Keycards are important items in Garten of Banban 2. These keycards allow players to open doors and operate machinery inside the mysterious facility, and they are found scattered inside the different sections. There are a total of 11 keycards in Garten of Banban 2.
Read ahead as we share the steps on how to obtain all the keycards in Garten of Banban 2.
How to get Green Keycard #1
Inside the lobby, you’ll see a diagram on the wall that shows a gradient between red and blue which have a list of names and numbers beside it. You are supposed to use the panels on the desks in the right order, from the lowest to the highest number as they appear on the wall.
Starting from the wall and looking back at the rows of desks, follow this order:
- Farthest red
- Closest red
- Closest blue
- Second farthest blue
- Farthest blue
- Second closest blue
- Second farthest red
- Second closest red
Once the sequence is complete, grab the keycard in the cabinet.
Black Keycard
After going through the maze in the Maintenance Room, head up the stairs on the right side and use your drone to push all three buttons to open the next door below. You’ll find the Black Keycard behind the trolleys. After retrieving the keycard, Nabnab will chase you down, so remember to follow the blue lines and do the opposite side for pink lines to find the exit.
Yellow Keycard
After getting abducted by Banban, you will find yourself in another part of the facility with all of your keycards taken away from you. Use your drone and make it navigate through the lit walls with Xs on them to break the glass panes. You will then be able to grab the Yellow Keycard near the boxes.
Pink Keycard #2
Once you arrive in the Medical Sector, look for the entrance of the main room where you will find a syringe. In the same room, you’ll see a diagram on the wall which suggests that you should take blood samples from all the Captain Fiddles that are in the area, including the giant one that is still alive. To get a blood sample from the giant one, use your drone to hit it in the eye and cause it to move its arm, after which you can then grab a sample from its arm.
After collecting all eight samples, head back to the middle room and deposit all the samples on the vat in the right side of the room. This will open the cabinet containing a rocket inside. Load this rocket on the cannon to make it shoot towards the giant Captain Fiddles and clear the area ahead. Inside the room of the giant is a cosmetic collectible that you can grab.
Up ahead is another yellow room where you will find the second Pink Card hidden inside the cabinet. Use this to get out of the Medical Sector and get back to the atrium.
Blue Keycard
While still inside the beach room, you will need to complete the cannon mini-game. To complete this mini-game, you will have to fire the cannons in the right sequence as fast as possible. There are six cannons in total, four on the platform and two under the bridge. Pay attention to which button they are pointed to as you will need to fire the ones that are aimed at the lit buttons. You can only carry one rocket at a time so you will have to keep coming back to the platform to reload. Once you have completed the challenge, you will open the next door where you can find the Blue Keycard at the desk.
White Keycard
During the chase scene in Ophila’s Walkway, make it to the end of the walkway, but turn right to avoid stepping on the X on the floor. Then wait for Banbaleena to get on the X where Jumbo Josh will pick her up and make her White Keycard drop on the ground. You can then open the door up ahead and use the keycard to ride the elevator down.
Check out this video by Aeroga showing other secrets that can be found in Garten of Banban 2: