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    Featured

    The Last of Us Part I Accessibility Features List Released

    By Christian PepitoAugust 26, 202214 Mins Read
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    Naughty Dog has recently shared the list of The Last of Us Part I accessibility features.

    With the upcoming launch happening next week, Naughty Dog has now released more details about the remake of this popular game. The development has actually used the accessibility features that were already established in The Last of Us Part II as its basis and then evolved it further with the upcoming game.

    “We’re expecting this to be an accessible experience for blind players, for deaf players, for players with motor accessibility needs,” explains Game Director Matthew Gallant. “The biggest new feature we have are audio descriptions for cinematics. We partnered with Descriptive Video Works, a professional service whose background is TV, movies and video game trailers, and integrated it into the cutscenes and across all our localized languages. 

    “Another, which started as a prototype but ended up being really successful during playtesting is a feature that plays dialogue through the PS5 DualSense controller as haptic feedback. That way a deaf player can feel the way a line is delivered, can feel the emphasis, along with the subtitles to give some sense of how that line is delivered.” 

    Check out the full accessibility options below:

    Accessibility Presets

    Players are able to toggle three accessibility presets that configure the recommended settings for vision, hearing, and motor accessibility.

    SettingOptionsDescription
    Apply Vision Accessibility PresetOn or OffConfigures all the recommended settings designed for players who are blind or have low vision.
    This will enable settings across multiple menus, such as: 
    • Screen Reader
    • Cinematic Descriptions
    • High Contrast Display
    • HUD Scale > Large
    • Lock-On Aim > Auto-Target
    • Traversal and Combat Audio Cues
    • Navigation and Traversal Assistance
    • Ledge Guard
    • Enhanced Listen Mode
    •  Invisibility Toggle
    • Skip Puzzle Option
    • Various adjustments in the Combat Accessibility menu
    Apply Hearing Accessibility PresetOn or OffConfigures all the recommended settings designed for players who are deaf or hard of hearing.
    This will enable settings across multiple menus, such as:
    • Awareness Indicators
    • Pick-Up Notifications
    • Subtitles > Story + Combat
    • Subtitle Names
    • Subtitle Direction
    • Combat Vibration Cues
    Apply Motor Accessibility PresetOn or OffConfigures all the recommended settings designed for players with a physical or mobility disability.
    This will enable settings across multiple menus, such as:
    • Lock-On Aim > Auto-Target
    • Auto Weapon Swap
    • Auto Pick Up
    • Camera Assist > On
    • Navigation and Traversal Assistance
    • Ledge Guard
    • Infinite Breath
    • Repeated Button Presses > Hold
    • Melee Combos > Hold
    • Weapon Sway > Off
    • Skip Puzzle Option
    • Various adjustments in the Combat Accessibility menu

    Alternative Controls

    Players can fully customize their PS5 DualSense controller options, remapping every command to different controller inputs including touchpad swipes and controller shake. They can change every button hold into a toggle and every rapid press into a hold. There are also options for lock-on aim and camera assistance.

    Input Remap
    SettingOptionsDescription
    Customize ControlsRemap and fully customize all controls.
    Control SchemeDefault, Right Hand Only, Left Hand Only, Custom Scheme 1, Custom Scheme 2, Custom Scheme 3Remap and fully customize all controls.
    Rename Control SchemeChange the name of your custom scheme.
    Controller OrientationDefault, Left, Right, Upside DownSelect how you hold your controller, which rotates the directional buttons, left stick, and right stick to match.
    Left Stick and Right StickDefault, Flipped While Aiming, Flipped AlwaysSwap the functionality of the left stick and right stick.
    Ladder MovementCharacter or CameraChange the directional input for movement on ladders.
    CHARACTER: Movement up/down ladders with |left-stick| is relative to the player’s orientation.
    CAMERA: Movement up/down ladders with |left-stick| is relative to the camera’s orientation. Recommended for players who are blind or have low vision and are using Navigation Assistance to orient themselves.
    Melee While AimingOn or OffAllows the player to melee with |Square| while aiming.This will disable Shoulder Swap, or whichever control is mapped to |Square| while aiming.
    Hand Wheel Input On or OffOptions to turn hand wheels with “Left Stick” or “Hold”
    Holds and Presses
    SettingOptionsDescription
    Repeated Button PressesTap or HoldChange the input method for repeated button press prompts.
    TAP (Default): Press the button repeatedly to progress.
    HOLD: Hold the button to progress.
    Melee CombosTap or HoldChange the input method for performing a melee combo.
    TAP (Default): Press |square| repeatedly to melee combo.
    HOLD: Hold |square| to melee combo.
    Aiming ModeHold or ToggleChange the input method for aiming.
    HOLD (Default): Hold |L2| to aim. Release to stop aiming.
    TOGGLE: Press |L2| to aim. Press |L2| again to stop aiming.
    Listen ModeHold or ToggleChange the input method for listen mode.
    HOLD (Default): Hold |R1| to listen. Release to stop listening.
    TOGGLE: Briefly hold |R1 to listen. Briefly hold |R1| again to stop listening.
    SprintingHold or ToggleChange the input method for sprinting.
    HOLD (Default): Hold |L1| to sprint. Release to stop sprinting.
    TOGGLE: Briefly hold |L1| to start sprinting. Briefly hold |L1| again to stop sprinting.
    CraftingHold or ToggleChange the input method for crafting and upgrading.
    HOLD (Default): Hold |X| to start crafting and release to cancel.
    TOGGLE: Tap |X| to start crafting and tap to cancel.
    Backpack Weapon SwapHold or ToggleChange the input method for swapping weapons in your holsters.
    HOLD (Default): Hold |square| to enter backpack weapon swapping and release to exit.
    TOGGLE: Hold |square| to enter backpack weapon swapping and tap to exit.
    Bow FiringHold or TapsChange the input method for firing the bow.
    HOLD (Default): Hold |R2| while aiming to draw the arrow back and release to fire.
    TAPS: Tap |R2| while aiming to automatically draw the arrow back and tap again to fire.
    Assistance
    SettingOptionsDescription
    Camera AssistOn , Off, Horizontal, VerticalAutomatically reorients the camera in the direction of your movement. Select HORIZONTAL or VERTICAL to limit assistance to that axis.
    Designed for players who are new to action games or have difficulty using Left Stick and Right Stick simultaneously.
    Lock-On AimOff, On, Auto-TargetAutomatically lock-on to enemy targets when aiming.Targets the center of the enemy’s body by default. Use |right-stick| to target the head or legs.If set to AUTO-TARGET, you will lock onto the next enemy automatically even if they’re offscreen.
    Lock-On Strength1 to 10 SliderAdjust the pull strength of Lock-On Aim.
    Arc-Throw Lock-onOn or OffAutomatically lock-on to enemy targets when |L2| aiming a throwable.In stealth, bricks and bottles lock-on slightly away from enemies to facilitate distractions. Use |right-stick| to directly target the enemy instead.
    Arc-Throw Lock-on Strength1 to 10 SliderAdjust the pull strength of Arc-Throw Lock-On.
    Auto Weapon SwapOn or OffAutomatically swap to another holstered weapon when you run out of ammo.
    Auto Pick-UpOn or OffAutomatically picks up nearby ammo and ingredients.
    Motion Sensor Function AimingOn or OffEnables using the orientation of the controller to adjust your aim direction
    Minigame Time Limit1 to 10 Slider,  2X Time, 4X Time, 10X TimeAdjustment to the time limit for minigames in Left Behind
    Minigame Input1 to 10 Slider, Fewer Inputs, No Cords, Fewer Inputs and No ChordsAdjustment to required inputs for minigames in Left Behind

    Magnification and Visual Aids

    Players can change the HUD size, color, and contrast, UI and gameplay elements, and more.

    SettingOptionsDescription
    HUD ScaleDefault, LargeChanges the size of in-game HUD elements.
    HUD BackgroundDefault, Light, DarkenedChanged HUD background darkness.
    HUD ColorWhite, Yellow, Blue, Red, GreenChanges the color of text and HUD elements.
    HUD Colorblind ModeOff, Protanopia, Deuteranopia, TritanopiaChanges the color palette of HUD accents.
    HUD FlashingOn or OffEnables flashing HUD animations.
    High Contrast DisplayOff, Setting 1, Setting 2, Setting 3Mutes environment colors and adds distinct contrast coloring to allies, enemies, items, and interactive objects.
    When enabled, use |touchpad-swipe-left| to toggle high contrast display.
    Screen MagnifierOff, Low, Medium, HighMagnifies a section of the screen.
    Lightly double tap touch pad to quickly toggle zoom. Holding the second tap will slowly increase the zoom, locking the zoom level on release.Use touch pad to move magnifier over different areas of the screen. Double tap again to exit.
    Translation PromptsOff, On, AutoEnables |triangle| translation prompts for in-world text.
    When set to AUTO, this feature is automatically enabled when a non-English text language is selected or if Screen Reader is enabled.

    Motion Sickness

    There are options to adjust camera shake, motion blur, camera follow distance, and field of view to curb motion sickness.

    SettingOptionsDescription
    Camera Shake1 to 10 SliderAdjust the intensity of camera shake.
    Motion Blur1 to 10 SliderAdjust the intensity of the motion blur effect.
    Camera Distance-5 to +5 SliderAdjust the distance of the 3rd person camera.
    Increasing this value moves the camera further from the player.
    Decreasing this value moves the camera closer to the player.
    Field of View-5 to +5 SliderAdjust the field of view of the 3rd person camera.
    Increasing this value makes the field of view wider.
    Decreasing this value makes the field of view narrower.
    Full Screen EffectsOn or OffEnables screen effects that indicate player status.
    Persistent Center DotOn or OffDisplays a persistent reticle in the center of the screen, hidden during cinematics and while aiming.

    Navigation and Traversal

    This is for blind and low-vision players to navigate the game world. Navigation Assistance will help players in story progression or use Enhanced Listen Mode to go off and find enemies or pickups.

    SettingOptionsDescription
    Navigation AssistanceOn or OffPressing |L3| faces the camera in the direction of story progression, marking the path to follow.
    If Enhanced Listen Mode is also enabled, then pressing |L3| while in listen mode (hold |R1|) will instead direct the player towards the most recently scanned item or enemy.
    Traversal AssistanceOn or OffEnables simplified traversal input.
    • Press |X| to automatically perform certain difficult jumps.
    • Automatically climb ledges and squeeze through small gaps.
    • Automatically vault small obstacles while on the horse.
    • Automatically sprint in certain encounters.
    Ledge GuardOn or OffGuards against falling off ledges with additional audio and vibration feedback.
    Prevents you from falling from ledges that will kill you.
    Enhanced Listen ModeOn or OffEnables the ability to scan for items |circle| and enemies |square| while in listen mode.
    Send out a scan triggering audio cues at the target’s location. The pitch of the sound changes based on the target’s height relative to you.
    If Navigation Assistance is also enabled, then pressing |L3| while in listen mode will direct the player towards the most recently scanned item or enemy.
    Scan Range10m – 30m SliderAdjust the maximum distance of Enhanced Listen Mode scans.
    Scan Time1s – 5s SliderAdjust time for an Enhanced Listen Mode scan to reach its maximum distance.
    Infinite BreathOn or OffEnables infinite breath while swimming underwater.
    Skip Puzzle OptionOn or OffWhen in a puzzle, select SKIP PUZZLE from the pause menu to advance to the puzzle’s completion.
    This setting is highly recommended for players who are blind or have low vision because some puzzle progression may not be fully accessible.

    Text-to-Speech and Audio Cues

    This is a very helpful feature for fans that are blind or visually impaired. There are several options to convey important information through sound and controller vibration that they can use for combat, traversing locations, and more.

    Screen Reader and Audio Cues
    SettingOptionsDescription
    Screen ReaderOn or OffEnables narration of on-screen text.
    When enabled, request a Screen Reader description of your current status with |touchpad-swipe-up|.
    Screen Reader volume can be adjusted from the Audio Volumes menu.
    Traversal CuesOn or OffEnables additional accessibility audio cues to assist with traversal and exploration. Plays a sound cue for:
    • Jumpable gaps, climbable ledges
    • Areas that require crouching
    • Interacts and pick-ups
    • Nearby breakable glass
    • Gaining or losing movement control
    • When Ledge Guard is enabled, plays a sound cue when it activates
    For additional sound cue information, consult the Audio Cue Glossary.
    Combat Audio CuesOn or OffEnables additional accessibility audio cues to assist with combat and stealth. Plays a sound cue for:
    • Enemy grab and strike prompts
    • Aiming at an enemy
    • Landing a shot on an enemy
    For additional sound cue information, consult the Audio Cue Glossary.
    Combat Vibration CuesOn or OffEnables additional accessibility audio cues to assist with combat and stealth. Plays a sound cue for:
    • Aiming at an enemy
    • Landing a shot on an enemy
    Cinematic DescriptionsOn or OffEnables descriptive audio during cinematics. This provides a spoken description of key visual elements in the scene.
    Speech to VibrationsOn or off and intensity can be adjusted in the DualSense Wireless Controller Vibration MenuWhen enabled, spoken dialogue is also played through the DualSense wireless controller as vibrations, allowing the player to feel how the line is delivered.
    Audio Volumes
    Effects1 to 100 SliderAdjust the volume of sound effects.
    Dialogue1 to 100 SliderAdjust the volume of spoken dialogue.
    Music1 to 100 SliderAdjust the volume of music.
    Cinematics1 to 100 SliderAdjust the volume of cinematics.
    Accessibility Audio Cues1 to 100 SliderAdjust the volume of accessibility audio cues.
    Audio cues for traversal and combat can be enabled from the Accessibility menu.
    Screen Reader1 to 100 SliderAdjust the volume of text-to-speech narration.
    Audio Cue GlossaryBrowse and listen to various audio cues that appear throughout gameplay.
    Cinematic Descriptions1 to 100 SliderAdjust the volume of Cinematic Descriptions.

    Combat Accessibility

    Combat Accessibility

    There are several options to choose from that would significantly alter the gameplay experience in order to cater to all players.

    SettingOptionsDescription
    Enable Combat AccessibilityOn or OffEnables the combat accessibility settings.
    These settings are designed to make combat accessible for all players. As such, they can significantly alter the gameplay experience.
    Hostages Don’t EscapeOn or OffEnemies grabbed by you will not break free while struggling.
    Allies Don’t Get GrabbedOn or OffAllies will automatically escape when grabbed by enemies.
    This setting will not apply during certain combat encounters.
    Enemies Don’t FlankOn or OffEnemies will not intentionally try to get behind your position.
    Reduced Enemy PerceptionOn or OffReduce enemy perception in stealth.
    This setting is relative to the chosen difficulty.
    Reduced Enemy AccuracyOn or OffReduce enemy accuracy when shooting.
    This setting is relative to the chosen difficulty.
    Invisibility ToggleOff, Limited, UnlimitedYou are invisible to enemies while not aiming. This setting is disabled during certain encounters where stealth is not an option.
    If set to LIMITED, the time limit will be based on the stealth difficulty settings.
    Weapon SwayOn or OffEnables camera sway while aiming weapons.
    Slow MotionOff, While Aiming, ToggleReduces game speed when enabled.
    When set to TOGGLE use |touchpad-swipe-right| to toggle slow motion.
    Tinnitus SoundOn and OffEnables an audio effect that mimics a ringing in the ears when in the proximity of an explosion.
    Vibration1 to 100 Slider, On and OffAllows players to fine tune Haptic feedback intesnity for the following game play aspects: Menu, Overall Gameplay, Player Actions, Melee, Gunshots and Bow, Enemy Attacks, Ambient Weather, Environmental Events, Cinematics, Accessibility, Speech to Vibrations, Speech to Vibrations Intensity 

    HUD

    Here are several options that could help players that are deaf, hard-of-hearing, or need to play at low or no volume.

    SettingOptionsDescription
    Damage IndicatorsOn or OffEnables HUD spikes in the direction damage was taken.
    Awareness IndicatorsOff, Stealth, AlwaysEnables HUD element warning you when enemies are about to spot you and from which direction.
    STEALTH: Awareness indicators display until you are spotted.
    ALWAYS: Awareness indicators persist during combat. This setting is recommended for players who are deaf or hard of hearing.
    HintsOff, Sometimes, FrequentEnables gameplay hints that appear when you’re lost in an area for some time.Hints are activated by pressing |L3|.
    Pick-Up NotificationsOn or OffDisplays a HUD notification when you pick up ammo, crafting ingredients, or other resources

    Subtitles

    Several options to choose from to customize subtitles in the game from font size, color, add a dark background for contrast, enable speaker names, and directional arrow for offscreen speakers.

    SettingOptionsDescription
    SubtitlesOff, Story Dialogue, Story + Combat DialogueEnables subtitles for spoken dialogue.
    STORY DIALOGUE: Enables subtitles for main characters, important enemy dialogue, and cinematics.
    COMBAT DIALOGUE: Enables subtitles for additional enemy dialogue while in stealth and combat.
    SizeSmall, Medium, LargeAdjust the size of subtitle text.
    BackgroundOff, Default, DarkenedEnables a dark background behind subtitles to improve legibility.
    NamesOn or OffDisplays the name of the speaker with the subtitle.
    Name ColorsOn or OffWhen subtitle Names are enabled, displays the names with a unique color per speaker.
    DirectionOn or OffEnables an arrow next to subtitles indicating the screen-relative direction of the person speaking.
    Does not display for on-screen speakers.
    ColorWhite, Yellow, Blue, Red, GreenChanges the color of subtitle text.

    Game Difficulty

    This remake has expanded the difficulty options and introduced five different challenge levels: Very Light, Light, Moderate, Hard, Survivor, and Grounded.

    SettingOptionsDescription
    ChallengeVery Light, Light, Moderate, Hard, Survivor, CustomAdjust the overall difficulty of the game
    PlayerVery Light, Light, Moderate, Hard, SurvivorAdjusts difficulty settings related to:
    • Amount of damage the player takes from enemies
    • Frequency of mid-encounter dynamic checkpoints
    EnemiesVery Light, Light, Moderate, Hard, SurvivorAdjusts difficulty settings related to:
    • Accuracy of enemy gunfire and frequency of projectiles
    • Aggression of enemies advancing and flanking
    • Complexity of enemy melee combos
    • Movement speed of certain high-threat enemies
    • Custom tuning to specific combat encounters
    AlliesVery Light, Light, Moderate, Hard, SurvivorAdjusts difficulty settings related to:
    • Aggressiveness of allies in combat
    • Frequency at which allies kill enemies
    StealthVery Light, Light, Moderate, Hard, SurvivorAdjusts difficulty settings related to:
    • Enemy’s perception through vision, hearing
    • Length of grace period before enemies will alert others
    • Conditions for grabbing enemies from stealth
    ResourcesVery Light, Light, Moderate, Hard, SurvivorAdjusts difficulty settings related to:
    • Quantity of ammunition and supplies found in the world
    • Quantity of ammunition dropped by enemies
    • Frequency of allies gifting items and ammunition
    the last of us part i accessibility features

    The Last of Us Part I launches on September 2, 2022 for the PS5 and later on PC.

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    Christian Pepito

    Meet our dedicated gaming news writer, a true aficionado of hardcore JRPGs, PS1 Classics, and the thrill of stealth-action games. He enjoys playing the games he collects, friendly or competitive tabletop card games, and is constantly on the quest for the ultimate ramen experience.

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