Escape Plan is the twenty-first chapter in Avatar: Frontiers of Pandora. The young Sarentu gets captured by Mercer after an ambush on the Resistance HQ, but they get some unexpected help from an ally. Read ahead as we go through the events of Escape Plan in Avatar: Frontiers of Pandora and share some tips on how to complete the chapter.
See previous: Chapter 20 – A Victory Celebration
Objectives:
You wake up in an RDA holding cell with no way to get out. Billy Nash from the Resistance suddenly patches in and tells you that he managed to get into the RDA’s security system. He then opens the cell door for you and tells you to find him at the security room.
Find Billy in the security room
Go out of your cell and go towards the elevator door. Billy then stops you and tells you to get the radio by the cart so that you can talk back to him. Billy reveals that he managed to convince Mercer to work back for the RDA, and since he once worked in the facility, he easily got into the system to help you.
Meet Billy in the Security Room
Go down the hatch on the floor, then crawl through the open vents. Follow the path until you reach another vent, but be careful as there is an AMP just on the other side of it.
Since you don’t have your weapons on you, you will have to sneak past these patrols. Go underneath the grate on the floor and use it to get past the patrol; take the left path on the fork as it is closest to the security door.
Go through the security doors and then stick to the right side where you can see Billy on the other side of the window. Talk to him about how he can be trusted, but since you have no choice, you will just have to do what he says to escape the facility.
Escape the facility
Continue to the next corridor and pay attention to the patrols of the AMPs. Find the right timing to slip past the one on the right side and wait for Billy to hack the door to the entrance open.
Once you get through the door, look to the right to find an open vent. Crawl through and follow the path until you reach the end. Look up to find another vent that you can enter.
Make your way through the upper vents until you reach the next room. Continue through the other side of the room to find another vent on the ground that you can get through.
Now follow the pipes as they snake through the next room and make your way through the narrow passageways. Hop up the catwalk to reach the next vent.
Disable the cooling system controls
Billy suggests that you can make the airfield overheat and explode from the inside instead, so you will have to sabotage the ship’s cooling systems to do so.
The next room has several patrolling amps. Go down to the lower level and sneak past the patrol as you head to the right where you can find a vent.
Turn left into the next room where you can find one of the two cooling system controls. Stay undetected while you pull the lever down, then go south where you can find another vent.
On to the next area, crawl through the lower canal on the floor and go all the way to the end before turning right and resurfacing.
To the left of you is another room with two patrolling AMPs and some soldiers. Sneak over to the other side of the room, then jump up through the hole on the ceiling. You’ll reach the room where the next lever is. Pull the lever to shut down the other cooling system control.
Keep looking for a way out
Head south to go to the ventilation facility, then sneak to the other side to go through the green lit passageway. Continue following the path until you reach the door to the ventilation facility. Wait for Billy to open it for you.
Billy can’t hack the ventilation system to shut it down, so you will have to hack it on your end. He also found a way for you to get your gear back as he enables ones of the fans in the room to serve as a way for you to access the floor above.
Recover your gear
Take the airlift to reach the upper floor, then go through the vent and crawl through the shaft to get to the next room.
Open the chest up ahead to get all of your stuff back, and make sure to check the other stashes to get ammo and health pods. Hack the other container to get a Relentless Shortbow.
Shut off the ventilation system
Go back through the airshaft and take the other hole in the floor to get back to the previous room.
Hack the terminal to proceed. The security level for this terminal is high, so you will have to work with keys and timed bridges to get to the goal. Once you’re successful, the ventilation shaft ahead of you should break and open the way.
Make your way out of the Field Hangar Lime facility
Go through the shaft and take the door leading to pipeline maintenance.
Drop down through the canal on the floor. You will then have to swim through the entire length of the pipes. Try to get to the other end quickly as your health will slowly go down the longer you stay underwater.
Once you’re back on dry land, make your way up through the platforms and pipes until you reach the next vent.
Stay alive until Billy opens the door
You will arrive at the hangar, but Mercer has already got you surrounded. Billy will be working on opening another exit for you, but it will take a while, so you will have to survive the fight in the mean time.
There are several containers that have guns in them that you can get in case you need one. Use the byways and cover to get around the enemies.
Escape Mercer’s trap
Soon, Billy will manage to open a door for you. Make a run for the door, then to the next door, then jump up to the upper walkways.
Rendezvous with Billy
Make your way through the path as you get in contact with Billy. He says that you won’t be able to meet up with him anymore as someone has to stay to override the other cooling system and there’s not much time for you to get out.
Run for the exit!
Continue running through the path and you will eventually get out of the facility as it gets destroyed.
Keep moving away from the destroyed facility / Escape from the RDA
Continue moving through the forest as the RDA send out their search party to look for you. Try not to get caught by the searchlights and the soldiers.
After running for some distance, you will be able to get away from the RDA. The chapter will also conclude as you get to reconnect with Priya through the radio. You will be rewarded with 2 skill points.
See next: Chapter 22 – Loss and Ruin