Two Point Museum has been out for a while now, and it looks like the developers at Two Point Studios are still hard at work on additions and quality-of-life changes. While we don’t have any confirmation on future DLC just yet, these much-needed changes will no doubt improve the experience for all Curators.
This latest round of changes focuses on community-led initiatives and fixes some of the current build’s more annoying aspects: security letting thieves escape with ease and addressing the RNG part associated with finding pristine exhibits.
Two Point Museum Update 2.0 Additions
- 23 floors & wallpapers
- 2 Staff Room items & 14 Staff Traits
- Sandbox customization options
- A new 360-degree camera and the outdoor can now be placed inside
- Requested quality of life changes to staff- traits in training, and more!
- New extra large UI (handy for Steam Deck)
- Requested Expedition Discovery changes
- Community-inpired security changes
The Two Point community on Discord got together and collectively endorsed the addition of more wallpapers and floors, and I couldn’t agree more. The most asked for are options for snow-themed tiles for cold exhibits, as well as more neutral options.
New changes to the staff will make them happier and help them gain XP faster. This should help in the unfortunate event of a staff member “going missing” for mysterious reasons. Oh, you’ll also receive a ‘missing in action’ message in your inbox to remind you that that one go-getter you’ve been training for more responsibility will be “away” for a long time.
Security has always been a topic of contention for most curators. No matter how good your security layout is, there will be times when thieves will get away scot-free. Now, thieves move more slowly to give our brave security guards a better chance to catch them after the act.
But that’s not all, a new free-standing 360 camera has been added to your list of options. This device can be placed in the middle of a large room where it will slowly patrol a wide area. You can also place an outdoor camera indoors to give you even more options.
The change I’m most excited about is the higher rate of finding a Pristine Exhibit once a point of interest has been fully surveyed. I noted this slight annoyance in my review of the game. The RNG aspect was so annoying at times that it got to the point that it delayed progression in multiple museums
Changelog
New Floors and Wallpapers:
- Marble Diamond Large Cold
- Marble Diamond Blues
- Marble Squares Cold
- Snow Floor
- Snowed Out
- Snowed In
- Two-Tone Blue
- Two-Tone Green
- Two-Tone Brown
- Two-Tone Purple
- Wild Ice Wallpaper
- Simple Panel Green
- Simple Panel Navy
- Simple Panel Cream
- Double Panel Green
- Double Panel Navy
- Double Panel Black
- Double Panel Cream
- Earned Stripes Blue
- Earned Stripes Purple
- Eanred Stripes Cream
New Staff Room Items:
- Microwave: Staff who use the microwave will feel fuller for longer, increasing the time it takes to become hungry again.
- Staff desk: Staff members gain a small amount of XP while interacting with it.
New Staff Traits:
- Jammy: Immune to MIA events
- Shatterproof: Immune to injuries
- Antibacterial: Immune to illnesses
- Family Friendly: Increases entertainment of nearby children
- Family Unfriendly: Reduces entertainment of nearby children
- Handy (Janitor): Improves maintenance, workshop and perk installation speeds
- Lard Lad/Lass: Eating doughnuts increases happiness!
- Sunny: Increases Happiness (+5%)
- Stormy: Decreases Happiness (-5%)
- Dinner Lord/Lady: Cafeteria work increases happiness
- Tunnel Vision (Security Guard): Narrow field of view for securty
- Slacker: Takes longer breaks
- Half-Wit: Impairs training speed (-25%)
- Vomino: Sick at the sight of sick
Sandbox Improvements:
- All popup challenge locations are now available in sandbox mode
- Added a feature that lets curators turn the ‘Curator Class’ objectives on or off. This allows curators to focus on one museum without needing to move to other locations.
- Can now Unlock or Lock all Kudosh items
- Can now Unlock or Lock all Enlightenment items
- Can Unlock or Lock the Custom Contraptions projects in the workshop
- All Cafe food options are now available in sandbox mode
Balance & Updates
Security Improvements:
- Molar thieves will now prefer to steal exhibits that are further away from their hiding spot. They’ll only take items that are nearby if there’s nothing else available
- Thieves will no longer run off when spotted by a camera
- Thieves will now move more slowly when they’re trying to escape with an exhibit or after they’ve damaged something
- The message saying, “Thief Escaped” won’t show up anymore if a thief gets away without taking or damaging anything
- You can now place the outdoor security camera inside the museum building
- A new “Security” filter has been added to the items tab to help you find security-related items more easily
Expedition Discovery Improvements:
- The Exhibit stats tab and sticker book entry now show you at which point of interest the exhibit is found
- There’s a much better chance of getting a Pristine Exhibit when a point of interest is fully surveyed
- Expeditions at the highest survey level no longer give you an average quality exhibit
- The survey progress for Detailed Expeditions has increased from +15 to +20
- The survey progress for Safe Expeditions has increased from +5 to +10
- The drop rates for particularly annoying points of interest have been improved
- The screen that reveals your exhibits now shows their traits
Exhibit Changes:
- Fixed problems where some exhibits were only getting one trait (ex. the Boa Conductor was only ever receiving the “Boring” trait)
- All perks will now show in the installation list and will be greyed out with extra information if they don’t apply to the current item
- Significant improvements have been made to boxes and boundaries on all exhibits and items
- Exhibit Analysis now gives XP based on quality rather than time taken. You’ll also get bonus XP at the end of the analysis.
- This change aims to make it easier to gain XP from analysis traits and qualifications, which previously limited how much staff could earn.
- The Panoptic Pillar is now much less likely to be stolen
- The message for Fish and Spriti Buzz Bonuses has been made clearer, so it’s easier to see what they like and dislike in their aquarium or room.
- Added a “Museum Utilities” filter to the aquarium items list to improve messaging
- A new trait has been added to the Lagoonean Creature to indicate that it can’t be bred
Staff Changes:
- You can now see a staff member’s current action, traits, and XP in the training menu
- A new inbox message about a Missing in Action (MIA) staff member has been added, which gives details on where and how they went missing.
- Staff job selection has been improved for when an item catches fire
- The amount of XP earned from workshop projects has been increased
- Experts who spawn from the Frozen Fridge now come with a frozen-related trait
Other Changes:
- Increase career backup save count
- Added a larger button to the edit building inspector to improve messaging
- Increased the amount of decoration that can be used in the Cafe and Gift Shop
- Ceiling and wall decoration items are now allowed in the Cafe
- Improved color consistency of font in text boxes and inspectors
- Removed white background for decoration visualization mode
- Doubled the prestige of the Golden Toilet
- Increased the prestige given by Golden hand dryer and sink
- Rebalanced the Mayor’s final inspection in Momento Mile so that you can never fail if she’s provided no cons Ghost Whisperer. This is because Unique Spirits should always be Pristine, and the Spectral Rift event gives -1 Exhibit Quality.
- Updated “Globetrotter” to provide a happiness boost after doing an Expedition
- Sticker Book: save/load appears to re-count sticker book objectives based on what’s in the intel
Fixes:
- Fixed bright lights occasionally seen on maps
- Fixed Hanging Info Stands not being rewarded – it now unlocks after reaching Curator Class V. Players who have passed this point should be rewarded if immediately
- Fixed a bug where deleting part of a partition wall caused issues with wallpaper
- Mac: Fixed Steam overlay not working on Mac
- Fixed cases of Curator objectives becoming out of sync
- Fixed issue where exiting to the Museum Map from a sandbox save caused the camera to snap to the center of the museum map
- Fixed procedural walls not selling when removing parts of buildings they’re on
- Fixed bug where sometimes it was possible for staff who have the MIA immunity trait could go MIA
- Fixed XP balance of Idol Grab and Sonic Claw Grab
- Fixed a bug where marketing campaigns were not being tallied properly in the finance screen
- Fix some bugs around staff behavior
- Fixed visible seam lines around the edges of grass terrain
- Removed non-functional hotkey in HUD controls
- Fixed modded items disappearing entirely from a save game after the mod is uninstalled. Now it will replace the modded item with the base item that the mod was based on.
- Fixed guests becoming stuck at the subway in one of the entrances in Momento Mile
- Fixed a case of stuck expeditions
- Fixed some cases of staff becoming stuck and not satisfying needs
- Reduced some bugs with extra large UI
- Behavior improvements for some instances of stuck guests and staff
- Fixed a bug that was causing guests to occasionally get stuck in the gift shop
- Fixed the Rotating Wall Cog item being difficult to place against a wall
- Increase the chances of finding the Cave Ghosts in Withering Way
- Ancient Altar now only changes its name to Ancient Anatomic Fabricator once activated
- Fixed a bug that meant that security guards didn’t receive XP when removing thieves
- Fixed a bug where the tooltips in the sticker book objectives were not updating
- Fixed cases of wall items becoming invalid in 2.0
- Fixed Boggymen from spawning in a locked bathroom and jumping infinitely
- Fixed issue where custom contraptions are counted as average quality in tours and inventory
- Fixed issue where if a thief is interrupted, they become immune to being captured
- Fixed issue where Staff were marked as “Not Qualified” in the staff list while on Expedition
- Fixed issue where Donation stands only appear in the all tab (now they also appear in the utilities tab)
- fixed issue where moving an exhibit during perk installation stopped the Janitor from doing the task
- Fixed wall-clinging fish from escaping the Aquariums, let’s hope they’re contained for good now.
- Fixed an issue where selecting the thief and then cycling through to other guests resulted in an empty guest list
- Fixed issue where status icon filter out knowledge Vis mode when set to minimal
- Fixed missing icon for Advisor message on Fish pop up museum when completing a bonus objective
- Fixed issue on Controller that prevented sorting on the staff list
- Fixed issue where Expert returned to original Prehistory outfit after being customized
- Fixed an issue where Robo Staff could be sold instead of being placed in Inventory
- Fixed an issue where required expedition rewards are destroyed by demolish tools
- Fixed Exhibit and Staff Type sorting in lists
- Fixed lighting issues on Expedition maps
- Fixed issue where Sponsor items could be stolen
- Fixed issue where Golden Toilet was not counting towards the Health inspection
- Fixed issue where Security guards were not emptying donation stands
- Fixed multiple audio issues
- Fixed multiple Zoning issues
- Fixed multiple behavior issues
- Fixed multiple Inbox messages
- Fixed multiple areas of text and grammar issues
- Fixed issues with Expeditions getting stuck
- Fixed issues with characters getting stuck
- Optimization for Levels
- General Stability improvements
Twitch Integration:
- Fixed an issue where Staff Types were not always available for hire
- Fixed an issue where the extension would briefly go offline
- Fixed an issue where Twitch Viewer Staff was not updating on level load
Two Point Museum is now available on PS5, Xbox Series X|S, and PC. Read our full review to find out what we think about the game!