Mafia Definitive Edition Guide: Baskerville Jobs

The Baskerville Jobs are a series of missions that test the player’s skills in terms of driving and shooting in Mafia: Definitive Edition, and here’s our guide. Written by the mysterious Herbert Baskerville, these little notes pop up in various locations in Sarielie’s Bar. Finishing jobs unlocks new cars, costumes, and weapons to use in Chapter Replay or just in Free Mode itself. The first ones appear in and around the pool table room. Eventually, appearing on the back stairs and on the second floor.

Baskerville communicates with the player through special phone booths at a select location. Finding the booths themselves are just the first half of the test. The notes provide a hint at the location. But more often than not, they are locations from story missions. It is possible to hear the ring of phones when roaming the streets. If you listen hard closely, that is.

Read through as we hand you the guide details of the Baskerville Jobs in Mafia: Definitive Edition.

The Crazy Horse

Located at the furthest point West of Little Italy, this job requires the player to drive the Crazy Horse to the most Eastern point of Holbrook. It must reach its destination without so much as a scratch.

What makes this mission interesting is the fact that the Crazy Horse has some kick to it. With that amount of speed, you can lose control very easily. Just follow the red line, avoid traffic, and you should be good.

Reward: Crazy Horse Car

Electric Trick Track

Located at a power substation near Fryer Dam, this job requires the player to drive the Mutagen experimental car through a series of checkpoints within the allotted time till the player reaches an abandoned house in the middle of nowhere. Passing a checkpoint increases the amount in the timer.

You should take great care when driving on dirt roads, especially on Simulation driving. Compounding the challenge are a series of jumps and roadblocks that could potentially ruin a run very quickly.

There are a couple of nasty surprises when running through this course. The first one is a section of dirt heaps that block the road – drive slowly to the left, if you can. The second one is a jump on top of a cliff. The shed on top is indestructible, so focus on the right side gap and GUN IT when you’re aligned perfectly. The third one is a ramp trap besides a tunnel road. The ramp actually shoots past the checkpoint and is just there to waste time. Go around, get the checkpoint, and enter the tunnel.

Try to recall as much of the course as possible to know when exactly to slow down and when it is safe to speed up.

Reward: Mutagen Car

Editor’s Note: Probably one of the most challenging Baskerville jobs in our guide for Mafia: Definitive Edition.

Dock Block

Located at the Docks entrance south of Little Italy, this job starts with the player making a mad dash towards a vantage point. From their perch, players have to pick up the sniper rifle and try to fend off enemies from a cargo truck. Enemies will attack both the player and the truck in waves. They will also try to destroy the player’s cover. Killing swiftly and efficiently is the only way to go.

Once the truck makes it through the gates, it’ll settle on a spot on the far end of the docks. The player will then make another mad dash towards its location. Soon after, enemies will start spawning at the gate, and the player continues their job from ground level.

One final twist in the job is the appearance of a speeding car barreling towards the truck. Players have only seconds to headshot the driver before it’s too late. The mission ends when all enemies are dead.

Reward: Gold Revolver

Professional Protection

Located near the parking garage on Central Island where Paulie made a deal for local Whiskey, this job asks the player to hop into a sedan and protect it using the golden Tommy gun.

The gun has a 75 bullet drum, and even then, it is hard to account for all pursuers. You are better off focus firing on the nearest enemy car and its crew. Spraying and praying will not work here. Enemies will destroy the car in seconds, if you let them.

Try to remember which direction enemies come from. Getting an early salvo on them will prevent them from taking cheap shots on your car. You definitely will want to be proactive rather than reactive. The mission ends when the car reaches its destination.

Reward: Gold Tommy Gun

Moderate Velocity

Located in Chinatown South of the Red Flower Mansion, this job asks the player to quickly chase after a bus. After catching up with the bus, they have to stay close enough to jump on board. The bus is rigged with explosives and must maintain a speed of 40 miles per hour. Should the bus slow down below the threshold, the player has 10 seconds to speed back up. They have to maintain this minimum speed for 5 minutes.

Turning and going uphill are going to be very challenging. What’s more, there is no actual way to account for the flow of traffic. Find a nice long circuit to travel along, and just hold that minimum speed to pass the time.

And don’t forget that you’re in a freaking bus, ram smaller vehicles out of the way if need to. It’s not worth avoiding them if it could potentially cause you to hit something else.

Reward: Mechanic Costume

Explosive Situation

Located on the other side of the street opposite Pepe’s Restaurant, this job starts with 3 different car locations. The player needs to find places to dump the cars into the bay. The problem is, there are only a few places where the player can properly dump the cars into the water.

The first location is a ramp right beside Lucas Bertone’s garage. The second ramp is located just left the park with the Angel statue on the Waterfront. And finally, a third possible location is at the Beech Hill Lighthouse. I’ve only seen the ramp, and getting there is the hard part. The approach is on a steep incline and is blocked by trees. If it didn’t look like a potential ramp, I’d say don’t consider using it. It’s too time-consuming.

So, the only way I’ve successfully done this is by first driving to the furthest car in Oakwood. Then proceeding to dump it through the Waterfront jump. The second’s car nearby, the actual car that’s supposed to be dumped there. Do note that you need to jump off the ramp with considerable speed. Anything less and it’ll land on the concrete. The last car is just north, and that one is easily disposed of from the Bertone ramp.

Reward: Boxer Costume

Pennies from Hell

Located West of Giorgio’s Diner, this job tasks the player to retrieve something from the vault of the Grand Imperial Bank. The whole mission runs on one long timer. The first part of the job is heading towards the bank from the booth’s location.

This is a very straightforward mission, for once, testing only your time management and shooting skills. Once inside the bank, there are guards lying in wait for you. Fight your way through them to reach the vault in the lower levels. Inside the vault, you’ll face a clown with a golden shotgun. Kill him.

Your final task is to carry the body all the way to the back, in the same manner as to how Tommy and Paulie exited the bank. Reinforcing policemen appear in the staircase leading up and around the front of the bank. Get ready to drop the body like a bag of bricks, cause there’s no other way of dealing with the cops otherwise. The getaway vehicle will be waiting at the back.

Reward: Clown Costume and gold shotgun

Alien Infiltration

Located at the Works Quarter Trolley Station (the small station on the Northwest of the Quarter, with the looping track), this job can only be taken at night. It starts with an alien ship attempting to abduct a civilian. Shoot it before it can finish pulling the person up. The bolt-action rifle’s the best way to shoot it from afar. But any weapon should do as long as you can get close enough to interrupt the abduction.

The alien ship will then make 3 stops – one in Central Island, another in Downtown, and finally Beech Hill. The game is going to ask you to follow the Alien ship. You can try, but it’s better to know where they stop beforehand. When they start abducting civilians, a marker will appear on the map, showing the location, if need be.

Central and Downtown aren’t hard with a fast car and some practice. It’s at Beech Hill where things become dicey. You see, all three routes leading into it snake up a hill. By the time a car reaches the top, the abduction’s happened. The easiest way for me was to leave my vehicle by the bend directly West of Beech Hill and go on foot the rest of the way. If you’re quick enough, you can snipe the spacecraft with just enough time to stop the deed. The best shooting position is by the telephone pole beside the entrance of Beech Hill.

Finally, you are going to tail it to its final destination. Which is somewhere relatively South of Beech Hill. Specifically, the Lighthouse. You have just 5 minutes to reach it before they get away.

On approach to the Lighthouse, there will be a dozen or so alien gangsters guarding the area. Fight through them to gain access to the back of the lighthouse. Shoot the barrels beside the generator. Shooting it exposes the space ship to regular bullets. But be quick about it. Enemies will rush the left and right sides of the tower. Dispose of them to get a clear shot at the space ship.

One bullet’s all it needs to go down, and thus ending the mission.

Editor’s Note: This is probably one of enjoyable Baskerville jobs in this guide for Mafia: Definitive Edition.

Reward: Alien costume


Located Near Salieiri’s Warehouse in Holbrook, this job asks the player to drive a Smith Moray all the way to a garage in the Works Quarter. Sounds simple, right? It is until the player realizes that the car’s leaking gas like there’s no tomorrow.

You will quickly find out that holding the acceleration button is going to cause its fair share pain. Thankfully, you can plan out a route that crosses multiple gas stations. Filling up burns a few seconds off the clock. Still, it’s better than trying to get to the garage on an empty gas tank.

Gravity is both your enemy and friend on this one. You’ll need to put your foot down to climb up hills, but allowing it to go downhill, on its own, saves you some precious gas.

Reward: Smith Moray

The Old Switcheroo

Located East of the Oakwood Cemetery, this mission takes inspiration from Tommy’s antics prior to the big race. The player is going to take a race car from the trailer and swap it with another one. They will need to keep doing this 3 more times until the circuit completes itself with the player taking the final car back to the trailer on Oakwood.

Some things to keep in mind, you will need to first drive the new car out of the trailer before swapping it out with the old one. Thankfully, each swap resets the timer so there’s some wiggle room to operate. The 3rd car is located on a long country drive. There is reason to drive very quickly, but watch out for the roadblocks in front of the country mansion. They are more immovable than you might think.

The cars are also more fragile than they look. It’s not going to do well against most high-speed collisions.

Reward: Brubaker racing car

Mister Fancy Bike

Located South of Holbrook, this job asks the player to drive a misbehaving motorcycle through a series of checkpoints. This one is actually very tricky to find. The game’s only hint is that the phone booth is located near Carlo’s apartment. The booth in question is actually further away than it seems. Just south of the gas station closest to Holbrook.

The challenging thing about this test is the fact that the bike begins to swerve uncontrollably after making a turn. Driving straight for as much as possible is the only bit of advice here.

Other than that, when you come across the checkpoint floating above Waterfront, go off the ramp with near high speed. It’s the only way to avoid the staircase underneath.

Be careful when crossing the bridge. That one obstacle is tough to account for if you’re turning towards it. Also, the bridge burns more time off the clock than other segments before it. Cross it as quickly as possible without crashing into the civilians.

Reward: Waybar Bike

Then we head over to the final Baskerville Jobs guide in the world of Mafia: Definitive Edition.

Curse of the Baskervilles

Located a couple of blocks North East of Salieri’s Bar, this job pits the player against the mysterious Herbert Baskerville himself.

The first part of this finale involves a car chase through Little Italy and Chinatown before breaking away towards the countryside up North. The chase ends at North County Marina, where Baskerville ditches his golden car and runs inside the nearest warehouse.

The warehouse is crawling with his men, all armed to the teeth and ready for the kill. Once the goons have been disposed of, it is only you and Baskerville – who is hiding out in the back. One bullet through the temple, and he’s down for good.

Watch out for his erratic driving, especially on country roads. If you aren’t paying attention, you might just hit a telephone pole for no reason.

Reward: Herbert Baskerville Costume

We hope that this Baskerville Jobs guide can help your way through in Mafia: Definitive Edition.

Mafia: Definitive Edition is already available on PS4, PC (on Steam), and Xbox One, as well as the Mafia Trilogy. Read our full review here.