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    Starfield Cheat Codes Console Commands cover
    Guide

    All Starfield Cheat Codes and Console Commands

    By Dave AcuñaSeptember 5, 20235 Mins Read
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    Starfield is a game where players can openly use cheats and console commands within the game itself with just a press of a button and without having to use any third-party software. Players who would like to test out stuff within the game or those who just want to have their own way of having fun can use these console commands to change almost whatever they can think of in the game.

    Read ahead as we list down all the cheat codes and console commands in Starfield as well as how to to use these codes within the game.

    How to use the Console Commands

    To start using the Console Commands, first open the terminal within the game by pressing the Tilde (~) key which is usually found just below the Escape Key on most standard keyboards. Then, type in the code that you want to use and hit Enter. For codes that are toggled on and off, simply type the code once more to turn it off or on when needed.

    So far, console commands will only work on the PC version of the game, so even plugging in a keyboard to an Xbox will not work.

    Starfield Cheat Codes can by typed into the terminal to enable, disable, or reuse a command. They are not case-sensitive, just make sure to add in the periods (.) and the spaces when they are needed. For this guide, we will be using brackets [ ] to denote where to place either the ID or the Value/Amount that are needed for the complete command, but they are not to be included when typing the command itself.

    For example, if you want to spawn a dozen (Amount: 12) Osmium Daggers (ID: 0026D966) in front of you, the basic console command that you need is this:

    player.placeatme [ID] [Amount]

    The command that you need to type into the terminal for that specific request is this:

    player.placeatme 0026D966 12

    IDs are usually denoted as 8-alphanumeric codes which can be typed with the full eight digits, or the 0’s on the left side of the code can be omitted, leaving only the code itself.

    For example, spawning 1 million credits, the code can be typed like this:

    player.additem 0000000f 1000000

    Or like this:

    player.additem f 1000000

    Starfield Console Command Warning – Disabled Achievements

    Upon first accessing the terminal, you will receive a message warning you that using certain console commands will disable achievements. These are commands that are usually connected to the game progression and that are tied to the game achievements such as reaching certain character levels. Once you have used a command that does so, the achievement disabling cannot be undone.

    However, you can simply create another save file as a duplicate before doing any command. Then, select which save file you want to play at the Load Save File screen by choosing the Select Character option after selecting a save file. This will pull up both unmodified and modified versions of your save file from which you can simply select which one you would like to play on.

    On the other hand, we have caught wind that there have been multiple mods that could bypass the achievement disabling – we’ll leave that for you eager folks to find out.

    Nevertheless, we’ll leave it to you, the player, to use the console commands with your own discretion. Starfield is a single-player game anyway, so you can play it however you want.

    Useful Starfield Cheat Codes

    These are the cheat codes that players may find the most useful when playing in Starfield:

    • tgm – Toggle God Mode, making you invincible to any damage plus unlimited ammo.
    • tim – Toggle Immortal Mode, you will still take damage, but you will not run out of HP.
    • Player.AddItem f [Amount] – Spawns the amount of credits or money requested.
    • Player.SetLevel [Value] – Sets your character’s level to the specified value.
    • Player.AddPerk [Perk/Trait/Background ID] – Adds the specified perk. Also works with adding Traits and Backgrounds.
    • SetForceSpeechChallengeAlwaysSucceed 1 – Makes you succeed any difficulty of speech challenge or persuasion. Set value to 0 to disable.
    • Player.PayCrimeGold 0 0 [Faction ID] – Clear any bounty that you have for a certain faction.
    • tdetect – Toggle Detection, making you undetectable by NPCs.
    • psb – Unlocks all of the available powers.
    • tcai – Toggle Combat AI, hostiles will no longer target you during combat.
    • kah – Kills all hostile NPCs near you.
    • Player.Setav CarryWeight 999999 – Sets your carry capacity to the maximum.
    • Player.AddItem [Item ID] [Amount] – Spawns a specific amount of items. Works best with consumables like Digipicks (ID: a or 0000000a).
    • Player.PlaceAtMe [Item ID] [Amount] – Spawns a specific amount of items in front of you. Helpful when you don’t want to carry everything you spawn, like when looking for weapons that have specific perks. May cause the game to crash if a lot of items are spawned at once.
    • tcl – Toggle No Clip, lets you clip through solid objects.
    • tfc – Toggle Freefly Camera, allows you to freely move the camera and fly across the map.
    • tm – Toggles the UI menus.
    • PassTime [Amount] – Allows specified of in-game hours to pass.

    All Starfield Console Commands

    This is a list of commands or cheat codes that can be used in Starfield, as well as their functions:

    Toggle Commands

    Commands that can be toggled on or off when needed. Refer to the confirmation message in the terminal to know whether a command is enabled or disabled.

    Console Command

    Description

    tgm

    Toggle God Mode, unlimited ammo and invincibility.

    tim

    Toggle Immortal Mode, take damage, but never die.

    tdetect

    Toggle Detect, NPCs will no longer detect you.

    tcai

    Toggle Combat AI, combat AI will no longer target you.

    tcl

    Toggle No Clip, allows clipping through walls, disables collision.

    tm

    Toggle UI Menus.

    tfc

    Toggle Freefly Camera, detaches camera from player and allows free cam to fly through the map.

    Player Commands

    Commands that change the player’s or character’s attributes.

    Console Command

    Description

    psb

    Player Spell Book, unlocks all available powers.

    Player.SetLevel [Value]

    Sets character’s level to the specified value.

    Player.AddItem [Item ID] [Amount]

    Adds specfied amount of the specified item in the inventory.

    Player.PlaceAtMe [Item ID] [Amount]

    Spawns specfied amount of the specified item in front of the character.

    Player.PayCrimeGold 0 0 [Faction ID]

    Clear any bounty that you have from the specified faction.

    Player.AddPerk [Perk/Trait/Background ID]

    Adds the specified perk. Also works with adding Traits and Backgrounds.

    Player.RemovePerk [Perk/Trait/Background ID]

    Removes the specified perk. Also works with adding Traits and Backgrounds.

    ShowLooksMenu Player 1

    Opens the character creation screen where you can change the way your character looks.

    Targeted Commands

    Commands that require a target to work, otherwise it defaults to the player’s character.

    Console Command

    Description

    AddItem [Item ID] [Amount]

    Spawns a specified amount of items into the inventory.

    .AMod [Weapon Mod ID]

    Adds a weapon mod to a targeted weapon. Adding the Weapon ID at the beginning of the code also works. 

    .RMod [Weapon Mod ID]

    Removes a weapon mod from a targeted weapon.

    KillAll

    Kill all the NPC within the area.

    kah

    Kill All Hostile NPCs within the area.

    resurrect

    Resurrects the targeted dead NPC.

    SexChange

    Changes your character’s sex to the opposite sex.

    unlock

    Unlocks targeted doors or containers.

    Other Commands

    Other technical commands that can be used in the terminal.

    Console Command

    Description

    ShowHighMaxHeights -or- SHMH

    Shows or hides the high res max height data.

    EnableStoryManagerLogging

    Enable story manager logging.

    DumpPapyrusStacks -or- DPS

    Dumps all Papyrus stack information the log.

    DumpPapyrusTimers

    Dumps all Papyrus timer registrations to the log.

    DumpPapyrusLOSEvents

    Dumps all Papyrus LOS event registrations to the log.

    DumpPapyrusDistanceEvents

    Dumps all Papyrus distance event registrations to the log.

    DumpPapyrusPersistenceInfo -or- DPPI

    Dumps everything in Papyrus persisting the reference called on, or passed.

    DumpPapyrusEventRegistrations

    Dumps all Papyrus event registrations for the specified object (and script).

    RunCompaction

    Run a pass of compaction if possible.

    SetSubgraphToDebug

    Subgraph To Debug.

    EnableRumble

    Enables / Disables rumble.

    HavokVDBCapture

    Havok VDB Capture

    ToggleNavMeshInfo

    Toggle a view mode similar to the map camera and displays navmesh infos.

    PlaySyncAnim

    Play Sync Anim.

    SetFormKnown

    Sets the known flag on a form.

    SetDebugQuest

    Sets the quest to be the only one startable from its event type.

    SetQuestAliasLogging

    Turns alias logging on/off for a quest.

    FindForm -or- find

    Find a form.

    StartPapyrusScriptProfile -or- StartPSP

    Starts profiling a Papyrus script.

    StopPapyrusScriptProfile -or- StopPSP

    Stops profiling a Papyrus script.

    StartPapyrusFormProfile -or- StartPFP

    Starts profiling Papyrus scripts on a form.

    StopPapyrusFormProfile -or- StopPFP

    Stops profiling Papyrus scripts on a form.

    StartPapyrusStackRootProfile

    Starts profiling all Papyrus stacks starting at a script.

    StopPapyrusStackRootProfile

    Stops profiling all Papyrus stacks starting at a script.

    TogglePapyrusGlobalProfiler -or- TPGP

    Toggles Papyrus global profiling on and off (profiles everything)

    PrintQuestSceneInfo

    Prints to the Quest Inf file the current state of scenes.

    IsInvulnerable

    Is the actor invulnerable?

    CollisionMesh

    Toggle Mesh Collision Info

    HavokWorldStep -or- hkstep

    Toggle BhkWorld Havok Step Info

    IsolateRendering

    Enable isolated rendering for selected object.

    ToggleWaterCurrentGeometry

    Displays or hides water current geometry.

    PerformAction

    Performs the specified action on the selected actor.

    StartTrackPlayerDoors

    Starts tracking player-activated teleport doors.

    StopTrackPlayerDoors

    Stops tracking player-activated teleport doors.

    CheckPlayerDoors

    Compares the Tracked Player path with the quest target path.

    SetInChargen

    Toggles aspects of Chargen Mode on/off [savingDisabled] [waitingDisabled][activationMessageDisabled]

    ForceReset

    Force the game to run a full reset.

    ForceCloseFiles

    Close masterfile and plugins. Useful for letting CreationKit save to a plugin that is also loaded in-game.

    HotLoadPlugin -or- HLP

    Load or reload the named plugin. Useful for getting changes without restarting.

    GenerateBendableSpline -or- Spline

    Generate a bendable spline geometry instance.

    Reload (Script)

    Reloads the specified Papyrus script.

    TestAim

    Test an actor’s aim.

    TestLook

    Test an actor’s looking.

    PushCamera

    Push camera to editor.

    MoveToEditorCamera

    Move to the editor camera.

    MoveToEditorSelection

    Move to the editor selection.

    PlaceFurnitureTester -or- PFT

    Place actor, who will use the selected furniture. Can specify actor type via optional parameter.

    DumpConditionsFunctions

    Output the current counters for condition function calls.

    ReloadAnimationGraphs

    Reload the currently loaded animation graphs.

    ToggleWeaponOverlay

    Toggle the weapon overlay.

    ForceDetect

    Forces the selected actor to detect the specified actor.

    ChangeAnimArchetype -or- CAA

    Change the selected actor’s anim archetype.

    ChangeAnimFlavor

    Change the selected actor’s animal flavor.

    SetAngryWithPlayer

    Set the angry with player flag.

    ForceRepath

    Force the actor to repath.

    ForcePathFailure

    Force the actor’s path to fail.

    DumpFormList

    Dump the contens of given formlist to the console output.

    TraceAnimationEvents

    Trace an actor’s animation events.

    ShowMods

    Show all property mods on an object.

    DumpInputEnableLayers

    Dumps all currently used input enable layers to the console.

    AttachMod

    Attach a mod to an object.

    RemoveMod

    Remove a mod from an object.

    SpawnTemplatedObject

    Spawn a ref to a templated object. [object, ilevel, pkeyword1, pkeyword2]

    CallFunction

    Calls a papyrus function on the targeted ref. First parameter is the function, the rest are parameters.

    CallQuestFunction -or- CQF

    Calls a papyrus function on a quest. Second parameter is the function, the rest are parameters.

    CallGlobalFunction -or- CGF

    Calls a global papyrus function. First parameter is the function, the rest are parameters.

    ResetInputEnableLayer

    Resets all control disables on a specific input enable layer.

    ForceEnablePlayerControls -or- FEPC

    Force-enables the player’s controls, regardless of layers, see EnablePlayerControls.

    ResetForceEnabledPlayerControls

    Resets all force-enabled player controls.

    GetActorRefOwner

    Prints the owner of the currently selected reference.

    SetActorRefOwner -or- SARO

    Sets ownership of the currently selected reference to the specified actor (or if not actor is specified, to the player).

    HasActorRefOwner -or- HARO

    Returns 1 if the currently selected reference has an owner, or 0 otherwise.

    SetOutfit

    Change the default outfit for the actor.

    PassTime

    Passes the given number of hours asif the player were sleeping.

    LinkLocations

    Links two locations under the given keyword.

    ShowLinkedLocations

    Outputs all locations linked to the given one under the given keyword.

    SetLinkedRef

    Links the current ref to the given one under the given keyword.

    ResetContainer

    Resets the currently selected container, or if you specify “1”, then it’ll reset all containers.

    SetSceneForDebug

    Sets the current debug scene.

    PreloadExterior

    Preloads the exterior data for the currently selected ref.

    TestPath

    Debug function to test a path.

    ToggleControlsOverlay

    Toggle Controls Overlay

    Refresh

    Rebug function to refresh a reference.

    DynamicResolution

    Change the dynamic resolution settings.

    TestLoadingMenu

    Debug function to open/close the Loading menu in the Loading thread.

    RecalcInstanceData

    Debug function recalc instance data for the selected ref or all loaded refs if nothing is selected.

    ToggleReferencePose

    Roggles forcing an animgraph for the selected actor to be in the reference pose. May specify “target” or “rig” as well.

    SetPersistLocation

    Debug function to set the persist loc on reference.

    SetLocationRefType

    Debug function to set the loc ref type for a location on a reference.

    ShowLocData

    Debug function to dump data about a location.

    ReserveLoc

    Debug function to reserve a location so it can’t be used for most aliases.

    UpdateAwakeSound -or- UAS

    Update the selected actor’s current conscious loop.

    SetHarvested

    Mark the current reference as Harvested or not.

    PauseScene

    Pause or unpause the specified scene.

    SpawnDupe

    Make a duplicate ref of the selected ref.

    DisableDistantReferences

    Disable references more than a certain distance from the selected ref.

    FireAssert

    Fire an assert (with text passed, if available).

    ForcePersistent

    Force a reference to become persistent.

    PlayActionCamera -or- PAC

    Play this action camera on the reference with target reference.

    StopActionCamera

    Stop the action camera.

    ChangeStance

    Change the actor’s stance.

    AuditionWwiseEvent

    Set of commands for auditioning Wwise events.

    AuditionReverbForm -or- ARF

    Force a given Reverb form to be active.

    SetWwiseState -or- SWS

    Sets a global Wwise State

    BuildAnimationData -or- BAD

    Build the animation data for the actor.

    SwitchSkeleton

    Toggles between standard and chargen skeletons for an actor.

    GetHelloOrGreeting

    Prints out the info id for actors hello/greeting to actor param. One of these should be the player.

    SetBoneTintRegion

    Add bone tint data to an object’s 3d given a region ID (integer) of that object.

    SendDialogueEvent

    Sends a dialogue event for the selected and target actor.

    SetForceSpeechChallengeAlwaysSucceed (1/0)

    Player will always succeed at speech challenge.

    SetForceSpeechChallengeAlwaysFail (1/0)

    Player will always fail at speech challenge.

    RunMaterialsAnalysis -or- RMA

    Compares the materials of the selected reference.

    CaptureMessages

    Captures DebugString, USER1 and USER2 messages using a Message Event Listener and sends the outout to CaptureMessage.Iua

    ToggleTrijuice

    Toggles Trijuicing in the renderer (may slightly degrade texture filtering quality in exchange for improved performance).

    SetPresentThreshold -or- SPT

    Set percentage (0-100) of scanlines covered before swap threshold is hit: default 0 (always swap)

    LinkFullAccount

    Link full Bnet account to game-account: (username) (password)

    IsLoggedIn

    Is the player logged in to Bethesda.net?

    GetLegalDocs

    Retrieves a list of all required legal documents.

    AcceptLegalDoc

    Accepts a legal document based on its ID: acceptlegaldoc (id)

    GetDataAttachment

    Prints data from Bethesda.net Profile Data Attachment: getattachment (type) (id)

    DeleteDataAttachment

    Deletes a Bethesda.net Profile Data Attachment: deleteattachment (type) (id)

    UploadCharacterData

    Uploads character data playload as bnet Profile Data Attachment.

    GetAttachmentLeaderboard 

    Gets attachment leaderboard page: getattachmentleaderboard (attachment type) (leaderboard type)

    LoadUnitedData

    Gets character data from leadersboard and caches it.

    MakeUnityNPC

    Updates NPC with data from unity cache.

    SetVolumetricLighting Parameters -or- VL

    Set volumetric lighting parameters.

    StartWorkshop -or- Workshop

    Enter Workshop mode if the player is within the buildable area of a Workshop.

    ToggleVBlankOptim

    Toggles VBlank optim

    AddKeyword

    Add the given keyword to the reference

    RemoveKeyword

    Remove the given keyword on the reference.

    SetAmbientParticlesEnabled

    Enables(1)/disables(0) ambient particles.

    RemoveOutposts

    Removes the given Outpost and all built items.

    SetESRAMSetup

    Force specific ESRAM setup (-1 for automatic setup).

    CallStackTraceDepth

    Set the callstack depth when tracing it.

    CommandedActivated

    Commands selected actor to use a reference.

    EnableGalaxyMode

    Enables/Disables galaxy mode.

    ToggleStarFieldDebug

    Toggles the StarField debug on or off.

    SetStarFieldCoordinateScale ()

    Sets the StarField coordinate scale.

    SetStarSystemScale -or- SSS

    Sets the star system scale.

    MoveToPlanet

    If target player ship, move to or give path to pilot to (target) (1 to do full jump sequence).

    SetOrbitSpeedScale

    Sets global orbit speed scale.

    InstanceNamingRules

    Export instance naming rule data to file INRExport.txt.

    GetOrbisModInfo

    Prints info relating to Orbis mod game data files.

    ToggleSceneDebug

    Show debug state for scene.

    SetFarClip

    Set far clip value. (-1 to clear override)

    ToggleOverdraw

    Toggle overdraw

    RecordScene

    Capture screen shots of scene. (Scene EditorID, [FPS 60 default])

    LandOnPlanet -or- LOP

    Land on a planet.

    TakeOffToSpace

    Take off to space.

    PreviewBodyResources -or- PBR

    Previews resources for a planet.

    SendAffinityEvent

    (AffinityEvent [ObjRef]) Run an affinity event on an optional object reference.

    AddPower

    AddPower (part) #

    RemovePower

    RemovePower (part) #

    MatlockCapture

    Force matlock to realize a capture.

    ToggleSnapNodeMarkers

    Toggle snap node markers.

    SetVoiceType

    Set an override voice type on an actor.

    AddWorldSpaceToPlanet

    Adds a world space to a planet.

    DebugDataProvider

    Set the name of the UI Data Provider we want to debug.

    LoadAll3D

    Load all queued 3D.

    PrintAllMenus -or- PAM

    Print all active menus.

    PrintAllInputContext -or- PAIC

    Print the input context stack.

    AddPlotToBody -or- AddPlot

    Plot a route to this body.

    ReloadFaceData

    Reload face data.

    SetGravityScale

    Sets gravity scale on a ref’s parent cell.

    PreviewBlock

    PreviewBlock (blockname) (biome).

    ExportTerrainTextures

    Export terrain textures.

    ExportTerrainGrids

    Export terrain grids.

    ExportTerrainHeightMap

    Export terrain height map.

    ExportTerrainSplatMap

    Explort terrain splat map.

    ExportTerrainMaterialIndexMap

    Export terrain material index map.

    ExportTerrainFiles

    Export terrain files.

    UpdateTerrainClipmaps

    Refresh Terrain Clipmaps.

    ToggleDebugCamera

    Toggle debug camera (mode name)

    CyclePrevDebugCamera

    Cycle to previous debug camera.

    CycleNextDebugCamera

    Cycle to next debug camera.

    ToggleDebugCameraControls

    Toggle debug camera controls.

    SetImGuiWindowFunction -or- SIW

    Activate an ImGui window.

    InvokeUIEvent

    Invokes a UI > c++ event.

    HotReloadUI

    Hot Reloads the User Interface SWFs.

    SetPosRelativeToRef

    Script function to set the position of the picked ref relatively to another ref (defaulted to the player).

    FaceRef

    Make a ref face towards another ref (defaulted to the player), with an extra angle offset.

    SetWorkshopItem

    Set the Workshop menu’s Node Cursor to the currently selected reference, if any.

    GenerateNavMesh

    Generates nav-mesh on the current cell.

    LandOnPlanetAnimated

    Land players spaceship with animation.

    StartNewGame

    Command to trigger new game on main menu without UI.

    ForcedBleedout

    Force an actor to enter bleedout.

    ForceConditionFormTrue

    Force a condition form to true. args: FromID, (enable)0/1, (permanent)0/1.

    ForceConditionFormFalse

    Force a condition form to false. args: FromID, (enable)0/1, (permanent)0/1.

    LandOnPlanetBiome

    Land on a planet’s biome. (lopb (planetname) (biome index) [(centered)0/1])

    LandOnPlanetMarker

    Land at a marker on the current planet.

    TestAllPlanets

    TestPlanets

    ClearLinkedRef

    Clear a linked reference.

    SetLocalTime

    Sets the local time on the current planet, optionally updating the galaxy sim.

    ReloadMaterials

    Reloads all materials.

    PlacementOnCell

    Test overlay placement on a cell. (poc (cellindex.x)(cellindex.y))

    ToggleWorkshopFlyCam

    Toggle workshop flycam.

    CheckBiomeMarker

    Finds uses in the loaded area of the given biome marker.

    TestBiomePlanet -or- TBP

    Creates a full planet set to use the given biome exclusively and puts the player there.

    PreviewPattern

    Preview Pattern (patternname)(biome)

    SetHavokDynamic

    Set reference motion to dynamic with optional mass in kg.

    SetHavokKinematic

    Set reference motion to kinematic.

    SetHavokActive

    Set reference havok activity.

    SetHavokLOD

    Set reference collision lod.

    SetHavokLinearVelocity

    Set reference linear velocity.

    SetHavokAngularVelocity

    Set reference angular velocity.

    SetHavokCollisionLayer

    Set havok collision layer.

    SetHavokRagdollFriction

    Set havok ragdoll friction.

    SetHavokParam

    Set havok param.

    ShowHavokRagdollValues

    Show havok ragdoll values.

    StartHavokPartTest

    Start/reset havok particles test.

    StopHavokPartTest

    Stop havok particles test.

    SetOrientation

    Set reference orientation

    ToggleDebugText3D

    Toggle in game debug text.

    ToggleBioOverlay

    Toggle the BI Overlay.

    ToggleMetricViewer

    Spawn Metric Viewer

    PrintMessage

    Print a message to the screen (print (message) (time) (clear previous messages flag))

    AddDebugTest

    Add debug text to a reference (AddDebugText (debug text) (size) (color) (background color) (border color) (offsetX) (offsetY) (offsetZ) (pinned flag)

    DisableActorPackage

    Disable or enable an actor’s package (DisableActorPackage (0/1))

    StopBatchFile

    Stop a running batchfile.

    CenterOnSpaceCell

    Move to the specified space cell, optionally specify a ship.

    DependencyGraphDump

    Dump Dependency Graph.

    ToggleExperimentalShaders

    Toggles experimental shaders on/off.

    SetTestPlanetAndBiome -or- STPB

    Sets a test planet and biome for interior testing with biome markers.

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    Dave Acuña

    Dave, a seasoned author at Sirus Gaming since 2015, consistently delivers top-notch content that has made him a household name. His expertise lies in crafting comprehensive gaming walkthroughs that transform complex games into accessible adventures. Dave finds solace in passive gaming experiences. Generally detests playing horror games and even FPS games just because he hates the idea of being sneaked at from the sides.

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