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    Destiny 2 Witch Queen – Everything We Know About Void 3.0

    By Srinivas NaiduFebruary 10, 20228 Mins Read
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    Destiny 2 is closing in on its next big expansion with the Witch Queen releasing on February 22nd, 2022. And that means the changes coming are slowly teased every week by Bungie in their Weekly TWABs and Updates.

    Recently, the big Destiny 2 ViDoc Bungie teased about the new update coming to the Void subclasses with Witch Queen. More was revealed about each of the Subclasses and details in a recent news update.

    This update is going to free to all. Players who have played Destiny before the Witch Queen expansion will have access to all Void 3.0 Aspects and most Fragments with the launch of The Witch Queen on February 22. (Several Fragments will be available after the World First raid completion.) New Destiny 2 players will earn their Aspects and Fragments as part of the New Light intro quest. 

    Destiny 2 : Void 3.0
    Void 3.0 Layout

    The main change is going to be the fact that the new Void Subclasses will be laid out in a similar way to the Stasis Subclasses, which came with the Beyond Light expansion, expect the addition of selectable supers. Meaning, there are going to be class specific abilities called “Aspects” and overall abilities which can be slotted across all classes called “Fragments”. This would come along with selectable melees and grenades.

    So with Void 3.0, there are going to be six types of buffs/de-buffs which are going to be added for the subclasses depending on the types of attacks and they are as follows:

    This image has an empty alt attribute; its file name is VoidIcons.jpg
    Icons of Buffs and De-buffs
    • Suppress: The target is taken out of any active ability when suppressed. While suppressed, the target cannot activate any abilities or movement modes. Combatants are disoriented. 
    • Weaken: The target takes increased damage, has slowed movement, and is disoriented.
    • Volatile: The target will explode in a Void detonation upon taking additional damage. If the target dies before volatile has taken enough damage to detonate, the detonation happens anyway.
    • Invisibility: The player vanishes from sight and does not appear on radar. 
    • Overshield: The player gains a protective barrier that immediately stacks on top of their existing health and shields and intercepts incoming damage. Overshield reduces the damage taken from PvE combatants.
    • Devour: The player is immediately restored to full health upon activating devour from any source and is granted grenade energy. When the player gets any kill with devour active, they are restored to full health, granted grenade energy, and their devour buff timer is extended.

    Titan

    Void Titan

    From what we know the Void Titan is mostly about defensive capabilities and overshield while protecting the team. And just like all subclasses all the old Supers are going to be be retained. The various Supers available are as follows:

    • Ward of Dawn: When Super energy is full, create an indestructible dome to protect you and your allies. Passing through Ward of Dawn grants you and your allies a temporary increase to weapon damage.
    • Sentinel Shield: Summon a shield of Void Light. One can directly attack and Guard while being able perform a Shield Throw.
    • Banner Shield: Guard with Sentinel Shield to create a defensive wall. Allies who shoot through the wall have increased weapon damage, and guarding allies makes the shield last longer.

    Along with that every subclass is getting three new class specific aspects. For the Titan they areas the following:

    • Controlled Demolition: Hitting a target with a Void ability or volatile detonation will make them volatile. 
    • Bastion: Casting Barricade generates overshield for yourself and nearby allies. Those bunkering behind the shield will regenerate overshield over time and extend the over-shield’s duration.
    • Offensive Bulwark: While you have overshield or are inside the Ward of Dawn, grenades charge significantly faster and you have increased melee damage. You also gain an additional shield throw for your Sentinel Shield Super.

    Hunter

    Void Hunter

    Void Hunter in this update seems to be all about invisibility and evasion. This is on top of the tether debuff of the subclass. The Supers for hunters are as follows:

    • Spectral Blades: Summon a pair of deadly void blades and stalk the battlefield in a veil of shadows. With a light attack to perform a quick melee attack and a heavy attack to perform a heavy attack and once again vanish from sight.
    • Moebius Quiver: Tether foes to a Void Anchor, slowing, weakening, and suppressing them for you and your allies. Fire tethers multiple times, in rapid succession. The tethers deals massive damage against tethered enemies.
    • Deadfall: Tether foes to a Void Anchor, slowing, weakening, and suppressing them for you and your allies. The Void Anchors fired become traps and wait for prey. Void Anchors have increased range and last longer.

    Hunters will have three Aspects to select from with Void 3.0:

    • Trapper’s Ambush: Player can activate Quickfall to spend their melee charge and dive to the ground, creating a smoke cloud upon impact. Enemies caught in the cloud are weakened and allies become invisible. In addition, Snare Bombs, upon attaching to surfaces or enemies, cause nearby allies to become invisible. 
    • Vanishing Step: Dodging makes the Hunter invisible.
    • Stylish Executioner: Defeating a Void-debuffed target (weakened, suppressed, or volatile) grants invisibility and Truesight. While invisible and after a Stylish Execution, your next melee attack weakens enemies.

    Warlock

    Void Warlock

    The Warlock void subclass basically seem to be about draining or enhancing various abilities. The supers for Warlock as the following:

    • Nova Bomb(Cataclysm): Hurl an explosive bolt of Void Light at the enemy, disintegrating those caught within its blast. Nova Bomb travels slowly and seeks enemies. Detonations shatter into smaller seeker projectiles. Fire your weapon at the Nova Bomb to detonate it early.
    • Nova Bomb(Vortex): Hurl an explosive bolt of Void Light at the enemy, disintegrating those caught within its blast. Nova Bomb creates a singularity which continually damages enemies trapped inside. Kills with Nova Bomb grant the Devour effect.
    • Nova Warp: Step between dimensions to subvert the laws of psychics. Sprint to teleport a short distance. Hold and release to unleash a deadly Void eruption.

    Just as Titans and Hunters, Warlock’s will have three Aspects to use in Void 3.0:

    • Chaos Accelerant: Hold down the grenade button to overcharge your Vortex, Axion Bolt, Scatter, and Magnetic grenades. Magnetic grenades overcharge into Handheld Supernova.
    • Feed the Void: Defeat an enemy with a Void ability to activate devour. 
    • Child of the Old Gods: Cast your Rift to summon a Void Soul. When you damage an enemy with your weapon, your Void Soul will launch itself towards them and detonate nearby, attaching draining tendrils which deal damage and weaken the target. When your Void Soul deals damage, it restores either melee and grenade energy (if running Healing Rift), or health (if running Empowering Rift) back to you. Defeating an enemy who is being drained grants Rift energy.

    Fragments and Grenades for all Classes

    To complement the class-specific Aspects, Void 3.0 will also introduce a number of new Fragments, which offer new perks to build upon as well as add bonuses or penalties to the player’s intrinsic stats. There will probably will be 14 fragments on a whole similar to stasis.

    Few of the examples for fragments are given in the article and ViDoc are as follows:

    • Echo of Expulsion: Void ability kills cause enemies to explode; Intellect bonus.
    • Echo of Provision: Damaging enemies with grenades grants melee energy; Strength penalty.
    • Echo of Domineering: After suppressing a target, gain greatly increased Mobility for a short duration and your equipped weapon is reloaded from reserves; Discipline bonus.
    • Echo of Undermining: Void grenades weaken enemies; Discipline penalty.
    • Echo of Exchange: Melee Final Blow grants grenade energy
    • Echo of Remnants: Your Lingering Grenade Effects (Vortex Grenade, Void Wall, Void Spike and Axion Bolt) have increase duration.
    • Echo of Reprisal: Final Blows when surrounded by combatants grants super energy.

    One significant change for Void 3.0 is that all sub-classes will have access to all Void grenade types in the game which were each previously exclusive to one class.


    This is part of the update coming this year for all the Light based subclasses in order to bring them in line with the present Stasis Subclass layout. Void is only the first of the updates as the Arc and Solar subclasses are to be updated with each season this year.

    All these changes are exciting as these would allow players to have better customisability and build crafting of similar to the Stasis Subclass allowing more player expression.

    Destiny 2 is now available on PS4, Xbox One, and PC. The Witch Queen expansion launches on February 22, 2022.

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    Srinivas Naidu

    Srinivas is Passionate about Games,Movies and art in general. And loves to discuss and debate about all them until it gets toxic.

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