Starfield is a game where players can openly use cheats and console commands within the game itself with just a press of a button and without having to use any third-party software. Players who would like to test out stuff within the game or those who just want to have their own way of having fun can use these console commands to change almost whatever they can think of in the game.
Read ahead as we list down all the cheat codes and console commands in Starfield as well as how to to use these codes within the game.
How to use the Console Commands
To start using the Console Commands, first open the terminal within the game by pressing the Tilde (~) key which is usually found just below the Escape Key on most standard keyboards. Then, type in the code that you want to use and hit Enter. For codes that are toggled on and off, simply type the code once more to turn it off or on when needed.
So far, console commands will only work on the PC version of the game, so even plugging in a keyboard to an Xbox will not work.
Starfield Cheat Codes can by typed into the terminal to enable, disable, or reuse a command. They are not case-sensitive, just make sure to add in the periods (.) and the spaces when they are needed. For this guide, we will be using brackets [ ] to denote where to place either the ID or the Value/Amount that are needed for the complete command, but they are not to be included when typing the command itself.
For example, if you want to spawn a dozen (Amount: 12) Osmium Daggers (ID: 0026D966) in front of you, the basic console command that you need is this:
player.placeatme [ID] [Amount]
The command that you need to type into the terminal for that specific request is this:
player.placeatme 0026D966 12
IDs are usually denoted as 8-alphanumeric codes which can be typed with the full eight digits, or the 0’s on the left side of the code can be omitted, leaving only the code itself.
For example, spawning 1 million credits, the code can be typed like this:
player.additem 0000000f 1000000
Or like this:
player.additem f 1000000
Starfield Console Command Warning – Disabled Achievements
Upon first accessing the terminal, you will receive a message warning you that using certain console commands will disable achievements. These are commands that are usually connected to the game progression and that are tied to the game achievements such as reaching certain character levels. Once you have used a command that does so, the achievement disabling cannot be undone.
However, you can simply create another save file as a duplicate before doing any command. Then, select which save file you want to play at the Load Save File screen by choosing the Select Character option after selecting a save file. This will pull up both unmodified and modified versions of your save file from which you can simply select which one you would like to play on.
On the other hand, we have caught wind that there have been multiple mods that could bypass the achievement disabling – we’ll leave that for you eager folks to find out.
Nevertheless, we’ll leave it to you, the player, to use the console commands with your own discretion. Starfield is a single-player game anyway, so you can play it however you want.
Useful Starfield Cheat Codes
These are the cheat codes that players may find the most useful when playing in Starfield:
- tgm – Toggle God Mode, making you invincible to any damage plus unlimited ammo.
- tim – Toggle Immortal Mode, you will still take damage, but you will not run out of HP.
- Player.AddItem f [Amount] – Spawns the amount of credits or money requested.
- Player.SetLevel [Value] – Sets your character’s level to the specified value.
- Player.AddPerk [Perk/Trait/Background ID] – Adds the specified perk. Also works with adding Traits and Backgrounds.
- SetForceSpeechChallengeAlwaysSucceed 1 – Makes you succeed any difficulty of speech challenge or persuasion. Set value to 0 to disable.
- Player.PayCrimeGold 0 0 [Faction ID] – Clear any bounty that you have for a certain faction.
- tdetect – Toggle Detection, making you undetectable by NPCs.
- psb – Unlocks all of the available powers.
- tcai – Toggle Combat AI, hostiles will no longer target you during combat.
- kah – Kills all hostile NPCs near you.
- Player.Setav CarryWeight 999999 – Sets your carry capacity to the maximum.
- Player.AddItem [Item ID] [Amount] – Spawns a specific amount of items. Works best with consumables like Digipicks (ID: a or 0000000a).
- Player.PlaceAtMe [Item ID] [Amount] – Spawns a specific amount of items in front of you. Helpful when you don’t want to carry everything you spawn, like when looking for weapons that have specific perks. May cause the game to crash if a lot of items are spawned at once.
- tcl – Toggle No Clip, lets you clip through solid objects.
- tfc – Toggle Freefly Camera, allows you to freely move the camera and fly across the map.
- tm – Toggles the UI menus.
- PassTime [Amount] – Allows specified of in-game hours to pass.
All Starfield Console Commands
This is a list of commands or cheat codes that can be used in Starfield, as well as their functions:
Toggle Commands
Commands that can be toggled on or off when needed. Refer to the confirmation message in the terminal to know whether a command is enabled or disabled.
Console Command | Description |
tgm | Toggle God Mode, unlimited ammo and invincibility. |
tim | Toggle Immortal Mode, take damage, but never die. |
tdetect | Toggle Detect, NPCs will no longer detect you. |
tcai | Toggle Combat AI, combat AI will no longer target you. |
tcl | Toggle No Clip, allows clipping through walls, disables collision. |
tm | Toggle UI Menus. |
tfc | Toggle Freefly Camera, detaches camera from player and allows free cam to fly through the map. |
Player Commands
Commands that change the player’s or character’s attributes.
Console Command | Description |
psb | Player Spell Book, unlocks all available powers. |
Player.SetLevel [Value] | Sets character's level to the specified value. |
Player.AddItem [Item ID] [Amount] | Adds specfied amount of the specified item in the inventory. |
Player.PlaceAtMe [Item ID] [Amount] | Spawns specfied amount of the specified item in front of the character. |
Player.PayCrimeGold 0 0 [Faction ID] | Clear any bounty that you have from the specified faction. |
Player.AddPerk [Perk/Trait/Background ID] | Adds the specified perk. Also works with adding Traits and Backgrounds. |
Player.RemovePerk [Perk/Trait/Background ID] | Removes the specified perk. Also works with adding Traits and Backgrounds. |
ShowLooksMenu Player 1 | Opens the character creation screen where you can change the way your character looks. |
Targeted Commands
Commands that require a target to work, otherwise it defaults to the player’s character.
Console Command | Description |
AddItem [Item ID] [Amount] | Spawns a specified amount of items into the inventory. |
.AMod [Weapon Mod ID] | Adds a weapon mod to a targeted weapon. Adding the Weapon ID at the beginning of the code also works. |
.RMod [Weapon Mod ID] | Removes a weapon mod from a targeted weapon. |
KillAll | Kill all the NPC within the area. |
kah | Kill All Hostile NPCs within the area. |
resurrect | Resurrects the targeted dead NPC. |
SexChange | Changes your character's sex to the opposite sex. |
unlock | Unlocks targeted doors or containers. |
Other Commands
Other technical commands that can be used in the terminal.
Console Command | Description |
ShowHighMaxHeights -or- SHMH | Shows or hides the high res max height data. |
EnableStoryManagerLogging | Enable story manager logging. |
DumpPapyrusStacks -or- DPS | Dumps all Papyrus stack information the log. |
DumpPapyrusTimers | Dumps all Papyrus timer registrations to the log. |
DumpPapyrusLOSEvents | Dumps all Papyrus LOS event registrations to the log. |
DumpPapyrusDistanceEvents | Dumps all Papyrus distance event registrations to the log. |
DumpPapyrusPersistenceInfo -or- DPPI | Dumps everything in Papyrus persisting the reference called on, or passed. |
DumpPapyrusEventRegistrations | Dumps all Papyrus event registrations for the specified object (and script). |
RunCompaction | Run a pass of compaction if possible. |
SetSubgraphToDebug | Subgraph To Debug. |
EnableRumble | Enables / Disables rumble. |
HavokVDBCapture | Havok VDB Capture |
ToggleNavMeshInfo | Toggle a view mode similar to the map camera and displays navmesh infos. |
PlaySyncAnim | Play Sync Anim. |
SetFormKnown | Sets the known flag on a form. |
SetDebugQuest | Sets the quest to be the only one startable from its event type. |
SetQuestAliasLogging | Turns alias logging on/off for a quest. |
FindForm -or- find | Find a form. |
StartPapyrusScriptProfile -or- StartPSP | Starts profiling a Papyrus script. |
StopPapyrusScriptProfile -or- StopPSP | Stops profiling a Papyrus script. |
StartPapyrusFormProfile -or- StartPFP | Starts profiling Papyrus scripts on a form. |
StopPapyrusFormProfile -or- StopPFP | Stops profiling Papyrus scripts on a form. |
StartPapyrusStackRootProfile | Starts profiling all Papyrus stacks starting at a script. |
StopPapyrusStackRootProfile | Stops profiling all Papyrus stacks starting at a script. |
TogglePapyrusGlobalProfiler -or- TPGP | Toggles Papyrus global profiling on and off (profiles everything) |
PrintQuestSceneInfo | Prints to the Quest Inf file the current state of scenes. |
IsInvulnerable | Is the actor invulnerable? |
CollisionMesh | Toggle Mesh Collision Info |
HavokWorldStep -or- hkstep | Toggle BhkWorld Havok Step Info |
IsolateRendering | Enable isolated rendering for selected object. |
ToggleWaterCurrentGeometry | Displays or hides water current geometry. |
PerformAction | Performs the specified action on the selected actor. |
StartTrackPlayerDoors | Starts tracking player-activated teleport doors. |
StopTrackPlayerDoors | Stops tracking player-activated teleport doors. |
CheckPlayerDoors | Compares the Tracked Player path with the quest target path. |
SetInChargen | Toggles aspects of Chargen Mode on/off [savingDisabled] [waitingDisabled][activationMessageDisabled] |
ForceReset | Force the game to run a full reset. |
ForceCloseFiles | Close masterfile and plugins. Useful for letting CreationKit save to a plugin that is also loaded in-game. |
HotLoadPlugin -or- HLP | Load or reload the named plugin. Useful for getting changes without restarting. |
GenerateBendableSpline -or- Spline | Generate a bendable spline geometry instance. |
Reload (Script) | Reloads the specified Papyrus script. |
TestAim | Test an actor's aim. |
TestLook | Test an actor's looking. |
PushCamera | Push camera to editor. |
MoveToEditorCamera | Move to the editor camera. |
MoveToEditorSelection | Move to the editor selection. |
PlaceFurnitureTester -or- PFT | Place actor, who will use the selected furniture. Can specify actor type via optional parameter. |
DumpConditionsFunctions | Output the current counters for condition function calls. |
ReloadAnimationGraphs | Reload the currently loaded animation graphs. |
ToggleWeaponOverlay | Toggle the weapon overlay. |
ForceDetect | Forces the selected actor to detect the specified actor. |
ChangeAnimArchetype -or- CAA | Change the selected actor's anim archetype. |
ChangeAnimFlavor | Change the selected actor's animal flavor. |
SetAngryWithPlayer | Set the angry with player flag. |
ForceRepath | Force the actor to repath. |
ForcePathFailure | Force the actor's path to fail. |
DumpFormList | Dump the contens of given formlist to the console output. |
TraceAnimationEvents | Trace an actor's animation events. |
ShowMods | Show all property mods on an object. |
DumpInputEnableLayers | Dumps all currently used input enable layers to the console. |
AttachMod | Attach a mod to an object. |
RemoveMod | Remove a mod from an object. |
SpawnTemplatedObject | Spawn a ref to a templated object. [object, ilevel, pkeyword1, pkeyword2] |
CallFunction | Calls a papyrus function on the targeted ref. First parameter is the function, the rest are parameters. |
CallQuestFunction -or- CQF | Calls a papyrus function on a quest. Second parameter is the function, the rest are parameters. |
CallGlobalFunction -or- CGF | Calls a global papyrus function. First parameter is the function, the rest are parameters. |
ResetInputEnableLayer | Resets all control disables on a specific input enable layer. |
ForceEnablePlayerControls -or- FEPC | Force-enables the player's controls, regardless of layers, see EnablePlayerControls. |
ResetForceEnabledPlayerControls | Resets all force-enabled player controls. |
GetActorRefOwner | Prints the owner of the currently selected reference. |
SetActorRefOwner -or- SARO | Sets ownership of the currently selected reference to the specified actor (or if not actor is specified, to the player). |
HasActorRefOwner -or- HARO | Returns 1 if the currently selected reference has an owner, or 0 otherwise. |
SetOutfit | Change the default outfit for the actor. |
PassTime | Passes the given number of hours asif the player were sleeping. |
LinkLocations | Links two locations under the given keyword. |
ShowLinkedLocations | Outputs all locations linked to the given one under the given keyword. |
SetLinkedRef | Links the current ref to the given one under the given keyword. |
ResetContainer | Resets the currently selected container, or if you specify "1", then it'll reset all containers. |
SetSceneForDebug | Sets the current debug scene. |
PreloadExterior | Preloads the exterior data for the currently selected ref. |
TestPath | Debug function to test a path. |
ToggleControlsOverlay | Toggle Controls Overlay |
Refresh | Rebug function to refresh a reference. |
DynamicResolution | Change the dynamic resolution settings. |
TestLoadingMenu | Debug function to open/close the Loading menu in the Loading thread. |
RecalcInstanceData | Debug function recalc instance data for the selected ref or all loaded refs if nothing is selected. |
ToggleReferencePose | Roggles forcing an animgraph for the selected actor to be in the reference pose. May specify "target" or "rig" as well. |
SetPersistLocation | Debug function to set the persist loc on reference. |
SetLocationRefType | Debug function to set the loc ref type for a location on a reference. |
ShowLocData | Debug function to dump data about a location. |
ReserveLoc | Debug function to reserve a location so it can't be used for most aliases. |
UpdateAwakeSound -or- UAS | Update the selected actor's current conscious loop. |
SetHarvested | Mark the current reference as Harvested or not. |
PauseScene | Pause or unpause the specified scene. |
SpawnDupe | Make a duplicate ref of the selected ref. |
DisableDistantReferences | Disable references more than a certain distance from the selected ref. |
FireAssert | Fire an assert (with text passed, if available). |
ForcePersistent | Force a reference to become persistent. |
PlayActionCamera -or- PAC | Play this action camera on the reference with target reference. |
StopActionCamera | Stop the action camera. |
ChangeStance | Change the actor's stance. |
AuditionWwiseEvent | Set of commands for auditioning Wwise events. |
AuditionReverbForm -or- ARF | Force a given Reverb form to be active. |
SetWwiseState -or- SWS | Sets a global Wwise State |
BuildAnimationData -or- BAD | Build the animation data for the actor. |
SwitchSkeleton | Toggles between standard and chargen skeletons for an actor. |
GetHelloOrGreeting | Prints out the info id for actors hello/greeting to actor param. One of these should be the player. |
SetBoneTintRegion | Add bone tint data to an object's 3d given a region ID (integer) of that object. |
SendDialogueEvent | Sends a dialogue event for the selected and target actor. |
SetForceSpeechChallengeAlwaysSucceed (1/0) | Player will always succeed at speech challenge. |
SetForceSpeechChallengeAlwaysFail (1/0) | Player will always fail at speech challenge. |
RunMaterialsAnalysis -or- RMA | Compares the materials of the selected reference. |
CaptureMessages | Captures DebugString, USER1 and USER2 messages using a Message Event Listener and sends the outout to CaptureMessage.Iua |
ToggleTrijuice | Toggles Trijuicing in the renderer (may slightly degrade texture filtering quality in exchange for improved performance). |
SetPresentThreshold -or- SPT | Set percentage (0-100) of scanlines covered before swap threshold is hit: default 0 (always swap) |
LinkFullAccount | Link full Bnet account to game-account: (username) (password) |
IsLoggedIn | Is the player logged in to Bethesda.net? |
GetLegalDocs | Retrieves a list of all required legal documents. |
AcceptLegalDoc | Accepts a legal document based on its ID: acceptlegaldoc (id) |
GetDataAttachment | Prints data from Bethesda.net Profile Data Attachment: getattachment (type) (id) |
DeleteDataAttachment | Deletes a Bethesda.net Profile Data Attachment: deleteattachment (type) (id) |
UploadCharacterData | Uploads character data playload as bnet Profile Data Attachment. |
GetAttachmentLeaderboard | Gets attachment leaderboard page: getattachmentleaderboard (attachment type) (leaderboard type) |
LoadUnitedData | Gets character data from leadersboard and caches it. |
MakeUnityNPC | Updates NPC with data from unity cache. |
SetVolumetricLighting Parameters -or- VL | Set volumetric lighting parameters. |
StartWorkshop -or- Workshop | Enter Workshop mode if the player is within the buildable area of a Workshop. |
ToggleVBlankOptim | Toggles VBlank optim |
AddKeyword | Add the given keyword to the reference |
RemoveKeyword | Remove the given keyword on the reference. |
SetAmbientParticlesEnabled | Enables(1)/disables(0) ambient particles. |
RemoveOutposts | Removes the given Outpost and all built items. |
SetESRAMSetup | Force specific ESRAM setup (-1 for automatic setup). |
CallStackTraceDepth | Set the callstack depth when tracing it. |
CommandedActivated | Commands selected actor to use a reference. |
EnableGalaxyMode | Enables/Disables galaxy mode. |
ToggleStarFieldDebug | Toggles the StarField debug on or off. |
SetStarFieldCoordinateScale () | Sets the StarField coordinate scale. |
SetStarSystemScale -or- SSS | Sets the star system scale. |
MoveToPlanet | If target player ship, move to or give path to pilot to (target) (1 to do full jump sequence). |
SetOrbitSpeedScale | Sets global orbit speed scale. |
InstanceNamingRules | Export instance naming rule data to file INRExport.txt. |
GetOrbisModInfo | Prints info relating to Orbis mod game data files. |
ToggleSceneDebug | Show debug state for scene. |
SetFarClip | Set far clip value. (-1 to clear override) |
ToggleOverdraw | Toggle overdraw |
RecordScene | Capture screen shots of scene. (Scene EditorID, [FPS 60 default]) |
LandOnPlanet -or- LOP | Land on a planet. |
TakeOffToSpace | Take off to space. |
PreviewBodyResources -or- PBR | Previews resources for a planet. |
SendAffinityEvent | (AffinityEvent [ObjRef]) Run an affinity event on an optional object reference. |
AddPower | AddPower (part) # |
RemovePower | RemovePower (part) # |
MatlockCapture | Force matlock to realize a capture. |
ToggleSnapNodeMarkers | Toggle snap node markers. |
SetVoiceType | Set an override voice type on an actor. |
AddWorldSpaceToPlanet | Adds a world space to a planet. |
DebugDataProvider | Set the name of the UI Data Provider we want to debug. |
LoadAll3D | Load all queued 3D. |
PrintAllMenus -or- PAM | Print all active menus. |
PrintAllInputContext -or- PAIC | Print the input context stack. |
AddPlotToBody -or- AddPlot | Plot a route to this body. |
ReloadFaceData | Reload face data. |
SetGravityScale | Sets gravity scale on a ref's parent cell. |
PreviewBlock | PreviewBlock (blockname) (biome). |
ExportTerrainTextures | Export terrain textures. |
ExportTerrainGrids | Export terrain grids. |
ExportTerrainHeightMap | Export terrain height map. |
ExportTerrainSplatMap | Explort terrain splat map. |
ExportTerrainMaterialIndexMap | Export terrain material index map. |
ExportTerrainFiles | Export terrain files. |
UpdateTerrainClipmaps | Refresh Terrain Clipmaps. |
ToggleDebugCamera | Toggle debug camera (mode name) |
CyclePrevDebugCamera | Cycle to previous debug camera. |
CycleNextDebugCamera | Cycle to next debug camera. |
ToggleDebugCameraControls | Toggle debug camera controls. |
SetImGuiWindowFunction -or- SIW | Activate an ImGui window. |
InvokeUIEvent | Invokes a UI > c++ event. |
HotReloadUI | Hot Reloads the User Interface SWFs. |
SetPosRelativeToRef | Script function to set the position of the picked ref relatively to another ref (defaulted to the player). |
FaceRef | Make a ref face towards another ref (defaulted to the player), with an extra angle offset. |
SetWorkshopItem | Set the Workshop menu's Node Cursor to the currently selected reference, if any. |
GenerateNavMesh | Generates nav-mesh on the current cell. |
LandOnPlanetAnimated | Land players spaceship with animation. |
StartNewGame | Command to trigger new game on main menu without UI. |
ForcedBleedout | Force an actor to enter bleedout. |
ForceConditionFormTrue | Force a condition form to true. args: FromID, (enable)0/1, (permanent)0/1. |
ForceConditionFormFalse | Force a condition form to false. args: FromID, (enable)0/1, (permanent)0/1. |
LandOnPlanetBiome | Land on a planet's biome. (lopb (planetname) (biome index) [(centered)0/1]) |
LandOnPlanetMarker | Land at a marker on the current planet. |
TestAllPlanets | TestPlanets |
ClearLinkedRef | Clear a linked reference. |
SetLocalTime | Sets the local time on the current planet, optionally updating the galaxy sim. |
ReloadMaterials | Reloads all materials. |
PlacementOnCell | Test overlay placement on a cell. (poc (cellindex.x)(cellindex.y)) |
ToggleWorkshopFlyCam | Toggle workshop flycam. |
CheckBiomeMarker | Finds uses in the loaded area of the given biome marker. |
TestBiomePlanet -or- TBP | Creates a full planet set to use the given biome exclusively and puts the player there. |
PreviewPattern | Preview Pattern (patternname)(biome) |
SetHavokDynamic | Set reference motion to dynamic with optional mass in kg. |
SetHavokKinematic | Set reference motion to kinematic. |
SetHavokActive | Set reference havok activity. |
SetHavokLOD | Set reference collision lod. |
SetHavokLinearVelocity | Set reference linear velocity. |
SetHavokAngularVelocity | Set reference angular velocity. |
SetHavokCollisionLayer | Set havok collision layer. |
SetHavokRagdollFriction | Set havok ragdoll friction. |
SetHavokParam | Set havok param. |
ShowHavokRagdollValues | Show havok ragdoll values. |
StartHavokPartTest | Start/reset havok particles test. |
StopHavokPartTest | Stop havok particles test. |
SetOrientation | Set reference orientation |
ToggleDebugText3D | Toggle in game debug text. |
ToggleBioOverlay | Toggle the BI Overlay. |
ToggleMetricViewer | Spawn Metric Viewer |
PrintMessage | Print a message to the screen (print (message) (time) (clear previous messages flag)) |
AddDebugTest | Add debug text to a reference (AddDebugText (debug text) (size) (color) (background color) (border color) (offsetX) (offsetY) (offsetZ) (pinned flag) |
DisableActorPackage | Disable or enable an actor's package (DisableActorPackage (0/1)) |
StopBatchFile | Stop a running batchfile. |
CenterOnSpaceCell | Move to the specified space cell, optionally specify a ship. |
DependencyGraphDump | Dump Dependency Graph. |
ToggleExperimentalShaders | Toggles experimental shaders on/off. |
SetTestPlanetAndBiome -or- STPB | Sets a test planet and biome for interior testing with biome markers. |