Fanatec, the leading brand in sim racing hardware, has recently announced its partnership with Japan-based game studio Polyphony Digital.
Both companies are now developing new Gran Turismo-licensed racing peripherals using force-feedback technology. Their aim is to reduce the distinction between sim racing and real-world racing.
Fanatec was founded in 1997 and has made several significant innovations to sim racing over the years. This includes the incorporation of belt-drive technology in consumer-grade wheel bases, introducing load cell brake technology, and contactless sensors to mass-market pedal sets. They have also launched the first ever direct-drive system for PlayStation 4.
Polyphony Digital redefined the possibilities in racing games when it launched the Gran Turismo series in 1997. It was critically acclaimed for its detailed visuals, vast number of licensed cars, and realistic driving physics. Gran Turismo 3 in 2001 introduced the use of force-feedback on home consoles.
Thomas Jackermeier, CEO of Endor AG, parent company to Fanatec said:
“For many years, Kazunori Yamauchi has pushed the limits on the software side and played a massive role in making sim racing popular. Now we have joined forces with the shared goal to continue to merge virtual and real-world racing together. We have several exciting projects in the pipeline and I can’t wait to see how they perform in Gran Turismo.”
Kazunori Yamauchi, CEO of Polyphony Digital and producer of the Gran Turismo series added:
“For many years, Fanatec has been one of the outstanding companies on the leading edge of simulation hardware technology. While the quality and performance of their products is impressive, it’s their desire to innovate in motorsports that resonates with us the most. Polyphony Digital and Fanatec share this same spirit and long-term ambition, and I’m really excited about what we can create together.”
More details from both Fanatec and Polyphony Digital partnership products will be announced soon.