If you’re planning to immerse yourself in adrenaline-pumping mech action and strategic gameplay, you may be wondering how long to beat Armored Core 6: Fires of Rubicon. Whether you’re a seasoned mech pilot or a newcomer to the Armored Core series, understanding the time investment required to conquer the challenges of this intriguing installment is crucial. Read on and use this guide to get a clear idea of what to expect in terms of hours needed to beat Armored Core VI: Fires of Rubicon.
How Long is Armored Core 6?
Armored Core VI takes around 20 to 25 hours long to beat on average. If you plan on completing everything and plan to witness multiple endings, you’ll likely be playing the game for approximately 50 to 55 hours.
The game’s chapters and several other features give it a lot of room for change, and the length of time you spend playing can vary greatly depending on the difficulty that you choose. You may need to replay missions in order to perfect your mech and buy more upgrades, and there are a number of boss battles and more difficult missions that may take more than one try to complete, not to mention the choices you can make that alter the story and endings.
In the end, it’s up to the player to decide how long it will take to complete Armored Core 6. You can either speed through the game, witness all three endings, or take some time trying out different builds. That’s just one of the many ways in which players can shape their own narratives in Armored Core VI: Fires of Rubicon.