Riot Games has recently shared a preview of the upcoming content for League of Legends Wild Rift patch 3.3 Shining Bright including new champions.
A lot of new content will be coming to League of Legends Wild Rift with Patch 3.3 Shining Bright and to start, three new Champions are getting added. Check the details below:
League of Legends Wild Rift Patch 3.3 Champions
Kassadin, the Void Walker, emerges from the wastelands of Icathia into this patch. Kassadin is a melee mid laner who scales powerfully into the late game.
Samira, the Desert Rose, is here to amp up your style in the Dragon Lane. With a mix of melee and ranged attacks, Samira is for players who want to take risks: and look good while doing it.
Sion, the Undead Juggernaut, rises once more. If you’ve got an ax to grind in the Baron Lane, try out this unstoppable force and lay waste to the Rift.
The Elemental Rift in the League of Legends Wild Rift patch 3.3 will now become the default map for all game modes on Summoner’s Rift.
The map takes full advantage of the Infernal, Ocean, and Mountain drakes. The terrain of the map will change in every game to match one of the elements. This version of the map reduces stress around the early game and satisfies a lot of the team’s goals around player agency.
League of Legends Wild Rift patch 3.3 will now have more flexibility with Enchantment for players. There is also the introduction of the active item swapping, which costs a bit of gold and will put the active ability on short cooldown. Check out the new Enchantments coming with the upcoming patch:
Use Repulsor Enchant to knock back enemies in a small area around you. If you’re a marksman trying to survive enemy assassins, it’s a great pick for self-peel.
Magnetron Enchant is for champions who want to stick by their carry. When activated, you’ll dash to an ally and taunt a nearby enemy.
Quicksilver Enchant is getting an update. Now, it grants a brief window of immunity to crowd control, plus a bit of tenacity and slow resistance.
We’re also making a change to Gargoyle Enchant. Instead of boosting your maximum HP, you’ll gain a shield that decays over a short period of time. Its value will be larger if there are three or more enemies nearby.
With all these changes, we’ll be removing Shadows Enchant. This upgrade had consistently low satisfaction and is rarely purchased, so these spooky ghosts will be disappearing to make way for other actives.
Season 6 will introduce Legendary Ranked, a solo-only, point-based queue. In order to unlock it, players will need to be at Diamond or above. Jump right in to earn points and advance through six tiers.
Players who are already Legend tier will have individual player rankings update in real time so they can see how they are matching up against others. Those who are Legendary Ranked will be able to unlock exclusive goodies and an extra skin augment.
The Wild Pass introduces Stargazer Karma skin. It will be available on level 50.
The Star Guardian is coming to Wild Rift too. Play to earn Star Candies and collect unique rewards.
There is also the Redeemed Star Guardian event pass with missions to complete for event tokens. Get extra tokens directly from the store. Trade them for various rewards like Redeemed Xayah and Rakan.