Fortnite New Trailer Reveals DLSS and Ray Tracing Inclusions


Nvidia’s recent presentation revealed a few gaming trailers to showcase the power of its new line of graphics cards and one of those was the newest Fortnite trailer.

Nvidia and Epic Games announced that Fortnite will be getting some new content that will enhance it better: real-time ray tracing and AI-powered DLSS.

According to the official website of the technology company, the new features will be available in all modes of the game as well as in the upcoming Creative mode map. This will be called the RTX Treasure run, which is specifically designed to highlight ray tracing technology.

“The GeForce RTX 30 Series is a testament to NVIDIA’s dedication to ray tracing and artificial intelligence. Second generation ray tracing, innovative use of AI with DLSS, and a large raw performance boost make the GeForce RTX 30 series a truly impressive powerhouse for graphics technology in gaming.” – Marcus Wassmer, Engineering Director – Graphics, Epic Games

Check out the ray-tracing features here:

Ray-Traced Reflections: This setting adds beautiful, realistic, super accurate reflections to bodies of water and other suitably reflective surfaces in Fortnite. See game detail, characters, enemies, weapon effects, and more, perfectly reflected throughout the world. And experience improved lighting, as light sources and other illumination will be accurately reflected onto nearby surfaces and objects, making gameplay look and feel even more dynamic.

Ray-Traced Shadows: With ray tracing enabled, Fortnite’s dynamic shadows get a significant upgrade, enabling them to realistically stretch across the scene, with accurate softening as the distance from the shadow source increases. Particularly of note is the enhanced resolution of Ray-Traced Shadows. You can see this clearly in fine detail shadows, such as those created by chain link fences. Furthermore, Ray-Traced Shadows dynamically update as the time of day changes, with effectively infinite precision.

Ray-Traced Ambient Occlusion: Where objects or surfaces meet, light is occluded, creating subtle shadows. In games, this Ambient Occlusion (AO) is key to grounding objects and the smallest details. With ray tracing, we can make AO shadowing far more accurate, further improving Fortnite’s fidelity.

Ray-Traced Global Illumination: Fortnite’s maps and worlds are composed of dynamically built and destroyed objects, preventing pre-baked light interaction. Due to this, sky lights provide the only real-time environmental lighting. Ray traced global illumination adds additional bounced light that is otherwise impossible to simulate in Fortnite.

Source: Nvidia Official Website

Check out the trailer here: