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    Doom Update 1.08

    By Guest Writer/EditorOctober 21, 20163 Mins Read
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    With Halloween just around the corner, one can only expect a time of candy eating monsters and demons (Actually just kids in silly costumes), that and a new Doom update with a more monsters and demons. Be careful though the type in Doom aren’t too fond of candy. With the Doom 1.08 update, a whooping 19GB for PS4 and 11GB for PC, Bethesda has reportedly added in the following:

    Campaign:
    -Added Arcade Mode for all players
    Multiplayer
    -Added the new FFA mode called Bloodrush
    -Added the new team-based, Prowler vs. Marine mode, Possession
    Snap Map:
    New DOOM Classic Campaign
    -Feature Pack Campaign mission including new classic DOOM levels
    Classic DOOM Content
    -New classic DOOM modules, props, interactable items, lifts, pickups, sounds, classic player deaths and music
    Community Support
    -Community Curation system enabling new maps to be published to be reviewed and recommended by the community
    -Community HUB overhaul to make finding your favorite content easier
    -SnapFeed support allowing users to subscribe to authors, players and maps to get up to the minute details on new content
    Custom Environment Creation
    -Detailed hotspot and tiling textured blocking volumes can be used to create custom environments
    -Decal Tool to add blood, numbers, demonic symbols, grime, corrosion, etc. to your maps
    -Massive update of new Hell and UAC environment props
    -New container object models
    Additional Logic Tools
    -Copy content and logic from one map to Paste into another
    -Created multi-level campaign using Next Map Logic
    -Added Hazard and FX as a category of Spawners
    -Set color input added for all volumes and hazards
    -Snap Grid Offsets added to editor settings to allow authors to offset in XYZ coordinate space
    -POI can now be set on spawner items
    -Authors can get precise camera position by previewing the camera view within the editor
    -Added set environment and fade to camera properties
    -Authors can set their editor view to ignore current module environment settings
    -Cylinder volumes can be used as shootable triggers
    -Added support for silent (no VO announcements) lockdowns
    -No longer need to set a DOOM ID to post to map leaderboards
    Additional DOOM Single Player Consistency
    -Additional DOOM weapon upgrades from Campaign – mastery versions of the HAR and -Combat Shotgun
    -Campaign-styled communication HUD elements
    -Editable interactable GUI
    -Additional FX and Hazards
    -Added Rune Tablet interactable
    -Publish maps with Campaign intro screen and lobby
    -Additional equipment pickup items
    -Add Static keycard and weapons props
    -Added setting to disable hit feedback sounds
    -Added setting to disable damage indicators
    -Added setting to disable AI teleport FX
    -Added Berserk powerup
    More Stuff
    -Additional Armor and Weapon Customization Skins
    -Revenant Player Demon
    -Usable volumes will now work in the front of doors
    -Blocking Volumes (previously called Player Blocking Volumes) now default to static and -visible when placed
    -AI can now be affected by Blocking Volumes
    -Some props can have their FX toggled on and off

     

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    Guest Writer/Editor

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