After the servers of Fortnite went temporarily down, a new update was recently released, which is Fortnite v18.30. Here are the patch notes and many other new contents you should be expecting.
In this Article:
Fortnite v18.30 Adds War Effort Boogie Bomb vs. Combat Shotgun
Two classic weapons have been added with the launch of v18.30, which are the Boogie Bomb and the Combat Shotgun. Boogie Bomb forces enemies to dance uncontrollably and disables their weapons and items temporarily for a few seconds. The Combat Shotgun has a tighter firing spread and its range is a little further than normal ones.
Start depositing bars right now at the Fortnite Item Donation Boards found around the island to reach 100 percent funding.
Mountain Base Landmark Unlocked
The Mountain Base landmark has finally unlocked, which was located near Catty Corner. The sealed door is unsealed and has revealed an IO base. Prepare to fight Doctor Slone and her guards first when entering.
The Convergence Construction Next Phase Starts
The new update has made the next phase of The Convergence construction begin. Players will need to head to the center of the Island to see the progress of this ominous construction.
New Battle Pass Unlocks Cube Queen Outfits
A new Battle Pass has been revealed and it comes with the new outfits for the Cube Queen. Complete all of her Quests that will go live at 9 AM ET to unlock her Outfit and many more items from the Long Live the Queen Set.
Major Bug Fixes
Here are some major bug fixes with v18.30:
Fixed an issue involving the Sideways Scythe’s “Smash Attack” ability resulting in fall damage if players used it from a high point.
Fixed an issue involving the red dot indicator no longer showing on the compass when enemies were firing.
New Features Added to Wildlife Spawner
The new update has added new features to the Wildlife Spawner, which allows players more control over them. There are now new options for controlling spawning and movement, new triggers to detect various events, and more.
Character Controller Device Added
There is a new Character Controller Device that will allow players to change Character appearance, poses, idles, and emotes with simple trigger actions.
Fortnite v18.30 Patch Notes
BATTLE ROYAL ITEMS
We’ve added the following Battle Royal items to Creative
Dual Fiend Hunters (Normal to Legendary rarities)
CHARACTER DEVICE CONTROLLER
We’ve added the Character Device Controller to Creative.
This device allows you to apply different cosmetics, poses, idles and emotes to placed Character devices.
Simply set the Character Slot of the Controller device to the same Character Slot as the Character you want to control, then use the triggers on the Controller device to apply your selected changes to the Character.
New options have been added to the Wildlife Spawner device:
Force Spawn New Wildlife
Allows new Wildlife to spawn by despawning the oldest Wildlife.
Untamed Wildlife try to stay within the specified range of their spawner.
Wildlife will only spawn when the player is the selected distance from the Wildlife Spawner.
Wildlife Follow Distance
Determines the distance Tamed Wildlife will try to be from the player when following them.
Added “Invincible” option to Wildlife Health.
When Wildlife is Eliminated by an Enemy Transmit on this Channel.
When Wildlife is Eliminated by a Neutral Player Transmit on this Channel.
When Wildlife is Eliminated by a Predator Transmit on this Channel.
When Wildlife is Despawned by a New Spawn Transmit on this Channel.
When Wildlife Eats Something Transmit on this Channel
When Wildlife Takes Damage Transmit on this Channel.
Eliminate Instigator’s Tamed Wildlife when Receiving From.
SHOPPING CART SPAWNER
The Shopping Cart Spawner has been returned to Creative.
When the cart is upturned, the Drive option still appears and it can be hard to flip the cart right-side up.
The cart does not support wraps regardless of the option setting.
We’ve made a number of changes to the Campfire device:
Added 0 as a value for Health Per Tick.
Added 0 as a value for Starting Wood.
Added Instant as an option for both Time to Light and Time to Extinguish.
Added additional values to Wood Consumption Per Tick.
Added additional values to Max Wood Capacity and Starting Wood.
Added additional values to Wood To Add On Trigger (Maximum refills the device to Max Wood Capacity regardless of the current wood amount)
Added variable Pulse Interval to allow finer control over the healing effect.
Changed Heal Zone Size to use meters to make it easier to control. To maintain backwards compatibility the current values are unfortunately not nice round numbers – we will add additional values in a future update.
The campfire now has the option to cast light.
We’ve updated the Skydome Device to add the following options:
We’ve updated the Capture Area Device to add the following options:
Determines the height of the capture zone
Visible During Game
Determines whether this device is visible during the game. This does affect it’s collision properties.
We’ve added some QOL improvements to the Color Picker UI (available in the Skydome and Customizable Lights Devices):
Existing color is now pre-selected when opening Color Picker.
Color Picker UI now locks when open so mousing over other UI elements doesn’t close it.
Clickable area of the color swatches have been expanded.
Color Picker tickbox now has visual hovered/un-hovered states.
Fixed an issue with the capture area device that prevented an item from being consumed when dropped into the area.
Fixed an issue with the elimination manager that caused it to not track classes correctly.
Fixed an issue with the Item Spawner that displayed the message “You don’t have enough resources!” incorrectly.
Fixed an issue with the mutator zone that caused it to always transmit on round start if a player was inside of it.
Fixed an issue with some emotes being incorrect in the Character Device.
Fixed an issue with the Timer Device that caused some settings to be missing.
PREFAB & GALLERY FIXES
Fixed an issue with the visualization gallery that caused the gallery to not animate on normal and XL islands.
Fixed an issue where the Primitive Shapes Gallery was spawning outside of the preview volume.
Fixed an issue that prevented creators from multi-selecting lights.
Fixed an issue that caused props to disappear when multiple creators were working on an island.
Fixed an issue that caused trees to not display on the mini-map.
Fixed an issue with island names not fitting correctly in the matchmaking portal.
Fixed an issue that caused breaking a prop on top of an indestructible floor to destroy the floor below.
The UI around matchmaking portals has been updated:
When looking at a portal, the game information will no longer be floating from the screen, but instead be layered onto the portal surface.
Selecting a portal will show a Play Mode Selection Screen that shows game details.
While matchmaking, the matchmaking text will no longer float from the portal screen, but instead be integrated into the player HUD.
Added new weapon search tags to allow players to sort weapons by ammo type.
Fixed an issue where STW Resource Consumables did not have detailed descriptions.
Fortnite is now available on PC, PS4, Android, Xbox One, Xbox Series X/S, PS5, and Nintendo Switch.