Game studio BioWare recently shared some information about the new improvements to camera angels in upcoming video game collection Mass Effect Legendary Edition.
In an interview with media outlet Metro, Project Director Mac Walters revealed that in the original trilogy the cutscenes were not mostly focused on narrative and emotional content. It was more on… anatomy, specifically on butts. BioWare is now making sure that will be less in the new version. He revealed that it was Character Environment Director Kevin Meek called out to those scenes when they reviewed some footage.
Walters explained:
Kevin actually called out some camera cuts that were just… why was that focusing on Miranda’s butt? So in some cases we said, ‘Okay, we can make a change there.’ But ultimately, to change an entire character model or something like that wasn’t really… It was a decision that was made as part of many creative decisions and just showing it at the best possible fidelity that we could going forward is really the choice for all of the art that we had.
Aside from that, Meek told Metro that the development team is taking steps to improve Female Shepard’s animations in the upcoming remaster. They want it to be in the same level as the male Shepard this time around.
Meek continued:
Specifically around the animations, we couldn’t really change a lot of those, but there were times where you could change the camera to not focus on one of those animations. So a male Shepherd animation would have him sitting with his legs quite wide open with a low camera where, if you were wearing a skirt, it would be a bit unflattering. So we can’t necessarily change that animation, but you can raise that camera up slightly to reduce the problem.
Mass Effect Legendary Edition will launch on May 14 for PlayStation 4, Xbox One, and PC. It will be forward compatible with the PS5 and Xbox Series X/S.