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    Ghost of Tsushima: Director’s Cut 3D Audio Add-On Upgrades Immersion

    By Christian PepitoJuly 29, 20212 Mins Read
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    Ghost of Tsushima: Director’s Cut Creative and Art Director Jason Connell reveals how the addition of 3D audio has upgraded the immersion level making it almost realistic.

    Connell revealed in an interview with media outlet IGN that the Director’s Cut for the PlayStation 5 will make use of its hardware features quite well like haptic feedback, SSD quick-loads, adaptive triggers, and more. One of those features that impressed them most was the 3D audio since it upgraded the game to a whole new level.

    The director shared an example of the Guiding Wind that players use for directions of their next goal. It could be heard and seen on screen, but it really does not give them that sense of immersion that a person would experience in real life. They might hear it left and right, but when the wind on the screen would pass through Jin Sakai’s feet or above his head, it does not register to the player in the original game. The best it could do is just make the sound of the wind as close as possible.

    With the 3D audio feature of the PS5, however, it changes a lot of things. When a rainstorm comes in, players would “hear” the pitter patter of the rain like it was happening on the ground, at his feet. “The immersion level just goes up a notch,” praises Connell.

    Expect a whole new level of immersion with the Ghost of Tsushima: Director’s Cut on PS5 with the 3D Audio feature. It will launch on August 20, 2021 for PS4 and PS5. If you want to know more about the upgrade prices, check here.

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    Christian Pepito

    Meet our dedicated gaming news writer, a true aficionado of hardcore JRPGs, PS1 Classics, and the thrill of stealth-action games. He enjoys playing the games he collects, friendly or competitive tabletop card games, and is constantly on the quest for the ultimate ramen experience.

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