Into the Deep is the second chapter in Dave the Diver. After encountering actual sea people, Dave now sets off deeper into the hole where light cannot reach in order to know more about them. Read ahead as we go through the events of Into the Deep in Dave the Diver and share some helpful tips for a great playthrough.
After obtaining the headlamp and getting the visit from Dr. Bacon, your next objective is to head into the deeper depths of the hole. Before heading down, be sure to upgrade your diving suit and harpoon to be able to survive the depths and the upcoming boss fight.
How to defeat John Watson
As soon as you dive into the water, you will be met with John Watson who is out to kill you for the sake of Sea Blue and the ocean, or at least that’s what he says. He is armed with a grenade launcher and he can also do charge attacks.
John can take damage from your harpoon, but you can also use your gun, and if you don’t have one, there are weapon chests on the seafloor where you can get them from. He usually alternates between his grenade launcher and his charges, both of which can be easily avoided.
Pay attention to the grenade launch as every shot follows an arc and John can only have a narrow angle to aim it. Once you see the angle or cone of range, immediately swim away from it and you should be able to avoid the shots. As for his charge attacks, John will wind up his arm first before doing a charge, and he can follow it up with more charges when he’s enraged.
After John has sustained enough damage, he will flee by blasting a hole in the seafloor. You then decide to go through the hole to reach the signal.
Continue diving down towards the deeper areas to reach the Blue Hole Depths past 120m. From here, check the yellow chests to find a UV light which will help you get through the tubeworms.
Follow the radar until you find a small passageway lined with tubeworms. Use your UV light and point it at the tubeworms to make them withdraw and open a path for you. Make sure to swim through quickly as the tubeworms will go back out after a few seconds.
You will end up at a room where you find the two sea people from before. One of the sea people tells you something, but you cannot understand their language. You ask Dr. Bacon for help and he tells you to go back up the boat for now. You will then be rewarded with 500 Gold, x5 Olive Oil, and x5 Black Pepper.
Sea People Language Translator
Dr. Bacon suggests that he create a translator that can help you understand sea people language, and he will need you help in getting the materials for it. He will tell you to find a Sea People Stone Table, a Microphone, and an Amethyst.
The Sea People Tablet can be found at the Sea People Record Chamber that you have previously visited, while the Microphone is at the yellow shipwreck. As for the Amethyst, it can be mined in the depths starting from 100m using a pickaxe.
After collecting all the parts, head back up to meet with Dr. Bacon once more. He will take the parts and ask for you to wait a day for him to finish the translator. Continue on with your fishing day while you way for Dr. Bacon and at this point, you may encounter some sub missions like the Investigate the Strange Coral mission and the A Noisy Customer mission which unlocks night diving.
Speak with the Sea People
Once you have the translator from Dr. Bacon, swim back down to the depths and into the room where the sea people are at.
You will then be able to understand and speak Suwam who is the guard to the unconscious sea person Ramo. Suwam says that Ramo could be brought back to health once Ramo eats a Feather Coral and a Lily Coral, but they cannot be given to her raw.
Both corals can be found close to each other west of your location. These are special spawns that are only available for this quest.
After getting both corals, you will need to prepare them to make them edible first, so you will have to ask Bancho’s help for it. Complete your fishing day, then head back to the sushi bar to talk to Bancho about the corals. Bancho will then prepare a porridge made out of the corals which you can then bring back to Ramo.
Ramo will immediately recover her health after taking the porridge, but she is still too weak to swim, so she asks you to carry her as Suwam guides you to their village.
While carrying Ramo, try to avoid getting seen by the aggressive fishes that swing along your path. If you need to, you can put Ramo down on a safe location first and then take care of the fish.
You will then eventually reach the final stretch of the path towards the sea people village, but the path has been blocked by huge rubble. Suwam suggest to make the rocks above fall down on the rubble to clear a path, but you think that your grip won’t be enough to grab hold of the stake that is keeping the rocks from falling. Dr. Bacon comes in and tells you that he could create new diving gloves for you and suggests to head back to the surface for now.
Dr. Bacon talks to you about the diving gloves that his lab has been developing, but he says that he will tell you more about its details on the next day.
For now head into the sushi bar to help with the night’s shift. You will meet a girl named Maki who speaks through her puppet and talking to her will start the Reticent Girl sub mission. In this quest, Maki will ask for a Kombu and White Trevally Ochazuke which is made of White Trevally, Kelp, and Soy Sauce. It is recommended to complete this mission as it will reward you with the Bug Net that can catch small creatures in the water.
Destroy the Entryway
The following day, Dr. Bacon will visit you to hand you the improved diving gloves. He tells you to test it underwater by trying to grab on to rocks. Cary one of the rocks on the seafloor over the planks and then drop it to open a path.
Next, you will see a stake similar to the one in the depths. However, a strong current drags you away. Use your gloves to hang on to the anchor chain until the current dies down. Once you reach the stake, there will be a timing minigame that you will have to play where you have to press the button as the moving bar lands on the red section. Completing this minigame will remove the stake and make the rocks fall down. There’s a piece of treasure that you can grab before heading back up.
Prepare for another dive back to the depths where the rubble is at. Along the way, you’ll meet the whale if you haven’t met it yet earlier, and the octopus once again which starts the Octopus Returns sub mission. You can easily complete the sub mission which gives you a Rusty Weapon Charm.
Once you reach the rubble, head to the stake to pull it out. It will make the rocks fall down, but they’re not enough. There is another pile of rocks that you can use nearby, but you will have to go around to the west side to get on top of it. There will be another stake on top of the rocks that you can pull to make them fall; this will then be enough to clear the path.
Deeper into the next area, a giant fish swim past just at the background. At this point, you can head to the opening on the right side to face this giant fish, or head back and enhance your gear.
How to defeat the Wolf Eel
The Wolf Eel is a boss fish that you will have to defeat in order to get to the Sea People village. This giant eel’s attacks are mainly charges, but it can appear in several directions. It can also suck in lots of water to drag you closer to its maw.
Within this area are some weapon chest and ammo that you can use in case you need them, plus there are anchors that you can grab on to to avoid getting sucked into the eel.
The attacks to look out for are the charge attack from the background, and the thrashing swim from the left side.
After the first thrashing swim, it will swim away from the screen, revealing its glowing tail which is its weak point. Shoot at it as much as you an before the eel retreats and starts its attack cycle again. You will need about 5-6 tail shots in order to kill the Wolf Eel.
Once the Wolf Eel has been defeated, check its tail to carve it for Wolf Eel Tail Meat and Wolf Eel Gill. Afterwards, head to the right side to reach the gate to the Sea People Village.
Inside the village, the sea people guards stop Dave as humans are not allowed in the village. Ramo then requests to escort all of them back to her father Tenzhin so that she could explain the situation. Inside Tenzhin’s house, Ramo gets reunited with her father, but Tenzhin gets surprised to see a human with her. Ramo tries to explain that not all humans are bad, but Tenzhin says that Dave will have to prove his trustworthiness to the people of the village first.
The chapter then ends and Dave is allowed to roam in the village to talk to the sea people to see if they are in need.
After unlocking night fishing from completing the A Noisy Customer mission and getting the diving gloves from Dr. Bacon, Sato will arrive at night to tell you about a very rare creature that can be found only through vortexes that appear on stormy nights.
Taking on this challenge will require you do a night dive while it is stormy as this will trigger the vortex to appear. Go inside the vortex and you will arrive at the cave of the Truck Hermit Crab. The Truck Hermit Crab is an optional boss and defeating it will give you its super rare MarinCa card, as well as the Truck Hermit Crab Legs as a special ingredient.
After completing Chapter 2, a woman named Clara will approach the boat with her raft as she searches for Klaus, the shark that she has been hunting for years for killing her husband. This will require another stormy night dive as Klaus’ cave can be accessed through a vortex.
The Great White Shark Klaus is an optional boss and defeating it will give you its super rare MarinCa card, as well as Klaus’s Fin as a special ingredient. Klaus is quite a challenging shark to fight, so it’s best to take on this challenged once you have adequately enhanced your gear.