MultiVersus Update 1.04 Adds Stripe, Celebrates Halloween and More

Stripe has arrived!

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Player First Games and WB Games have recently released MultiVersus update 1.04, which adds new content with a theme of Halloween.

The newest update for MultiVersus open beta is Season 1.04 and it introduces some new stuff. One of those new contents is the character from Gremlins, Stripe. He can be unlocked with 2,000 Gold, 1 Character Ticket, or 700 Gleamium. He has two versions with the second one unlockable with 800 Gleamium.

The update moved the Free-For-All mode to a more prominent position in the play menu because the previous one was on the far right of the menu and usually hidden. Now, it is easily seen on the menu. The new Lady Rainicorn Announcer Pack was revealed and it costs 300 Gleamium.

There will be a new map soon but it is experimental. Players will get to try it out possibly at later updates. There is also the MultiVersus Halloween event that will start in a few days.

Check out the full patch notes below:

Open Beta: Season 1.04 Patch Notes

Overall patch summary

General

  • We moved the Free-For-All mode to a more prominent position in the play menu. It was on the far right of the menu and was often hidden. We really enjoy the mode and recommend trying it out if you haven’t!

Characters

Stripe (Unlockable with: 2,000 Gold, 1 Character Ticket, or 700 Gleamium)

(Variant) Combat Stripe (Unlockable with 800 Gleamium)

  • Stripe joins Multiversus! Stripe is our first chainsaw-wielding assassin!

Announcer Packs

Lady Rainicorn Announcer Pack (Unlockable 300 with Gleamium)

  • Say 안녕하세요! (hello), the Lady Rainicorn Announcer Pack has been added to the store!

New Map

  • A new map will be appearing very soon that can only be played in custom games. It’s new and experimental, so we would love for players to try it out and give us feedback on how to improve! More details soon!

MultiVersus Halloween Event!

  • Halloween is coming to the Multiverse!
  • Event Runs: October 15th, 2022 – November 15th, 2022
  • Earn candy by playing games against other players or bots. Earn extra candy by playing with Combat Stripe, Combat Gizmo, or other Halloween exclusive skins!

Halloween Candy Earnings Breakdown:

Singles & FFA

  • Candy earned for 1s Win (Not playing as Combat Stripe or Combat Gizmo or another Halloween Skin) = 20 Candy
  • Candy earned for 1s Loss (Not playing as Combat Stripe or Combat Gizmo or another Halloween Skin) = 10 Candy
  • Candy earned for 1s Win (Playing as Combat Stripe or Combat Gizmo or another Halloween Variant = 40 Candy
  • Candy earned for 1s Loss (Playing as Combat Stripe or Combat Gizmo or another Halloween Variant) = 20 Candy

Teams (Solo & With Friends)

  • Candy earned for 2s Win (Neither playing as Combat Stripe or Gizmo or another Halloween Variant) = 20 Candy
  • Candy earned for 2s Win (Player playing as Combat Stripe or Combat Gizmo or another Halloween Variant) = 40 Candy
  • Candy earned for 2s Win (Both playing as Combat Stripe or Combat Gizmo or another Halloween Variant) = 60 Candy
  • Candy earned for 2s Loss (Neither playing as Combat Stripe or Combat Gizmo or another Halloween Variant) = 10 Candy
  • Candy earned for 2s Loss (Player playing as Combat Stripe or Combat Gizmo or another Halloween Variant) = 20 Candy
  • Candy earned for 2s Loss (Team playing as Combat Stripe or Combat Gizmo or another Halloween Variant) = 40 Candy

Exchange your candy in the candy shop for exclusive treats!

Candy shop Halloween Items Exchange Rate Breakdown:

  • Pumpkin Patch Profile Icon = 150 Candy
  • Jack-O-Lantern Emote Sticker = 500 Candy
  • Mummy Reindog Epic Variant = 3,000 Candy
  • Calico Cake Epic Variant = 12,000 Candy

Exchange your Candy for Gold!

Exchange 500 Candy for 10 Gold in The Candy Shop.

·  Exchange 500 Candy for 10 Gold in The Candy Shop.

Cosmetics

Mummy Reindog (Unlockable with 6,000 Candy)

Calico Cake (Unlockable with 12,000 Candy)

  • Halloween Event (Unlockable)

Halloween Event Cosmetics (Puchaseable)

Vampire Tom & Jerry (Unlockable with 800 Gleamium)

Frankenstein Iron Giant (Unlockable with 1500 Gleamium)

Witch Velma (Unlockable with 1500 Gleamium)

Black Lantern Superman (Unlockable with 2000 Gleamium)

Black Lantern Wonder Woman (Unlockable with 2000 Gleamium)

Gameplay Systems

  • Anti-Infinite System: We’ve lowered the same attack limit from 4 to 3. Using the same attack 3 times in the same hitstun combo will now decay the attack and all subsequent attacks in the combo. The goal is to put a global soft-cap on infinite combos and make combos more creative (rather than the same attacks over and over). We hope the change pushes players to explore new and more exciting combo routes instead of the same few attacks looped together. We will be paying careful attention to this system and as always we appreciate your feedback!
  • Dodge Meter System: We’ve increased the time it takes to regain ticks of the dodge meter. This is to promote more deliberate action and management of the dodge meter. The goal is to increase the importance of the dodge meter and thereby increase the importance of perks affecting the dodge meter as well.

Character Updates

Arya

Bug Fix

Fixed an issue where dashing to the knife on Arya traveling at a downward angle would continue to throw her at speed downwards often causing her death.

Bug Fix

Fixed an issue where Face Steal could cause desyncing and frame rate drops

Ground/Air Up Special

Enemies have 70% KBI instead of 100%.

This is a stopgap measure before a larger change comes in. The fix is still in testing and since we won’t have full confidence in our solution until more testing is done, we have to push it into the next patch. The goal is to make Up Special more consistent and skill based where the opponent has control over the outcome and follow ups from Arya require a read.

Ground/Air Side Special

Dash to Knife when attached to enemy hits more consistently when traveling long distances.

Air Up Attack

First hit should drop out of the combo less

General

Set passive dodge meter return to 7s from 6s.

Batman

Side Air Attack

Sair 1 increased by 5 frames before Batman is allowed to cancel out of the move due to landing.

This should make intended whiff (miss) lag consistent in air or landing.

Side Air 2

Improved reliability of Sair 2 to hit in online play.

General

Set dodge meter return to 7s from 6s.

Finn

General

Set dodge meter return to 7s from 6s.

Garnet

Ground Neutral Attack

Removed hurt boxes on Garnet’s hands and arms.

Ground/Air Up Attack

Removed hurt boxes on Garnet’s hands and arms.

Side Jab Combo 1

Removed hurt boxes on Garnet’s hands and arms.

Air Up Special

Increased movement upwards to make this Attack more of a recovery and a more powerful attack option.

General

Set dodge meter return to 6s from 3.5s.

Gizmo

Ground Side Special

Car will no longer deal damage if Gizmo gets hit off.

Ground Side Special

Car needs to be going faster before hitting. The new minimum speed is 1400 up from 800.

Up Special

Attach to same ally cooldown increased to 15s from 9s.

Air/Ground Down Attack (While In Up Special)

Piano attack while attached now takes longer to perform and has increased recovery.

Up Special

Damage taken while being attached now decreases additional attach time.

Neutral Special

Sing buff on enemies now starts to decay after 7 seconds from 5 and has a slower decay speed.

The intention is to allow the Silence debuff to apply more often. Previously we felt it was too difficult for the debuff to be applied.

General

Set dodge meter return to 9s from 6s.

Harley

General

Set dodge meter return to 7s from 6s.

Iron Giant

Bug Fix

Fixed a bug that was causing sticker emotes to not play on Iron Giant.

Bug Fix

Iron Giant bolts are no longer destroyed by projectile blocking effects e.g. Wonder Woman’s Grounded Side Special

General

Removed ability where Iron Giant would be a wall that enemies could get bounced off of.

The number of bugs this caused far outweighed the gains.

General

Set dodge meter return to 9s from 6s.

Jake

Neutral Air Attack

Added 4 frames of whiff lag

Side Air Attack

Added 3 frames whiff lag

General

Set dodge meter return to 9s from 6s.

LeBron

Bug Fix

Fixed an issue where the Silencer emote would not allow canceling out of the emote.

Air/Ground Neutral Special

Ally pass catch explosion slightly reduced in size.

General

Set dodge meter return to 7s from 6s.

Morty

Air/Ground Down Special

Reduced duration of ally save from 5s to 4s

Air/Ground Down Special

Cooldown increased from 38s to 42s.

Air/Ground Neutral Attack

Previous knockback scaling was increased by 1 for each grenade shot by the same blaster shot with no limit on the multiplier. Knockback scaling is now limited to a max of 3 from no limit.

General

Set dodge meter return to 9s from 6s

Rick

Air/Ground Side Special

Various improvements to portal and teleporting positioning.

Ground Up Attack

Aligned VFX to better align with Rick’s whip’s hitboxes.

Ground Up Special

Increased whiff lag by 3 frames

Ground Up Special

Charge damage multiplier reduced to 1.5 from 2.0.

Air Up Special

Reduced charging multiplier on KB and damage 1.25 from 1.5.

Air/Ground Down Special

Knockback Multiplier from being Polymorphed reduced to 1.5x from 2x.

Air Side Attack

Reduced base KB to 1350 from 1400

Air/Ground Neutral Special

Charged Neutral Blaster is now on an ammo system, Rick starts with 2 ammo with 1 ammo being returned back to him every 8s.

The intention of this change is to prevent extremely passive projectile gameplay.

Shaggy

General

Set dodge meter return to 6s from 3.5s

Steven Universe

General

Movement speed reduced from to 2075 from 2175

General

Set dodge meter return to 9s from 6s.

Superman

Air Up Special

Down direction throw reduced from 675 to 450.

Air Down Special

Eye Laser tuning 3 charges up from 2 with one charge returning every 10s.

Side Air Attack

Reduced base KB to 1100 from 1200

Reduced charged KB multiplier to 1.25 from 1.5.

Neutral Air

Reduced base KB to 1100 from 1200.

General

Set dodge meter return to 6s from 2.5s.

Tom And Jerry

Ground Down Attack

Cancels earlier on hit by 3 frames

General

Jerry’s HP increased from 9 to 10.

General

Set dodge meter return to 9 from 6.

Velma

Bug Fix

Fixed a bug where Velma vial could apply ice even after fighters had stopped standing in her Chem Spill.

Bug Fix

Fixed a bug where Velma’s ice would stack indefinitely.

Air/Ground Neutral Special

Cooldown on beam increased from 6s to 8s.

Air Up Special

Increased whiff lag by 3 frames.

Air Side Special

Reduced active hit frames by 2 to better match visuals.

General

Movement reduced to 2050 from 2100 .

MultiVersus is now available on PC, PS4, PS5, Xbox One, and Xbox Series X/S.