Game developer Bloober Team has announced that upcoming video game The Medium will get Ray Tracing and Nvidia DLSS features.
Bloober Team has announced its partnership with Nvidia to implement real-time ray tracing support for the upcoming psychological horror title. The game will be released on January 28.
The game will fully utilize the latest version of the Unreal Engine 4 with Microsoft DirectX Raytracing and Nvidia DLSS technology at launch. It will offer stunning real-time ray tracing reflections and shadows to showcase one of the most graphically immersive worlds and most ambitious projects from Bloober Team. The game brings new ideas and unique gameplay with the latest tech and support from Nvidia. It will have ray-traced visuals powered by DLSS throughout the horror game’s mind-bending challenges and eerie puzzles simultaneously in two realities.
The Medium is now available for preorder for Xbox Series X/S and PC via Steam, Epic Games Store, and the Microsoft Store at the price of $49.99 with a 10 percent off discount before launch. Getting the game via Steam will include the original soundtrack and the digital artbook.