Close Menu
Sirus Gaming
    • News Stories
    • Features
    • Reviews
    • Previews
    • Guide
    • Review Policy
    • Privacy Policy
    • Contact
    What's New in Sirus?

    Persona 4 Remake Is In The Works

    May 28, 2025

    Pokรฉmon Legends Z-A Official Release Date Revealed

    May 28, 2025

    Dobermon Howls For Victory in Digimon Story: Time Stranger

    May 28, 2025
    Facebook X (Twitter) YouTube
    Sirus Gaming
    Sirus Gaming
    News Stories

    Apex Legends Season 18 Patch Notes Introduces Ranked Changes and More

    By Christian PepitoAugust 7, 202310 Mins Read
    Share
    Facebook Twitter LinkedIn Pinterest Email

    Respawn Entertainment has recently released the Apex Legends Season 18 patch notes before the official launch.

    Apex Legends Season 18 Highlights

    The official patch notes for the upcoming Apex Legends Season 18 has already arrived. It includes details of the new abilities of the Revenant who has now become a Skirmisher, tweaks, balance changes, and more. There are also updates on Ranked, Ring, Resurrection Map Rotation, and a lot more. It is basically the season to introduce the overhaul of the Revenant turning into a whole new class.

    apex legends season 18

    Season 18 Full Patch Notes

    Check out the full patch notes below:

    Revenant is now a Skirmisher.

    PASSIVE: Assassinโ€™s Instinct

    Highlight nearby visible enemies who are low on health. You crouch walk faster and have improved wall climbing.

    TACTICAL: Shadow Pounce

    Unleash a powerful pounce forwards. Hold to charge for farther distances.

    ULTIMATE: Forged Shadows

    Forge a shroud of hardened shadows around you that blocks direct damage and regenerates after breaking. Your shadows and tactical are refreshed on knockdowns.

    RESURRECTION MAP ROTATION

    The following maps will be available for public matchmaking in the Battle Royale mode:

    • Broken Moon
    • Kings Canyon
    • Olympus

    RING UPDATE

    Ring behavior across maps in the BR has been updated with targeted tunings; including ring size, damage, and timings to several game phases to improve pacing in early and mid game. Hereโ€™s an in-depth look:

    • Ring Size Changes
      • Ring 1 has increased 10% in radius per map, resulting in ~20% larger Ring 1 surface area
      • No other Ring sizes changed
    • Ring Damage Changes
      • Ring 2 Damage increased from 3 per tick to 4 per tick
      • Ring 4 Damage reduced from 20 per tick to 15 per tick
    • Timing Changes
      • Round 1
        • Preshrink time reduced from 90s to 75s 
        • Shrink speed on small Maps reduced from 167 to 160
        • Shrink speed on large Maps reduced from ~180 to ~165
        • Shrink time standardized to ~260s on each map 
      • Round 2
        • Preshrink time reduced from 165s to 120s
        • Shrink speed reduced from 160 to 140
        • Shrink time increased by ~25s per map 
      • Round 3
        • Preshrink time reduced from 135s to 90s
      • Round 4
        • Preshrink time reduced from 105s to 90s
        • Shrink speed reduced from 100 to 85
        • Shrink time increased from 40s to ~50s
      • Round 5
        • Preshrink time reduced from 90s to 75s
        • Shrink speed reduced from 50 to 40
        • Shrink time increased from 40s to 50s
    • Maximum match length has been shortened
      • Small maps: reduced to ~19.0 mins (was ~21.5 mins)
      • Large maps: reduced to ~20.0 mins (was ~22.5 mins)

    RANKED UPDATE

    • LP Table Adjusted: LP Gain overall has been reduced. 
    • Diamond+ Cost Adjustments: 50% increased losses.

    Placement

    S17

    S18

    S18 Diamond+

    1


    200

    150

    150

    2

    175

    100

    100

    3

    150

    85

    85

    4

    125

    70

    70

    5

    100

    55

    55

    6

    80

    40

    40

    7

    60

    25

    25

    8

    40

    10

    10

    9

    24

    0

    0

    10

    20

    0

    0

    11

    -25

    -30

    -45

    12

    -25

    -30

    -45

    13

    -25

    -30

    -45

    14

    -35

    -50

    -75

    15

    -35

    -50

    -75

    16

    -35

    -50

    -75

    17

    -35

    -50

    -75

    18

    -35

    -50

    -75

    19

    -35

    -50

    -75

    20

    -35

    -50

    -75

    • New:A small portion of Elimination bonus is exempted from bonus withholding due to mismatched MMR and LP. This value increases based on the player’s MMR.
    • Skill & Rating Bonuses have been dramatically reduced.
    • Elimination bonuses are increased slightly
      • We mentioned in our July 2023 Ranked blog that we would be bumping up the Elimination Bonus slightly. In our attempt to reduce the Master spike, we identified the need to instead reduce the overall points given within the whole system. Instead of bumping as planned, we took a different approach and reduced placement scores to make eliminations more valuable when compared to the now lowered placement score.

    PATCH NOTES

    BALANCE UPDATES

    Armor Changes

    • White to Blue evo points required increased to 200 (was 150)
      • Crafted evo points increased to 200
    • Fixed overflow damage on level up applies to the next tier

    Crafting Rotation

    • Rampage and R-99 leave the crafter and are back on the floor
    • Nemesis and Mozambique with Hammerpoint Rounds enter the crafter
    • Double Tap Trigger and Hammerpoint Rounds removed from rotation
    • Boosted Loader and Disruptor Rounds added to rotation
    • Medkit price increased to 20 (was 15)

    Care Package Weapon Rotation

    • Hemlok Burst AR returns to the floor
      • ADS Recoil increased
      • Damage reduced to 22 (was 23)
      • Headshot multiplier reduced to 1.75 (was 1.8)
    • Prowler Burst PDW enters the care package
      • Damage increased to 16 (was 15)
      • Select Fire Enabled defaulting to Full Auto

    Gold Weapons Rotation

    • Hemlok, Peacekeeper, Alternator, Rampage, Charge Rifle

    Loot Spawn Changes

    • Blue and Purple Weapon Attachment spawn rate reduced by 20%
    • Blue and Purple Armor spawn rate reduced by 30%

    WEAPONS

    Charge Rifle Rework

    • New ballistics and projectile
      • Removed hitscan
      • Removed pre-fire laser
      • Projectiles have player passthrough: 80% damage retained
      • Opens doors
    • Projectiles gain damage with distance
      • 50 meters: 75 Damage
      • 300 meters: 110 Damage
    • New charge mechanics
      • Holding the trigger down will increase charge
      • Releasing the trigger will decrease charge
      • Fires at 100% charge
    • Added Extended Sniper Mag attachment slot
      • Base: 4
      • White: 5
      • Blue: 6
      • Purple/Gold: 8
    • Ammo Consumption per shot reduced to 1 (was 2)
    • Handling timings adjusted
      • Tactical reload time decreased to 3.5 (was 4.0)
      • Empty reload time decreased to 4.6 (was 5.1)

    All SMGs (R-99, Alternator, CAR, Volt)

    • Strafe Speed:ADS strafe scale reduced to 0.75(was 0.85)
    • Headshot multi reduced to 1.25 (was 1.5)

    R-99

    • Vertical Recoil slightly increased
    • Ammo capacity reduced
      • Base Ammo reduced to 17 (was 19)
      • White Mag reduced to 20 (was 21)
      • Blue Mag reduced to 23 (was 24)
      • Purple/Gold Mag reduced to 26 (was 27)

    M600 Spitfire

    • Added Barrels for improved stability
    • ADS Recoil improved
    • Hipfire spread slightly improved

    Mastiff

    • Blast pattern tightened

    HOP UPS

    Boosted Loader (Hemlok, Wingman)

    Reloading when near empty will speed up reloading and overload the next magazine

    • Hemlok overload ammo: 9
    • Wingman overload ammo: 3

    Disruptor Rounds (Alternator, Peacekeeper)

    Increases shield damage

    • Alternator shield damage increased by 20%
    • Peacekeeper shield damage (per pellet) increased by 25%

    Double Tap Trigger (EVA-8, G7 Scout)

    • Removed from floor and crafting bundles

    Grenades

    • Frag Grenade
      • Outer Radius increased to 350 units (was 320)
      • Inner Radius increased to 125 units (was 96)
    • Thermite
      • Adjusted fire VFX to better match damage area

    LEGENDS

    Revenant has been reborn

    • Updated class to Skirmisher (was Assault)
    • New abilities (see above)

    Ultimate Cooldowns

    • Bangalore: Rolling Thunder to 240s (+60s)
    • Catalyst: Dark Veil to 150s (+30s)
    • Gibraltar: Defensive Bombardment to 180s (-90s)
    • Horizon: Black Hole to 210s (+30s)
    • Loba: Black Market Boutique to 150s (+30s)
      • Ultimate Accelerants grant 25% ult charge (up from 20%)
    • Mad Maggie: Wrecking Ball to 120s (+30s)
    • Pathfinder: Zipline Gun to 180s (+60s)
    • Wraith: Dimensional Rift to 180s (-30s)

    Tactical Updates

    • Ballisticโ€™s Whistler
      • Reduced delay before an overheated weapon starts cooling down to 1s (was 2s)
      • Reduced how long it takes an overheated weapon to cooldown to 8s (was 12s)
    • Lobaโ€™s Burglarโ€™s Best Friend
      • Cooldown reduced to 25s (was 30s)
    • Seerโ€™s Focus of Attention
      • Slow Duration reduced to 0.5s (was 2.5s)
      • Silence Duration reduced to 8s (was 10s)
      • Firing Speed increased to 1.4s (was 0.9s)

    MAPS

    • Broken Moon
      • Maps added to Mixtape: Production Yard & The Core
      • Multiple rat spots removed
    • Kings Canyon: multiple rat spots removed
    • Worldโ€™s Edge: smoothed Legend movement on road edges

    WORLD SYSTEMS

    • Crafting Workbenches, Survey Beacons, Ring Consoles
      • Removed โ€˜exclusion radiusโ€™ that caused some POIs to get these objects more than others
      • All POIs now have an equal chance of receiving a Ring Console, Survey Beacon or Crafting Workbench

    MODES

    • Control
      • Capture Bonus bounty reduced ~20%
      • Capture time reduced to 10 seconds (was 20 sec)
      • Score limit reduced to 1000 (was 1250)
      • Spawn waves removed: players should spawn instantly at the location they choose including Home Base, Captured Points, and MRB (Note: MRB will still use the dropship)
      • Timed events: Airdrops, MRB, Capture Bonus should all start ~30% sooner in match-time

    BUG FIXES

    • About Game Mode button now works while in game modes
    • Adjusted sizing and positioning of elements on the Switchโ€™s communication wheel to give it more breathing room
    • Consumables UI no longer freezes while in use and reviewing inventory
    • Dying or swapping Legends with a Golden Backpack full of large healing items no longer causes the items to be thrown from the player in Firing Range
    • Challenges no longer flip to NBR version when tracking in Ranked matches
    • Fixed black line in Kill Feed when a player dies out of bounds
    • Fixed persistent gift notifications after returning to lobby
    • Fixed players from different teams being able to ride in the same trident if they interacted with both a mounted Sheila and the trident simultaneously
    • Fixed Support Bins occasionally being prevented from providing Survival items (Heat Shield or Mobile Respawn Beacons)
    • In-game map no longer clips behind the challenges on 16:10 resolutions
    • Players should now properly spectate the player who knocked or killed them (without being knocked), and not who killed their teammates or who thirsted them from the downed state
    • Players can no longer get stuck inside a Tridentโ€™s collision box
    • Pinging Icarus Vault from the map (with vault key in inventory) wonโ€™t present a malformed string
    • Predator badge no longer fades away on Champion screen
    • Reduced the animate in time of death recap in Control, Team Deathmatch, and Gun Run
    • Spectres no longer stand in Catalystโ€™s Piercing Spikes
    • Unitframe consumable progress now updating in the inventory screen
    • Using remapped controls on a Gamepad/Controller no longer prevents pinging from the map
    • Fixed players seeing the ranking of players they are spectating

    AUDIO

    • Fixed animations not playing audio in rare cases
    • Improved prioritization for certain enemy movement sounds
    • Players movement transitions no longer occasionally play duplicate audio events

    LEGENDS

    • Ballistic
      • C.A.R SMG doesnโ€™t default to heavy ammo after being converted to a golden gun in sling with light ammo
      • Tempest no longer applies to teammates when friendly fire is enabled in Firing Range
    • Pathfinders voicemails during an Ash heirloom inspect no longer stretched on 16:10 resolutions
    • Gibraltar and Bangalore
      • Fixed ultimates not triggering if thrown on Ziprail Launcher and Skydive Towers
      • Fixed ultimates not cooldown if theyโ€™re killed while holding the ultimate grenade
    • Horizon: Lethal Lass skin no longer obstructs ADS on Prowler with 1x HOLO
    • Loba: Lunar Wolf skin no longer has broken mesh
    • Rampart: Sheilaโ€™s ammo counter now correctly rotated

    MAPS

    • Broken Moon:

      • Added building west of the core to minimap
      • Loot tick now correctly drops loot at Production Yard
      • Removed invisible collision above playing field
    • Olympus: indoor props without collision no longer blocks picking up loot

    MODES

    • Firing Range:
      • Ballisticโ€™s Whistler is no longer heard across Firing Ranges when shot at the ground
      • Dummies no longer occasionally shoot while set to inactive
      • Small doorโ€™s audio and FX no longer heard/seen across Firing Ranges

    WEAPONS

    • Left most ammo on squad member unitframes now represents their currently equipped weapon
    • L-Star: low ammo indicator now only appears when ammo is actually low
    • P2020: fixed high inaccuracy with first shot using ADS

    QUALITY OF LIFE

    • Firing Range
      • Dynamic dummy spawning now remains off when you die
      • Legend ultimates will be fully charged after loading into the Firing Range, swapping Legends, and dying
      • A new nessieโ€ฆ and more!
    • French
      • In-game/lobby chat now available when language is set to French on console
      • Corrected French translation for R-301 Mastery Challenge Level 20
    • Kill feed will now call out when a player has been removed from the match
    • Multiple stickers can now be placed
    • Players can longer interact with enemy holosprays through walls
    • Ranked progress bar no longer bounces value while sitting on Match Summary screen
    • Seer: Exhibit AR throw indicator is no longer offset from ground
      • (no longer gives false impression of where the Ultimate will land)
    • Support Perk – Crafting Banners: after grabbing the first banner, you can now immediately grab the second one as well
    • Weapon Mastery:
      • New animated celebration sequences when unlocking and completing trials, as well as mastering weapons
      • New animated icon in the HUD weapon element when a weapon is level 100

    Apex Legends is now available on PC, PS4, PS5, Xbox One, Xbox Series X/S, and Nintendo Switch.

    Share. Facebook Twitter Pinterest LinkedIn Tumblr Email
    Christian Pepito

    Meet our dedicated gaming news writer, a true aficionado of hardcore JRPGs, PS1 Classics, and the thrill of stealth-action games. He enjoys playing the games he collects, friendly or competitive tabletop card games, and is constantly on the quest for the ultimate ramen experience.

    Related Posts

    Pokรฉmon Legends Z-A Official Release Date Revealed

    May 28, 2025

    Dobermon Howls For Victory in Digimon Story: Time Stranger

    May 28, 2025

    Dragon Quest I & II HD-2D Remake Coming To Switch 2

    May 27, 2025
    Sirus Exclusives
    Onimusha 2 Samurai's Destiny First Impressions Featured Image

    Onimusha 2 Samurai’s Destiny – Hands-On Impressions

    April 22, 2025

    5 Animes Making Their Debut In Super Robot Wars Y

    April 22, 2025

    10 Mecha Animes That Should Be Added in Super Robot Wars Y

    April 15, 2025
    R.E.P.O. Early Access Review Featured Image

    R.E.P.O – Early Access Review

    April 9, 2025
    About Us
    About Us

    Sirus Gaming is a team of passionate gamers delivering the latest news, reviews, and insights on the gaming industry.

    Find us on OpenCritic, and we're proud to have been a voting jury in The Game Awards since 2022.

    Contact us: [email protected]

    Check Our Reviews
    9

    DOOM: The Dark Ages – Review

    May 9, 2025
    Revenge-of-the-Savage-Planet-featured
    8

    Revenge of the Savage Planet – Review

    May 5, 2025
    Clair Obscur_Expedition 33 Review Featured Image
    10

    Clair Obscur Expedition 33 – Review

    April 23, 2025
    Exclusive Content
    Onimusha 2 Samurai's Destiny First Impressions Featured Image

    Onimusha 2 Samurai’s Destiny – Hands-On Impressions

    April 22, 2025

    5 Animes Making Their Debut In Super Robot Wars Y

    April 22, 2025

    10 Mecha Animes That Should Be Added in Super Robot Wars Y

    April 15, 2025
    Facebook X (Twitter) YouTube
    • Privacy Policy
    • Review Policy
    • Contact
    © 2025 Sirus Gaming. Designed by Sirus Media Digital.

    Type above and press Enter to search. Press Esc to cancel.