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    News Stories

    State Of Decay 2 Latest Patch Now Available And Is 20 GB

    By Christian PepitoJune 4, 20183 Mins Read
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    Game developer Undead Labs released the latest patch for popular survival sequel State of Decay 2. The size of the new patch is a large 20 GB.

    State of Decay 2 patch improves a lot

    Players are advised to invest a lot of time in downloading the latest patch for the zombie survival video game. The developers promised that it gives a significant amount of improvement to the game. They also promised that they will provide the game with more patches to come, but it will no larger than 5 GB this time around.

     

    The 1.2 patch features significant improvements related to:

    Increased stability

    Improved networking interactions for clients

    Improved networked vehicle interactions

    Elimination of Out Of Memory crashes

    Patch 1.2 Highlights

    Gameplay

    Grenades no longer get stuck and explode in front of client character’s face or behind their head while throwing

    Fixed instances of clients dealing damage to their host’s non-active community members with explosives

    Flashlight beams no longer cast shadows from the player’s character model (which had caused flickering shadows)

    Characters no longer “self-shadow” when using a flashlight in multiplayer

    Fixed issue with doors appearing the opposite of the state they are in

    Resolved situation where, when getting into vehicles, the camera could become detached from the player’s character

    Fixed issue where, when clients swap weapons while in vehicles, the weapons do not swap upon exit from a vehicle

    Fixed rare bug that could prevent Warlord legacy arc from being completed

    Fixed rare bug that could block Sheriff legacy arc from starting

    Fixed issue where player’s loot sometimes becomes invisible until their entire backpack is deposited into a Supply Locker

    Networking and Multiplayer

    Numerous networking bandwidth and CPU improvements

    State of Decay 2 now exits to the main menu faster when a client loses their internet connection, so players will no longer hang after dismissing the pop-up

    Improved network vehicle interactions in multiplayer games to address weird “rubber-banding” and physics issues (including cars flying into the air).

    Host facilities no longer appear invisible to clients during multiplayer

    Zombie and Character Behavior

    Zombies no longer become immune to the Assault Kick

    Reduction of step height to prevent survivors popping up onto props while moving

    HUD

    Fixed issue with player HUD disappearing after NPCs are executed by zombies

    Community advice list no longer shows up under vignette on the map

    Environment and Collision

    Fixed numerous collision spots across all 3 maps where players or vehicles were getting stuck

    Fixed numerous collision spots across all 3 maps where players were getting stuck in an infinite freefall animation loop

    Elimination of white line that appears when driving at night time

    Addressed a variety of spots in the world where the player was not able to climb over props they should’ve been able to

    Additional polish and reduction of LOD popping

    Additional lighting tuning passes, reduction in glowing props

    Other Fixes

    Addressed a variety of general crash bugs

    Updated a number of strings that were previously hardcoded in English

    Audio mix optimizations

    Source: Official Website

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    Christian Pepito

    Meet our dedicated gaming news writer, a true aficionado of hardcore JRPGs, PS1 Classics, and the thrill of stealth-action games. He enjoys playing the games he collects, friendly or competitive tabletop card games, and is constantly on the quest for the ultimate ramen experience.

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