All Resident Evil 4 Remake Weapons – Best Weapons, How to Get

All available weapons in Resident Evil 4 Remake

Resident Evil 4 Remake Weapons cover

Weapons are an integral part of Resident Evil 4 Remake and the same goes with all the other games in the franchise. In this Remake, a lot of weapons have been retained, while some have been updated or added in as new usable weapons.

Read ahead as we go through all the weapons available in Resident Evil 4 Remake, share how they can be obtained, and also list down the best ones to use.

Knives

  • Combat Knife
  • Fighting Knife
  • Primal Knife
  • Kitchen Knife
  • Boot Knife

Combat Knife

A weapon suited for close encounters. It has been Leon’s go-to since receiving it during his time at the R.P.D. Leon starts off equipped with a Combat Knife.

Perk: 1.5x Attack Speed

Fighting Knife

A one-of-a-kind knife custom-made for fighting. It is both razor sharp and highly durable. The Fighting Knife can be obtained after defeating Jack Krauser in Chapter 13.

Perk: 2.0x Power

Primal Knife

A knife forged with infinite possibilities. The Primal Knife can be obtained from the Extra Content Shop after destroying 16 Clockwork Castellans.

Perk: Indestructible

Kitchen Knife

A knife made for cooking. Its edge chips easily. Kitchen Knives can be found in different stashes throughout the game.

Boot Knife

A knife use for hunting. This basic, mass-produced item was made with affordability in mind, not durability. Boot Knives can be obtained from Chapter 7 onwards.


Handguns

  • SG-09 R
  • Punisher
  • Red9
  • Blacktail
  • Matilda

SG-09 R

A custom handgun made for Leon. While keeping the basic design of the MUP, its parts were carefully chosen and machined to improve performance. This is Leon’s starting weapon.

Perk: Compatible with the laser sight; 5x Critical Hit Rate

Punisher

A handgun with excellent penetration power. Its short barrel and low recoil make it easy to handle and an optimal choice of sidearm. The Punisher can be obtained from the Trade section of the Merchant menu for 5 Spinels.

Perk: Penetration power; Compatible with the laser sight; 5x Penetration Power

Red9

A powerful handgun. A large red “9” is burned into the grip to prevent the user from loading incorrect ammo. The Red9 can be obtained in Chapter 4 after defeating Del Lago; ride the boat to the shipwreck in the middle of the lake and open the chest where the weapon is kept.

Perk: Compatible with the Red9 stock; 1.5x Power

Blacktail

A striker-fired handgun. This weapon has high performance across the board with no one outstanding characteristic. The Blacktail can be obtained in Chapter 7 from the Merchant for 24,000 pesetas.

Perk: 1.5x Power

Matilda

A polymer frame handgun. Attaching a stock to is enables the weapon to shoot three-round bursts. The Matilda can be obtained in Chapter 8 from the Merchant for 10 Spinels.

Perk: Compatible with Matilda stock; 2.0x Ammo Capacity


Magnums

  • Broken Butterfly
  • Killer7
  • Sentinel Nine
  • Handcannon

Broken Butterfly

A top-break magnum revolver. While this vintage piece was developed over 100 years ago, it packs more than enough power to rival modern firearms. The Broken Butterfly can be obtained in Chapter 7 for 42,000 pesetas.

Perk: Penetration power, 1.5x Power

Killer7

An all stainless steel magnum. It has a laser sight mounted on top as standard, and boasts both high power and accuracy. The Killer7 can be obtained in Chapter 13 for 77,700 pesetas.

Perk: Penetration power, 5.0x Critical Hit Rate

Sentinel Nine

A special shotgun that can only be obtained after getting the Deluxe version or DLC pack of the game. It boasts both accuracy and versatility, making it a reliable choice.

Handcannon

A magnum revolver. Its extra-large X-Frame was built to handle the muzzle velocity of the strong cartridge and deliver some serious firepower. The Handcannon can be obtained after completing the game on Professional mode without using any bonus weapons.

Perk: Penetration power; Unlimited Ammo


Shotguns

  • W-870
  • Riot Gun
  • Striker
  • Skull Shaker

W-870

A 12-gauge pump-action shotgun. Its ease of use and sturdy, steel build have made it practically ubiquitous. The W-870 can be found in Chapter 1 inside the house in the village.

Perk: 2.0x Power

Riot Gun

A semi-automatic shotgun. It utilizes an inertia-driven action system to reduce recoil and increase the rate of fire. The Riot Gun can be obtained in Chapter 6 for 28,000 pesetas.

Perk: 1.5x Power

Striker

A semi-automatic shotgun. The revolving cylinder boasts a high ammo capacity and helps keep the weapon compact. The Striker can be obtained in Chapter 10 for 38,000 pesetas.

Perk: 2.0x Ammo Capacity

Skull Shaker

A special shotgun that can only be obtained after getting the Deluxe version or DLC pack of the game. Of particular note are its sawed-off stock and barrel, allowing for excellent maneuverability and handling.


Rifles

  • SR M1903
  • Stingray
  • CQBR Assault Rifle

SR M1903

A bolt-action rifle. When fitted with a scope for sniping, this model is highly praised for its accuracy. The SR M1903 can be obtained in Chapter 2 for 12,000 pesetas.

Perk: 3x power against weak points; Penetration power; Compatible with various scopes; 2.0x Power

Stingray

A widely adopted semi-automatic rifle. Its carbon fiber-reinforced parts make it lightweight and rugged. The Stingray can be obtained in Chapter 7 for 30,000 pesetas.

Perk: 3x power against weak points; Penetration power; Compatible with various scopes; 2.0x Rate of Fire

CQBR Assault Rifle

A fully automatic rifle. Its optimal barrel length balances power and weight to allow for accurate shooting. The CQBT Assault Rifle can be obtained in Chapter 10, in the second floor of the Library, after solving the Cubic Device puzzle.

Perk: 3x power against weak points; Penetration power; Compatible with various scopes; 1.5x Rate of Fire


Submachine Guns

  • TMP
  • LE 5
  • Chicago Sweeper

TMP

A small, lightweight submachine gun. Customized for high performance, it performs well even in harsh conditions. The TMP can be obtained in Chapter 3 for 10,000 pesetas.

Perk: Compatible with the TMP stock; 1.5x Power

LE 5

A medium-sized submachine gun that has good accuracy and penetration power. A scope can be mounted on top. The LE 5 can be obtained in Chapter 13 after solving the electrical circuit puzzle in the freezer room.

Perk: Penetration power; Compatible with various scopes; 5.0x Penetration Power

Chicago Sweeper

A large and powerful submachine gun. The long and heavy body helps to reduce recoil, which makes it great for concentrated suppressive fire. The Chicago Sweeper can be obtained after completing the game on Professional mode with at least an A rank.

Perk: Unlimited Ammo


Other Weapons

  • Rocket Launcher
  • Bolt Thrower

Rocket Launcher

A single-use recoilless rocket launcher. Lightweight and easy to handle, this weapon has a lot of power. It also has an infinite version that has unlimited rockets that can be obtained after beating the game and purchasing it for 2,000,000 pesetas.

Bolt Thrower

A quiet projectile weapon that is great for immobilizing enemies. Bolts can be retrieved and reused. The Bolt Thrower can be obtained in Chapter 2 from the Merchant for 10,000 pesetas.

Best Resident Evil 4 Remake Weapons

These are just the best weapons that can be obtained from the single run and this list does not include weapons that are available in a New Game+.

  • Fighting Knife – The Fighting Knife is just better across the board as the melee weapon, but it can only be obtained a bit late in the game.
  • Red9 – The Red9 packs a powerful shot that can deal effective headshots, with the only downside being its strong kickback.
  • Broken Butterfly – The Broken Butterfly can be used in tandem with the Red9 or on its own as Leon’s sidearm as its shots are also powerful enough for headshots.
  • Riot Gun – The Riot Gun is the most effective first run shotguns that can do quick work of mobs or even in close combat situations.
  • Stingray – The Stingray is a better rifle that can cover you for long-distance shots as it is mostly stable and has a large magazine.
  • Bolt Thrower – The Bolt Thrower is best used when playing tactically especially when using the attachable mines, but you will have to compensate for the slow reloading.
  • Rocket Launcher – The Rocket Launcher deals huge amounts of damage and it’s best to always have at least one when you’re about to face hard bosses.

Check out this video by WEAPONS FROM GAMES showcasing all the weapons in Resident Evil 4 Remake: