Vocations in Dragon’s Dogma 2 are what other RPGs would usually refer to as classes. Each vocation comes with its own strengths, weaknesses, and special abilities. Picking which class you want to play is an important decision when getting into the world of Dragon’s Dogma II.
There are returning and new vocations that each add their own flavor to combat, and this guide will show you all of the vocations you can play as in Dragon’s Dogma 2.
All Vocations in Dragon’s Dogma 2
- Fighter
- Mage
- Thief
- Archer
- Warrior
- Sorcerer
- Mystic Spearhead
- Magick Archer
- Trickster
There are three types of vocations in Dragon’s Dogma 2: Starter, Advanced, and Hybrid. At the beginning of the game, you’ll be asked to pick one of the four Starter vocations. Later in the game, you can switch vocations to a different Starter vocation or an Advanced vocation. Advanced vocations are essentially upgrades of the Starter vocations.
What’s interesting is that while you can pick Starter and Advanced vocations for any of your pawns, the Hybrid vocation is strictly limited to your player character. Hybrid vocations are combinations of the different vocations in Dragon’s Dogma that allow you to create your own unique fighting style.
Fighter
The Fighter is the typical muscle of every party and tackles each encounter with their trusty sword and shield. You’ll always be at the vanguard of every fight fighting giant monsters head on. This class offers great survivability for players who want to balance offense and defense.
This Starter vocation can block, parry, and counter while in combat for added protection. It’s a great pick for players who want to come into grips with how to fight monsters in Dragon’s Dogma 2.
Mage
The Mage is one of the Starter vocations you can pick in Dragon’s Dogma 2. They excel in long-ranged magical attacks that can devastate foes. However they also provide healing and support spells for their party to thrive in combat.
This vocation is a great pick for those who want to lean into the magical class at the beginning of the game. No party is complete with a spellcaster in it.
Thief
The Thief is one of the Starter vocations in Dragon’s Dogma 2 that has a reliance on speed. This class uses dual blades to unleash a flurry of attacks against monsters before immediately getting out of the way before it counterattacks. True to its name, the Thief can also steal items from enemies and NPCs.
This vocation is the one you want to pick if you like to climb monsters. They can deal a massive amount of damage to monster weak spots by using their great mobility.
Archer
The Archer specializes in bows and fighting from a distance safely away from the reach of most enemies. This is the Starter vocation to pick if you like to hang back while pelting enemies with arrows and supporting your party. They excel at attacking aerial enemies and creating openings for their allies.
This vocation requires some strategy in order to make full use of. Archers can target weak spots while keeping in mind to stay out of the way when monsters get too close.
Warrior
The Warrior is a devastating Advanced vocation to play as in Dragon’s Dogma 2. They are amongst the heavy hitters, sporting a charged attack that is the most powerful attack out of all the other classes. They also have access to two-handed weapons like Greatswords and Warhammers.
This vocation focuses entirely on physique and survivability. Warriors put everything on offense to deal devastating damage against monsters with heavy charged swings.
Sorcerer
The Sorcerer is a magic-focused Advanced vocation that uses a long staff to conjure a variety of magic. Because their spells are so powerful, they generally take longer to cast. Thankfully, Dragon’s Dogma 2 returns with spell synching so you can cast spells faster with the help of another Sorcerer.
This vocation can cast deadly spells like Meteor Showers and Maelstroms. There’s no powerful spellcasters in Dragon’s Dogma 2 than the Sorcerer.
Mystic Spearhead
The Mystic Spearhead is one of the new Hybrid vocations added to Dragon’s Dogma 2 who uses a unique weapon called a Duospear to attack enemies at close range. They can also use magic for fighting foes at longer ranges.
This vocation has a lot of flashy attacks while being a well rounded class to play as. They’ve been shown to be able to throw objects and even other enemies at each other, paralyze foes, and summon a doppelganger to fight alongside them.
Magick Archer
The Magick Archer is a returning Hybrid vocation from the first Dragon’s Dogma who uses their long-ranged attacks with magical arrows. Their unique weapon, the Magic Bow, doesn’t require any physical arrows. Instead it uses it fires magic which can be used in a variety of ways.
This vocations excels in both long-ranged combat and supporting. The magical arrows they fire not only deal damage but can also heal allies. Magick Archers can even sacrifice their own HP to deal a massive amount of damage against enemies.
Trickster
The Trickster is a Hybrid vocation in Dragon’s Dogma who uses an incense to create illusions that trick enemies into attacking each other. This class can also buff up their party to force them to perform beyond their limitations.
This is one of the new vocations introduced in Dragon’s Dogma 2. Don’t be fooled by its fancy twirls and dancing around with incense. The Trickster can summon smoke that can create bridges to cross large gaps, summon monsters to take down flying foes, and more.