Avatar: Frontiers of Pandora First Person Perspective Affects Greatly with Interaction Design

Ubisoft Massive Creative Director Magnus Jansen explains how the first person perspective in Avatar: Frontiers of Pandora affects how gameplay and interaction are designed.

Jansen shared in an interview that the first person perspective is what makes the game so immersive. Players that go exploring and touch foliage and interact with wild animals will need to feel that those interactions to be as realistic as possible.

“You’re coming up to something – you don’t know what it is – and you’re carefully reaching out to touch it. That’s in the game and that sense of being there is what the first-person perspective brings,” explains Jansen. “Obviously, that changes things because then we have to focus on technologies and specific species that interact very well in first-person.”

The first person perspective definitely affects the game design quite greatly as it needs to be close, if not, as realistic as possible if they need to achieve true immersion. Also, the flora, fauna, land masses, bodies of water, and everything else will be enhanced further with this type of perspective.

Expect Avatar: Frontiers of Pandora to look almost as realistic as if you are really there, touching and interacting with the world with your hands, only with a controller. Imagine if there will be VR technology included.

The game will be available only on PC, PlayStation 5 and Xbox Series X/S.

Interview source: Ubisoft