Alan Wake 2 Trophy Guide & How to Get Platinum

After many years lost in writing, Alan Wake makes a return to fight the darkness once again. But he isn’t alone. A murderous cult draws in series newcomer, Saga Anderson, and together they may yet find an ending to this nightmare.

In this Alan Wake 2 trophy guide, I’ll tell you what you need to know in order to get the Platinum trophy for the game. This story is one that is told in two parts from the perspective of the titular Alan Wake and Saga Anderson. But their stories do overlap when their need is greatest.

There are 67 trophies to reclaim from the darkness, split between our protagonists, Alan Wake and Saga Anderson.

  • 1 Platinum trophy
  • 1 Silver trophy
  • 65 Bronze trophies

Alan Wake 2 Trophy List

Platinum trophy

  • Sisu: Gain all trophies

Silver trophies

  • The Story Come True: Complete Alan Wake 2

Bronze trophies

  • Escape its Gravity: Use a Hand Flare to escape an enemy Grapple
  • This is the Moment: Dodge at the last minute to avoid an enemy attack
  • Not the Last: Pick up the first Manuscript Page
  • Shining in the Night: Ignite a Hand Flare to keep enemies at bay
  • Secret Stashes: Discover one Cult Stash and one Lunch Box
  • Find a Way: Find the Screwdriver
  • Cut Short: Find the Boltcutters
  • Chased the Source: Destroy a Source Point
  • Darkness Reality: Solve five Nursery Rhyme puzzles
  • The Koskela Brothers: Watch all Koskela Brother commercials
  • The Trail of the Writer: Watch all the Writer’s Journey videos
  • Bring It: Find the Sawed-Off Shotgun
  • Ready for a Fight: Find the Hunting Rifle
  • Greatest Hits: Find the Crossbow
  • Stop Right There: Find the Pump-Action Shotgun
  • Find the Light: Find the Flashlight and Revolver
  • Lights Shining: Find the Flare Gun
  • Yippee Ki-yay: Find the Double-Barrelled Shotgun
  • Aimed Ahead: Defeat five enemies with headshots
  • Coffee Thermos: Discover a Break Room
  • Felt Good: Use a Healing Item
  • Lawman: Defeat Nightingale
  • Bright Falls’ Finest: Defeat Mulligan and Thornton
  • Give in Love: Defeat Cynthia
  • Filled with Rage: Defeat Scratch
  • Storm Cloud: Escape from the Dark Presence
  • Stop the Monster: Interrupt a Taken Thrower’s relocation attempt with the Flashlight Boost
  • Growing Stronger: Upgrade any weapon once
  • All Smiles: Fully upgrade a single weapon
  • Carry his Words: Discover a Word of Power
  • Nightmare Territory: Pick up a map
  • Grew Bigger: Upgrade the inventory’s size
  • I’ll Find You: Find all Nursery Rhyme dolls
  • Stunning Vistas: Stun an enemy with a Flashbang
  • Gone for Good: Defeat an enemy with an explosion
  • Hunting Season: Complete chapter “The Cult”
  • Somebody’s Home: Complete chapter “Invitation”
  • Into the Overlap: Complete chapter “The Heart”
  • Back in Watery: Complete chapter “Local Girl”
  • We Watch in the Night: Complete chapter “No Chance”
  • The Old Gods: Complete chapter “Old Gods”
  • Seeing Double: Complete chapter “Scratch”
  • Rock n’ Roll, Baby: Complete chapter “Summoning”
  • The Final Deerfest: Complete chapter “Deerfest”
  • End of the Road: Complete chapter “Come Home”
  • Talk Show: Complete chapter “Late Night”
  • New York City: Complete chapter “Casey”
  • Return: Complete chapter “Haunting”
  • All His Life: Complete chapter “We Sing”
  • In a Fancy Hotel: Complete chapter “Room 665”
  • Told and Retold: Complete chapter “Return”
  • Behind the Masks: Complete chapter “Masks”
  • The Cult of the Word: Complete chapter “Zane’s Film”
  • His Way Out: Complete chapter “Gone”
  • All Accounted For: Find all weapons for both characters
  • In One Go: Defeat an enemy with a single shot from the Crossbow
  • Shift in Reality: Complete all Nursery Rhyme puzzles
  • Hidden by the Trees: Find all Cult Stashes and Lunch Boxes
  • Coffee-Themed Fun: Shoot Mr.Drippy or any other cardboard cutout in Coffee World
  • Filling the Shape: Place a Charm in all of the bracelet’s slots
  • Rustic Charm: Find all the Charms
  • Back to Life: Use a Coffee Mug Charm to prevent defeat
  • The Nice Things in Life: Pet Mayor Setter
  • the Other Side: Change between stories once

The Platinum run for Alan Wake 2 is going to take you anywhere between 18-27 hours, depending on how efficient you are with the collectables. As you have noticed, there are lots of Bronze trophies and only 1 Silver trophy. There are no Gold trophies to speak of.

The good news is that you can everything in one playthrough. The bad news is that there are a couple of missable trophies: The Koskela Brothers and The Trail of the Writer. This is due to the fact that you can miss them in the chapters that they appear. This is strange because the game is semi-open world and you can get practically every other collectible, as long as you get them before you reach the point in the story right before the climax.

There are 6 Koskela Brother commercials to watch in total. The commercials only appear for Saga. We don’t know if you need to watch the commercial in its entirety or if it counts the moment you laid eyes on it. As far as I know, the commercial in Return 1: Invitation can be missed if you decide to leave Bright Falls too early.

The Writer’s Journey videos are Alan’s unique collectable equivalent. To get The Trail of the Writer Bronze trophy, you need to watch all 8 videos when you find open TVs. As far as we know, there are more than a few missables ones that you might overlook if just power through the chapters.

After you’ve completed the first 5 chapters in the game, you’ll gain the ability to swap in between stories to progress either character’s story. This is the time you can unlock the Other Side Bronze trophy.

Charms are equippable items that give Saga Anderson buffs. They are found mostly after completing Nursery Rhyme puzzles locations, of which there are 17 of them, and requires you to find 13 Nursery Rhyme dolls to complete. If you manage to find all of the dolls, you’ll unlock the I’ll Find You Bronze trophy. Completing all the Nursery Rhyme puzzles will unlock the Shift in Reality Bronze trophy.

There are 14 unique charms in total but copies of charms that do the same things increase the number to 18. One of these is The Nice Things in Life Bronze trophy. You can get this trophy and charm after petting Mayor Setter. The other charms are consumable Coffee Mug Charms that will save you from death but will destroy itself after. You’ll need to die with one equipped to unlock the Back to LIfe Bronze trophy.

Cult Stash and Lunch Boxes are collectibles that Saga can find throughout town. There are 43 of them collect in total, 22 Cult Stashes and 21 Lunch Boxes. Discovering 1 of each will unlock the Secret Stashes Bronze trophy and finding all 43 will unlock the Hidden by the Trees trophy. The stashes in general are worth the trouble of finding as they provide supplies and weapons such as the crossbow. The lunchboxes, for their part, reward you with Manuscript Fragments that you can use to upgrade Saga’s weapons.

And my final piece of advice is how to get the Coffee-Themed Fun Bronze trophy. You can get it from Coffee World, accessible in Return 3: Local Girl. Playing as Saga, you can go around the park for a cardboard cutout of Mr. Drippy and friends. You unlock the trophy if you shoot Mr. Dripy or any other cardcoard cutout.

alan wake 2

And that’s everything I’ve got in terms of things you might miss on your way to get the Platinum trophy for Alan Wake 2. The rest of the trophies are either combat-based or story-related to some degree. You can’t miss them, even if you try. But please don’t tempt fate if it leads to a trophy bugging out. Jokes asides, you should be in a gripping tale and one easy Platinum to add to your collection. Have a good one, Trophy hunters.