With some fundamental changes, Street Fighter 6 may not be the same for Blanka compared to his previous appearances. Our favorite green beast man has come a long way since he originally appeared more than 30 years ago. Use this guide to learn the Street Fighter 6 Blanka moves list, combos, and get an overview of how his character works.
Street Fighter 6 Blanka Overview
Blanka was the first character confirmed to be playable for Street Fighter 6 on September 15, 2022, at the Tokyo Game Show. His character reveal was showcased in a full gameplay trailer alongside other Street Fighter icons like Dhalsim, Ken, and E. Honda.
You may remember Blanka as one of the original Street Fighter II characters from all the way back in 1991. He’s been a regular on the Street Fighter roster ever since his first appearance. No Street Fighter game would be the same without him.
Blanka had softened up by the time of SF6. His movements are less ferocious and more goofy compared to before. His character design has also been changed to look less savage and more approachable. Blanka now wears blue overalls, has less spiky hair with shaved sides, and a softer face.
Blanka also lives a more happy life in Street Fighter 6, working as a tour guide in the Brazilian Amazon Forest and being a popular figure in his own hometown. You can meet him during the World Tour Mode as a Master to learn his moves and even give him his favorite gifts to increase your bond with him.
While he has some new moves like the Aerial Rolling Attack which lets him do the Beast Roll diagonally midair towards the opponent, Blanka still retains a lot of what fans know him for. Because of his reliance on gimmicks and trickery, Blanka can be considered an intermediate character since his moveset isn’t so straightforward compared to the other fighters. In SF6, Blanka uses his newest tools, the Blanka-Chan dolls, which explode in electric shock, to setup attacks.
Real Name: Jimmy
Weight: 216 lbs
Likes: His mother, Blanka-Chan dolls, tropical fruits, arapaima
Dislikes: Army ants, people who wear masks, being separated from his mother
Blanka Moves List
Back Dash: Backward > Backward
Forward Dash: Forward > Forward
Back Throw: Backward > Light Punch + Heavy Kick
Forward Throw: Forward > Light Punch + Heavy Kick
Crouch Heavy Kick: C. Heavy Kick
Crouch Heavy Punch: C. Heavy Punch
Crouch Medium Kick: C. Medium Kick
Crouch Medium Punch: C. Light Punch
Crouch Light Kick: C. Light Kick
Crouch Light Punch: C. Light Punch
Stand Heavy Kick: S. Heavy Kick
Stand Heavy Punch: S. Heavy Punch
Stand Medium Kick: S. Medium Kick
Stand Medium Punch: S. Medium Punch
Stand Light Kick: S. Light Kick
Stand Light Punch: S. Light Punch
Jump Heavy Kick: Jump > Heavy Kick
Jump Heavy Punch: Jump > Heavy Punch
Jump Medium Kick: Jump > Medium Kick
Jump Medium Punch: Jump >Medium Punch
Jump Light Kick: Jump > Light Kick
Jump Light Punch: Jump > Light Punch
Backstep Rolling Attack: Half-Circle Backwards + Kick (or Kick x2)
Blanka-Chan Doll: Down > Down + Punch
Electric Thunder: Half-Quarter Circle Backwards + Punch (or Punch x2)
Forward Medium Kick + Crouching Medium Punches + Rolling Attack
Forward + Medium Kick > C. Medium Punch x 2 > Backwards (Hold) > Forward + Punch (or Punch x2)
Blanka’s ground pokes are really good. They hit fast, and due to his stance, it can be hard to tell when you’re going to do it. Once you manage to land a hit, you can immediately transfer that punch to his Rolling Attack to push the enemy back. Use his Forward Medium Kick to immediately close in, then catch the enemy off guard by attacking crouched before transferring it to the Blanka Roll. This is a good beginner combo that you can do right at the start without building up for anything.
Backwards Medium Kick + Rolling Attack (charged) + Rolling Attack (airborne)
A little more complex, but once you master the first combo, you can chain it with another Blanka Roll attack while your opponent is in the air. You can charge the Rolling Attack for a more powerful hit, which leaves them airborne for half a second longer. Immediately jump and do another Rolling Attack in the other direction to hit your opponent twice. This will cost you two bars to pull off properly, though.
A simple combo to immediately close in on your opponent, especially if they’re pretty far away. Charge up a Blanka Roll, then on hit, immediately do a Drive Rush to the enemy giving you an Okizeme hit before they can recover. This combo is easy to do, but it will take a bar or more depending on whether you charged up Blanka’s Rolling Attack.
Because of how great Blanka is at being unpredictable, fighting him with counters can be difficult. You need to watch out for that Rolling Attack of his because it can really close in the distance and leave you open to some follow-up combos. Watch out for his crouching pokes, as those often lead to openings as well.
Dhalsim has always been the best when countering Blanka Mains due to his long reach and ability to poke him from a distance. You can also use JP or Guile to effectively counter his moves. The best thing to do is to wait until he uses it, then counter when he’s close and open.
That’s our Street Fighter 6 Blanka moves list, combos, and the overview of his character. This should teach you how to effectively play as Blanka in SF6.