The Avatar film was so immersive when it was shown in movie theaters the first time and wowed many audiences all over the world. In the upcoming Avatar: Frontiers of Pandora, game company Ubisoft will make sure that it will give the same feel of immersion or more than that in gameplay.
Creative Director Magnus Jansen explains the reason for making the game only next-gen.
The developers are adamant that improving some of the more complex visuals will help players get into the idea that they are on the Pandora that the movie offered and not just another game world. In other words, this game will transport them into that world and make them feel it is Pandora.
Jansen revealed that they chose it to be a first-person game because that is the most immersive way of playing. They want their players and the fans of the film to feel that they are on Pandora walking around, exploring, swimming, flying, and fighting against creatures and humans.
“Now you can go to Pandora and, to do that, we needed to have the best simulation of weather, rain, animals, and the best rendering, because the more technically excellent it is, the more capable it is of taking you from where you are and into the world of Pandora,” Jansen shared.
Technical Director of Programming Nikolay Stefanov explains that the new generation of consoles have improved hardware that will give them the “opportunity to make sure that the game will be as immersive as possible.”
With ray tracing, it will offer a new lighting system that will make it feel like it is a real place. Stefanov gave an example of how the translucency of the leaves would look like. Ray tracing will make it calculate “how much light is needed to be reflected through the leaves, how tinted it is with the colors and everything else.”
With next-gen hardware, playing Avatar: Frontiers of Pandora will offer true immersion, which means transporting yourself into that world and it would feel realistic.
The game will launch on PC, PlayStation 5, Xbox Series X/S, and Google Stadia.