Platform Reviewed: Android
Platforms Available: Android, PC
Publisher: Eon Digital Entertainment, KISS ltd.
Developer: The Bitmap Brothers
Release Date: July 29, 2015
MSRP: USD $8.00 (Php 379.95)
Z Steel Soldiers is a real-time strategy (RTS) game released by the Bitmap Brothers on 15 June 2001 for the Windows platform and released on the iOS on 2011.
Z Steel Soldiers presents you a very familiar feel. Being released during 2001, from its core gameplay down to its details and features, you are surely to be reminded of nostalgic RTS games like Starcraft and Warcraft. Unlike its previous installment titled Z which had little or no plot, Z: Steel Soldiers features a plot. After 509 years of conflict MegaCom Corporation (red) and TransGlobal Empires (blue) are set to make peace and sign a treaty; in preparation, forces on both sides have reduced their military presence to a skeleton regiment. The culmination of the peace treaty is the removal of both forces from the contested territory on Planet Rigal. The plot was written by Martin Pond. As the game is played it progresses with elements of intrigue and conspiracy.
The game features a fast paced style. Just like any games, this game starts off with a tutorial. It teaches you the basics such as moving units, camera manipulation, building production and unit production. It’s not clear as to how production in the game works as currency used to spend on units wasn’t explained. You can select different campaign you’d want to play, a feature reminiscent of the old school RTS games. Because of the way the game was programmed, especially with its Blitzkrieg tactics seem to be the primary tactic in winning this game as you take advantage of its limitless production, though this is ironic since for me, building structures or units in this game was slower than usual. For its navigation, seeing as I am making this review for the iOS and this version is in touch, navigating through the game is pretty easy. Although its not as easy as navigating and studying the map from all angles with a mouse or a controller, it doesn’t fall off despite being touch. However, because it is touch, game functions like selecting a unit can be quite tedious as it confuses this simple command with another namely movement. The game’s AI was very responsive, it executed whatever command was given to it swiftly, however for me this is a double edged sword. Sometimes I do find this feature a hassle especially when I leave my units to idle. Sometimes I find my units wandering off far from their original position and sometimes I even find them engaging on enemies which is really a hassle for players who go for stealthy tactics. Other than those few rants, overall the game was an enjoyable experience. Thirty missions are playable on six unique worlds, including desert, forest, volcanic, ice, archipelago and wasteland. Other features include Fights on the ground, on the water and in the sky and 9 types of robots with unique skills
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