We’re all excited for the upcoming Season 11 of Apex Legends just around the corner. And when my friends and I were just about to log in for one last match of the current season, we tried to manually check for new updates. And lo and behold, update 1.83 is now loading in for the PlayStation 5.
Some of us who were on PS4s tried to manually update the game, only to receive the notification that we are already on the latest version available. We believe that Respawn Entertainment is making the preload of Season 11: Escape available first to PlayStation 5 owners. And quite possible, those who own Xbox Series consoles as well.
This has not yet been confirmed, but the following screenshot proves that we already have the latest version.
The patch on the PlayStation 5 and PlayStation 4 is about 43.20 GB which is quite hefty. And Understandably so, especially since we have a new map coming our way. However this may vary in size depending on what platform you play on.
I’m certain we’re all excited to explore Storm Point, which is the name of the new map in Season 11. And if you wish to be the first to tread on its unexplored grounds, feel free to manually check for new updates of the game. We’re very sure that the new Legend, Ash, is excited to test your abilities.
For those who want more to their arsenal, the C.A.R. SMG is an excellent time-tested classic from Titanfall 2, which is a unique weapon in that it uses two ammo types; heavy and light ammo which you can switch at your leisure.
What Time Does Apex Legends Season 11 Come Out?
Season 11 is just around the corner! It’s dropping this November 2nd at 10:00 PST | 13:00 EST | 17:00 GMT so there’s no need to wait any longer.
Apex Legends Season 11 Escape – Update Patch 1.83 Notes
We all want an improved flawless experience from Apex Legends. And Respawn Entertainment delivers with a set of fixes that may have been plaguing some players. For both performances and the legends, here are the new fixes coming up this Patch 1.83.
UI/UX / Steam Only: Addressed issue where your online friends playing Apex didn’t count towards total online friends while in matches.
Addressed bug for Placing a Caustic trap over a Seer Ultimate, that could result in the Ultimate being protected from taking damage.
Updated Volt skin’s charm placement to be moved up so that charms become more visible.
Addressed bug with players losing extra Boosted Loader extra ammo if the player reloads before getting to base ammo amount.
Steam: Addressed issue where if a player has a forward slash in their name, a backslash will be added right before it automatically.
R5DEV-280424 – Legends- Retail – Hitting an enemy with Valk tactical missiles, can result in health damage even with shields equipped
Addressed issue where players do not see Legend Select when starting a game in Trios and immediately advance to drop ship phase.
Audio fix for cases where music starts playing in the middle of a BR match.
Addressed UI error that showed that the Legendary Prowler had the “Shotgun” tag in the in-game info screen.
Audio fix for cases where VO for map changes doubles up (plays both variants at the same time).
Audio fix for Rampart Town Takeover where vending machines had no soundFX.
Addressed bug where Non-Crossplay Steam friends playing Apex would show up with debug text.
Removed the random rock floating in midair in World’s Edge.
Bug fix for cases where a player could stand up and jump in a knocked-down state after an enemy starts finisher and cancels it.
Addressed bug where player names would be missing from Legend select.
Reduced hitbox size for Crafting Material Canisters to better fit its shape.
Fix for cases where Rampart’s “No Mercy” finisher causes her to clip through geometry.
Addressed issue where her Ultimate doesn’t always destroy frag grenades when thrown inside the Pylon radius.
Addressed issue with players being able to create ziplines much farther than intended.
Addressed bug with his Ultimate cooldown being the same with or without a gold helmet.
Removed ability for players to be able to bunny hop at full speed while using Passive.
What’s New For Apex Legends Season 11?
Passive: Marked For Death
Tactical: Arc Snare
Ultimate: Phase Breach
New Battle Royale Map Rotation: Storm Point & World’s Edge ONLY
Arenas Map Rotation: No BR locations to feature
Ranked Battle Royale Updates
Kill RP values now take differences between killer/victim Ranked tiers into account.
The kill RP cap (as we have traditionally thought about it up to this point) is effectively being raised from six to seven. However, this kill-related RP cap can be reached in different ways, depending on tier differences and placement. Placement is still paramount, and you still must place first to have a chance at max total RP.
Ranked Arenas Updates
Arenas Ranked now has 2 splits, similar to Ranked Battle Royale
Along with each new season and split, there is a soft MMR reset and new placement matches. New seasons require the usual 10 placement matches while a new split only requires 5 placement matches.
Improvements have been made to matchmaking for finding similarly skilled teammates.
Reduced the AP amount gained or lost from MMR differences between teams.
Legend Balance Changes
Improved the reliability and responsiveness of placing Wattson’s Tactical and Ultimate in-world objects.
Wattson can place her Tactical and Ultimate objects on valid surfaces above Wattson’s eye level (to a reasonable extent).
General hitbox size increase, to compensate for the removal of low profile in the Legacy update.
Tactical: Perimeter Defense
Increased damage on crossing a Fence by 33%. (15 to 20)
Increased debuff duration on crossing a Fence by 100%. (1.5 to 3 seconds)
Increased the time allowance to be hit again by a subsequent Fence effect by 100%. (0.5 to 1 second).
Decreased recharge time by 50% (30 to 15 seconds).
Increased placement range by 50%.
Decreased the delay between Fences shutting off and reactivating after an ally passes through them by 60%. (1.0 -> 0.4 seconds)
Wattson now moves at Unarmed-speed while readying/placing Fence nodes.
Fence nodes can now be placed as soon as the weapon is readied, instead of waiting for the animation to finish.
Ultimate – Interception Pylon
The Pylon output has been significantly reworked.
Reduced the number of active Pylons Wattson can place from 3 to 1.
The Pylon now lasts forever (instead of timing out after 90 seconds).
The Pylon now has a pool of 250 Shields that can be distributed to nearby players, instead of effectively infinite Shields.
Increased the Pylon shield recharge rate by 150%, and smoothed regen rate. (2/second -> 5/second, or more accurately: 1/0.5 seconds -> 1/0.2 seconds)
When a Pylon is out of Shields, it no longer recharges players’ Shields, but can still zap incoming ordnance.
Taking damage while regenerating Shields via the Pylon delays continued regeneration by 1 second.
The UI on the ground and HUD elements now displays the amount of Shields that remain in the Pylon.
Pinging a friendly Pylon will now display the percentage of Shields remaining in the Pylon.
Pylon ordnance-zapping has been moderately reworked.
Ordnance is now zapped when the Pylon detects that it would hit any surface within range and line of sight of the Pylon, instead of being zapped as soon as it comes within range.
As a part of the changes, current issues where the Pylon doesn’t reliably zap ordnance (particularly concerning airstrike abilities, and ordnance that bounced off surfaces near the Pylon) should now be addressed.
Weapon Balancing Changes
Supply Drop Rotation
This season the Triple-Take returns to floor loot and taking its place is the G7 Scout. The Scout enters the Supply Drop with its old friend the Double-Tap Trigger equipped.
Dual Shell – Each round loaded into the Mastiff or the 30-30 Repeater is doubled.