Street Fighter V Bugs Confirmed by CAPCOM with Promise of Fix Next Month

Street Fighter V: Arcade Edition

Game company CAPCOM has recently confirmed the recent bugs that appeared in Street Fighter V and promises to make a fix later on.

In a new post by the game company, they have confirmed that the issues have appeared since title update ver.6.001 that was released on February 22. The development team is currently investigating the issues and will provide updates on any confirmed plans for fixes as soon as they can.

One of the important issues that needed to be fixed is the audio in matches. It becomes impossible for blind players to play since it is on Mono, which was supposed to be in Stereo. They promise to make a fix in the first week of March.

Here are the current plans for fixes:

■ Sound effects in matches playback in ‘Mono’ sound even if the sound option selected is set for ‘Stereo.’
→This is scheduled to be fixed in the first week of March
■When using Necalli’s V-Trigger I “Torrent of Power” during an online match, some matches may experience a communication de-sync.
→This is scheduled to be fixed in the first week of March
■Chun-Li and Juri’s V-Shift cause them to move back farther than expected.
→ This is scheduled to be fixed in the first week of March
■Hitting Dan during the second half of his Jumping LP jump arc will ground him.
→ This is scheduled to be fixed in the first week of March
■Some dojo objects are not displayed.
→ This is scheduled to be fixed in the first week of March
■[For Steam Players] Using the F12 screenshot function during gameplay will cause the game client to forcefully close.
→ This is scheduled to be fixed in the first week of March
 However, we can confirm that you can still take a screenshot by setting the Steam screenshot key to something other than F12.

Street Fighter V is now available on PlayStation 4 and PC.

Source: Official Website