Close Menu
Sirus Gaming
    • News Stories
    • Features
    • Reviews
    • Previews
    • Guide
    • Review Policy
    • Privacy Policy
    • Contact
    What's New in Sirus?

    Omnimon Triumphantly Returns To Digimon Story: Time Stranger

    May 12, 2025

    Gundam Extreme Versus 2: Infinite Boost Announced

    May 11, 2025

    Mafia: The Old Country Gameplay Trailer Released, Launch Scheduled for August 8

    May 9, 2025
    Facebook X (Twitter) YouTube
    Sirus Gaming
    Sirus Gaming
    News Stories

    Bioware Reveals Plans for Changes on Anthem Loot System

    By Christian PepitoAugust 1, 20203 Mins Read
    Share
    Facebook Twitter LinkedIn Pinterest Email

    Game studio Bioware recently shared their plans for making changes on video game Anthem.

    The plans specifically focus on the loot system of the game, which will be more player-friendly and enjoyable. Bioware Austin Director Christian Dailey revealed the outline of these changes and one of those is the increase in frequency of loot drops.

    An update on Anthem’s Loot and Equipment goals from Christian Dailey.https://t.co/PjTPsLVmEy

    — BioWare (@bioware) July 31, 2020

    Here are the highlights from the blog post:

    Satisfying Loot Experience

    A good player experience depends on the loot system being extensible and robust, and a lot can go wrong. A lot did go wrong. We fell short here and we realized that building something new from the ground up was going to be required – starting with taking a long look and understanding the best in class of the many great games that inspire us. Based on this research, along with your thoughts and feedback, we planned some high-level goals and changes we wanted to try:

    • Respect Your Time
      • Increase the frequency of Loot Drops
      • Loot is viable more often; All items are better and more competitive, but there’s still a chance of getting something exceptional
      • All loot rarities have strategic value throughout progression
    • Embrace Choice
      • You can pursue specific loot without relying on randomness alone; Quests; Specialized Vendors; Unique Loot Tables
      • Modify your loot, including rerolling inscriptions and leveling up items
    • Create a Rewarding Loot Experience
      • Loot feels exciting and more noticeable when it drops, and is celebrated when collected
      • Rare enemies (aka “walking treasure chests”) create exciting moments to get a burst of loot all at once
    • Keep it Accessible and Immediate
      • Reveal and equip loot right away
      • Complete revamp of the equipment sheet – including a detailed stat sheet (not shown) 
      • The equipment sheet can be accessed from anywhere, allows you to easily see what you have equipped in each slot
    • Reliability of Equipment and Rewards
      • Each item has an inscription “budget”, based on its Power and Rarity 
      • No more useless items because they were missing must-have inscriptions (see “Increased weapon dmg by +225%”)
      • Exceptional items are about getting the exact types of bonuses you want, instead of maxing values on every bonus
    • Scale for the Future
      • Your power cap can be easily increased, and the loot system scales accordingly
      • Advanced telemetry data allows us to identify trends and make meaningful balance changes

    Aligning around these goals has really helped us focus on the right priorities as we continue iterating and seeing the progress in our internal playtesting. It is early days though and we will continue to test and experiment over the coming months, hopefully with your feedback. 

    Other Areas of Exploration 

    In addition to loot and equipment, there are some really good improvements to the feel and types of items we are supporting. Gunplay is overall more responsive with enemies reacting to hits near instantly with improved client-side prediction, we are looking into the role of melee items and builds, and of course, being able to spend skill points to unlock new types of equipment and synergies. One of the things I am most excited about is seeing all the awesome new weaponry concepts based on our factions.

    The most notable detail from the outline is the frequency of the loot drops and how to make it more appealing to players. The changes will now make looting a more rewarding experience compared to the original version.

    Hopefully more changes are coming to this game, which had great potential at first but ultimately flopped after it failed to appeal to the gamers. This outline is a good start.

    Anthem is now available on PlayStation 4, Xbox One, and PC.

    Share. Facebook Twitter Pinterest LinkedIn Tumblr Email
    Christian Pepito

    Meet our dedicated gaming news writer, a true aficionado of hardcore JRPGs, PS1 Classics, and the thrill of stealth-action games. He enjoys playing the games he collects, friendly or competitive tabletop card games, and is constantly on the quest for the ultimate ramen experience.

    Related Posts

    Anthem Future to be Decided by EA This Week According to Report

    February 9, 2021

    Anthem Plans For Thorough Changes Reveals New Progress Update

    May 16, 2020

    Anthem – Review

    March 1, 2019
    Sirus Exclusives
    Onimusha 2 Samurai's Destiny First Impressions Featured Image

    Onimusha 2 Samurai’s Destiny – Hands-On Impressions

    April 22, 2025

    5 Animes Making Their Debut In Super Robot Wars Y

    April 22, 2025

    10 Mecha Animes That Should Be Added in Super Robot Wars Y

    April 15, 2025
    R.E.P.O. Early Access Review Featured Image

    R.E.P.O – Early Access Review

    April 9, 2025
    About Us
    About Us

    Sirus Gaming is a team of passionate gamers delivering the latest news, reviews, and insights on the gaming industry.

    Find us on OpenCritic, and we're proud to have been a voting jury in The Game Awards since 2022.

    Contact us: [email protected]

    Check Our Reviews
    9

    DOOM: The Dark Ages – Review

    May 9, 2025
    Revenge-of-the-Savage-Planet-featured
    8

    Revenge of the Savage Planet – Review

    May 5, 2025
    Clair Obscur_Expedition 33 Review Featured Image
    10

    Clair Obscur Expedition 33 – Review

    April 23, 2025
    Exclusive Content
    Onimusha 2 Samurai's Destiny First Impressions Featured Image

    Onimusha 2 Samurai’s Destiny – Hands-On Impressions

    April 22, 2025

    5 Animes Making Their Debut In Super Robot Wars Y

    April 22, 2025

    10 Mecha Animes That Should Be Added in Super Robot Wars Y

    April 15, 2025
    Facebook X (Twitter) YouTube
    • Privacy Policy
    • Review Policy
    • Contact
    © 2025 Sirus Gaming. Designed by Sirus Media Digital.

    Type above and press Enter to search. Press Esc to cancel.