In a recent statement by Dontnod’s CEO, Oskar Guilbert, the delay has always been a tough decision for the team and that meeting a deadline should not hinder the quality they’re targeting for the game. He explains that this delay will give them more time to polish and balance the game. Guilbert also thanks the publisher, Focus Home Interactive, for giving them the chance to delay the game for quality assurance.
Here’s the full statement from Guilbert:
Delaying the release of a project you hold dear is always a tough decision. However, we believe that meeting a deadline should never compromise quality. We were still convinced just a few weeks ago that we would be able to release Vampyr this year. Unfortunately, a technical issue – now solved – has set our teams’ schedule back at the end of the development.
This delay allows us enough time for all the polishing and balancing phase, much needed for a game of Vampyr’s scope, with its ambitious, semi-open world, its complex narrative and deep RPG mechanics that give players a real impact on the world.
We want to thank our publisher Focus Home Interactive for giving us the means and time necessary to provide players a memorable experience… especially since so many of you are eagerly waiting for it.[/alert]
Vampyr is expected to launch on PS4, Xbox One, and PC sometime around Spring 2018.