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    In Verbis Virtus
    News

    Cast Spells with Your Voice in In Verbis Virtus

    By Dave AcuñaApril 7, 20152 Mins Read
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    Publisher, Meridian4, and developer, Indomitus Games, today announced the full Steam release of  In Verbis Virtus, a voice-controlled, fantasy adventure built on the Unreal Engine.

    In In Verbis Virtus, players use their real voices to cast spells as they explore a lost temple in search of an ancient power. As players make their way through the temple’s forgotten chambers, new spells are unlocked. Players must use these spells to solve the temple’s many enigmas and battle monsters that lurk in its depths.

    “We wanted to create the ultimate immersive experience with In Verbis Virtus,” said Federico Mussetola, CEO of Indomitus Games. “This is why we chose to use voice commands as the primary player interaction and spent so long perfecting the speech recognition. Casting spells with your own voice is addictive and really sucks people into the game.”

    To complement its immersive gameplay, In Verbis Virtus is an incredibly visual experience. Built on the Unreal Engine, the game transports players to a breathtaking world that is brimming with unspeakable beauty and terror.

    “For us, immersiveness did not stop with voice controls,” said Giovanni Vadalà, 3D artist for Indomitus Games. “The graphics had to be top notch. With the Unreal Engine we were able to achieve the level of graphic quality and atmosphere we had envisioned.”

    “It’s clear from the positive response we’ve seen in Early Access, that In Verbis Virtus is a game the Steam community wants,” said Andy Sher, CEO of Meridian4. “We’re thrilled to help bring this game to full release.”

    In Verbis Virtus can be purchased on Steam for $19.99 and 25% off through April 10. For the latest In Verbis Virtus news, follow the game on Facebook and Twitter.

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    Dave Acuña

    Dave, a seasoned author at Sirus Gaming since 2015, consistently delivers top-notch content that has made him a household name. His expertise lies in crafting comprehensive gaming walkthroughs that transform complex games into accessible adventures. Dave finds solace in passive gaming experiences. Generally detests playing horror games and even FPS games just because he hates the idea of being sneaked at from the sides.

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