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    PROJECT CARS RELEASE DATE MOVES TO MAY 2015

    By Keith WintersMarch 12, 20152 Mins Read
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    Slightly Mad Studios and BANDAI NAMCO Games Europe S.A.S today announced that Project CARS will be available for PlayStation®4, Xbox One and PC mid-May 2015. The shift of the release date is due to the team’s continued dedication to polishing the game.

    “Despite our long heritage and pedigree in making critically-acclaimed racing games, Project CARS is by far the grandest and most intricately detailed of them all. Despite therefore the game being 99.9% complete, the remaining 0.1% attending to small issues and bugs has been tricky to anticipate. We’re absolutely dedicated to delivering a ground-breaking experience and by targeting mid-May fans can be assured that’s what they’ll receive” said Ian Bell, Head of Studio at Slightly Mad Studios . “Again, we want to thank our fans for their support and patience on this matter. There’s a high expectancy from racing fans around the world that Project CARS is going to be an exciting new contender in the simulation racing space and we firmly believe gamers deserve it to be in its most complete and polished state when they come to play it on day one. And since the gaming community is our primary focus and has always been at the heart of the project during development, we would like to offer some free content to all players as compensation for this short delay and as acknowledgement of how grateful we are. This gift, that we’re sure is going to excite fans, will be available from day one and revealed shortly. Keep an eye on our website for more info.”

    Project CARS aims to deliver the most authentic, beautiful, intense, and technically-advanced racing game on the planet.  Crowd-funded by a passionate community that has been involved in the development process from day-one to create their ultimate racing experience, Project CARS includes the largest track roster of any recent racing game, a huge variety of motorsports to play, a freeform and authentic career mode, world-class graphics and handling, dynamic time of day & weather, and a suite of community features and connectivity that leave the competition behind in the dust.

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    Keith Winters
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    Assistant Editor. Amateur artist with too much blood in my caffeine stream.

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