Emilia Schatz stated:

    One of the overall themes in the game is the gray in the middle, and who is friend, and who is foe. Especially at some of the more ambivalent moments in the story, when someone might be one or the other, what color do we make them right now?

    There were timings of changing color that the developers needed to implement and it had to be the exact frame of animation when these enemies died. The colors would change from what enemies are painted with into neutral colors afterwards.

    There was a lot of subtlety that had to be worked out because of the tone of our game.

    Changing colors from enemy colors to neutral ones has been implemented in old classics in the past with aura-like colors, but it made it look cartoonish. Naughty Dog might have perfected it with The Last of Us Part II, hopefully it will not look that bad. Also, it is an option for gamers who have disabilities, which can be turned off for us who can play normally anyways.

    The game will launch this coming June 19 exclusively on PlayStation 4.

    Interview source: The Verge

    Share. Facebook Twitter Pinterest LinkedIn Tumblr Email
    Christian Pepito

    Meet our dedicated gaming news writer, a true aficionado of hardcore JRPGs, PS1 Classics, and the thrill of stealth-action games. He enjoys playing the games he collects, friendly or competitive tabletop card games, and is constantly on the quest for the ultimate ramen experience.

    Related Posts

    New PS5 Game Being Directed and Written by Neil Druckmann

    August 11, 2023
    The Last of Us Part 1 – Tommy's Dam Collectibles Locations

    The Last of Us Part 1 PC Latest Update Adding More Bug Fixes

    July 19, 2023

    The Last of Us Composer Let It Slip a New Version of Part 2 is Coming

    July 14, 2023
    Sirus Exclusives
    A Sony PlayStation 5 console on a table with a large red tag showing a price increase from $499.99 to $549.99

    Sony’s Price Hike Isn’t Just Greed, It’s the End of an Era

    August 21, 2025

    GTA 6 Might Be $100 and Why I’d Still Buy It

    August 14, 2025

    Gundam Card Game GD01 – Top Tier Decks So Far

    August 7, 2025
    Rogue Flight Best On Rails Shooter Never Heard Of Featured Image

    Rogue Flight is the Best On-Rails Shooter You’ve Never Heard Of

    July 21, 2025
    About Us
    About Us

    Sirus Gaming is a team of passionate gamers delivering the latest news, reviews, and insights on the gaming industry.

    Find us on OpenCritic, and we're proud to have been a voting jury in The Game Awards since 2022.

    Contact us: [email protected]

    Check Our Reviews
    Discounty Review Featured Image
    7

    Discounty – Review

    August 20, 2025
    NINJA GAIDEN Ragebound Review Featured Image
    8

    NINJA GAIDEN Ragebound – Review

    August 19, 2025
    Mafia The Old Country Review Featured Image
    8

    Mafia The Old Country – Review

    August 14, 2025
    Exclusive Content
    A Sony PlayStation 5 console on a table with a large red tag showing a price increase from $499.99 to $549.99

    Sony’s Price Hike Isn’t Just Greed, It’s the End of an Era

    August 21, 2025

    GTA 6 Might Be $100 and Why I’d Still Buy It

    August 14, 2025

    Gundam Card Game GD01 – Top Tier Decks So Far

    August 7, 2025
    Facebook X (Twitter) YouTube
    • Privacy Policy
    • Review Policy
    • Contact
    © 2025 Sirus Gaming. Designed by Sirus Media Digital.

    Type above and press Enter to search. Press Esc to cancel.